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Enterprise systems knowledge,beliefs, and attitude: A model of informed technology acceptance
Institution:1. Department of Business Information & Analytics, Daniels College of Business, University of Denver, 2101 S. University Blvd, Denver, CO, USA;2. Department of Computer Information Systems, J. Mack Robinson College of Business, Georgia State University, 35 Broad Street, Atlanta, GA, USA;1. Universitat Politècnica de València, Spain;2. University of Valencia, Spain;3. ESIC Business & Marketing School, Spain;1. Department of Computer Software Engineering, National University of Sciences and Technology, Rawalpindi, Pakistan;2. School of Computing and Information Systems, Faculty of Engineering and IT, University of Melbourne, Melbourne, Australia;3. Department of Electrical Engineering, National University of Sciences and Technology, Rawalpindi, Pakistan;4. Centre for Future Enterprise, Queensland University of Technology, Brisbane, Australia;1. Auburn University at Montgomery, United States;2. Louisiana Tech University, United States;3. The University of Texas at San Antonio, United States
Abstract:Fostering positive attitudes and increasing knowledge are key success factors for enterprise systems. Training can improve knowledge, but little research has investigated the effects of domain-relevant knowledge on salient cognitive beliefs and attitude in technology acceptance. We highlight the critical role of domain-relevant knowledge in the formation of beliefs and the shaping of attitude by developing a model of informed technology acceptance. We hypothesize the positive effects of multi-dimensional enterprise resource planning (ERP) knowledge on salient cognitive beliefs (i.e., ERP self-efficacy, perceived ease of use, and perceived usefulness) and general affective attitude toward an ERP system. Using survey data from gamified ERP training of 248 professionals from three different organizations, results support the proposed model, suggesting that ERP knowledge is an important antecedent of ERP self-efficacy, perceived ease of use, perceived usefulness, and attitude. We find that ERP knowledge exhibits both direct and indirect effects on attitude. Moreover, we find that gamified training is an effective means of improving ERP knowledge.
Keywords:Knowledge  Enterprise resource planning  Technology acceptance  Gamification  Serious games  Attitude
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