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论游戏设计教学改革的定位
引用本文:黄石.论游戏设计教学改革的定位[J].现代远距离教育,2010(2):29-31.
作者姓名:黄石
作者单位:中国传媒大学,北京,100024
摘    要:游戏设计是近年来出现的新兴学科,相关产业和教育方兴未艾,潜力巨大。本文就游戏设计专业在教学改革中的定位问题进行了讨论,提出游戏教育应该在服务产业的同时不忽视学术目标,在重视素质教育的同时不轻视技能培训,在关注技术发展的同时不忽略艺术创新,统筹协调各个环节的因素,最终实现产、学、研互动发展的良好局面。

关 键 词:游戏设计教育  教学改革  新学科

Research on the Orientation of Game Design Education Reform
HUANG Shi.Research on the Orientation of Game Design Education Reform[J].Modern Distance Education,2010(2):29-31.
Authors:HUANG Shi
Institution:HUANG Shi ( Communication University of China, Beijing, 100024, China)
Abstract:Game design, as an emerging subject in recent years, relates closely to some fields of industry and education, which has great potential of economy and culture. This article discusses orientation issues on teaching reform of game design. The conclusion leads to that game design education should focus on serving industry without losing sight of academic goals, em- phasis on quality education without ignoring skills training, and keep upgrading new technologies without neglecting arts innova- tion. Industries, educations and researches should be integrated to achieve an ideal situation.
Keywords:Education of game design  Educational reform  New subject
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