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Teaching and Learning in the Mixed-Reality Science Classroom
Authors:Lisa Tolentino  David Birchfield  Colleen Megowan-Romanowicz  Mina C Johnson-Glenberg  Aisling Kelliher  Christopher Martinez
Institution:(1) Arts, Media and Engineering Program, Arizona State University, 699 South Mill Avenue, Room 395, Tempe, AZ 85287-8709, USA;(2) School of Educational Innovation and Teacher Preparation, Arizona State University Polytechnic Campus, 7271 E. Sonoran Arroyo Mall, Mesa, AZ 85212, USA;(3) Department of Psychology, Arizona State University, 950 S. McAllister, Room 237, Tempe, AZ 85287-1104, USA
Abstract:As emerging technologies become increasingly inexpensive and robust, there is an exciting opportunity to move beyond general purpose computing platforms to realize a new generation of K-12 technology-based learning environments. Mixed-reality technologies integrate real world components with interactive digital media to offer new potential to combine best practices in traditional science learning with the powerful affordances of audio/visual simulations. This paper introduces the realization of a learning environment called SMALLab, the Situated Multimedia Arts Learning Laboratory. We present a recent teaching experiment for high school chemistry students. A mix of qualitative and quantitative research documents the efficacy of this approach for students and teachers. We conclude that mixed-reality learning is viable in mainstream high school classrooms and that students can achieve significant learning gains when this technology is co-designed with educators.
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