首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Games to Improve Students Information Literacy Skills
Authors:Marina Encheva  Anna Maria Tammaro  Alexandra Kumanova
Institution:1. Library Studies Department, University of Library Studies and Information Technologies, Sofia, Bulgaria;2. m.encheva@unibit.bg;4. Department Engineering and Architecture, University of Parma, Parma, Italy
Abstract:Abstract

As digital natives enter higher education, there is the need to improve their information skills but they often overestimate their information research skills and are unfamiliar with the library. The serious games give the opportunity for innovative and engaging approaches to information literacy learning. The paper describes NAVIGATE - Information Literacy: a Game-based Learning Approach for Avoiding Fake Content, a project funded by Erasmus?+?program. The Project aims to improve the competences to avoid fake content of the higher education students in the Humanities. The paper focuses on the comparative analysis of the students’ skills gap and the difficulty of actually assessing the learning improvement achieved by games, highlighting the lessons learned and the open issues.
Keywords:Humanities students  information literacy  NAVIGATE project  serious games
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号