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游戏者——学习者:论电子游戏作为校本课程的价值的发掘及建构
引用本文:张胤.游戏者——学习者:论电子游戏作为校本课程的价值的发掘及建构[J].教育理论与实践,2002(5).
作者姓名:张胤
作者单位:南京师范大学教育科学学院 江苏南京邮编210097
摘    要:当今社会对电子游戏的普遍认识是将其作为一种对青少年成长有消极影响的娱乐方式。这是简单化的判断。其实游戏也蕴含着丰富的教育价值,尤其体现在对电子游戏进行校本课程的开发中。“电子游戏课程”的实质是将“游戏者”与“学习者”两种角色合而为一,形成“游戏者———学习者”的课程与学习机制,使得学生在乐学中得到成长和发展。“”

关 键 词:电子游戏  校本课程  “电子游戏”课程  游戏者——学习者

Player-Learner: a Discussion of the Value Searching and Construction of PC Game as School-based Curriculum
ZHANG Yin.Player-Learner: a Discussion of the Value Searching and Construction of PC Game as School-based Curriculum[J].Theory and Practice of Education,2002(5).
Authors:ZHANG Yin
Abstract:PC game is generally recognized as a negative entertainment. Obviously this is a simple judgement. In fact there are rich educational value involved in it, especially when it is used as a resource of school-based curriculum. This kind of curriculum combines the player role with the learner role to form a mechanism called player-learner. This will help the students grow and develop happily.
Keywords:PC game  school-based curriculum  PC game curriculum  player-learner
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