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Cluster parallel rendering based on encoded mesh
作者姓名:QIN  Ai-hong  XIONG  Hua  PENG  Hao-yu  LIU  Zhen  SHI  Jiao-ying
作者单位:[1]State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, China [2]School of Computer and lnformation Technology, Shanxi University, Taiyuan 030006, China
基金项目:Project supported by the National Basic Research Program (973) of China (No. 2002CB312105), the National Natural Science Founda-tion of China (No. 60573074), the Natural Science Foundation of Shanxi Province, China (No. 20041040), Shanxi Foundation of Tackling Key Problem in Science and Technology (No. 051129), and Key NSFC Project of “Digital Olympic Museum” (No. 60533080), China
摘    要:INTRODUCTION Three dimensional (3D) meshes are widely used to represent 3D objects. With the rapid advances in digital acquisition technology, meshes with millions of vertices are becoming increasingly common. Be- cause of memory constraints and lack of graphics power, visualizations of this magnitude are difficult or impossible to perform even on the most powerful workstations. Therefore, the need for parallel im- plementation is clear. Most previous work in high performance rendering h…

关 键 词:并行翻译  压缩算法  网眼代码  网眼分割  编码
收稿时间:2006-04-03
修稿时间:2006-04-17

Cluster parallel rendering based on encoded mesh
QIN Ai-hong XIONG Hua PENG Hao-yu LIU Zhen SHI Jiao-ying.Cluster parallel rendering based on encoded mesh[J].Journal of Zhejiang University Science,2006,7(7):1124-1133.
Authors:Ai-hong Qin  Hua Xiong  Hao-yu Peng  Zhen Liu  Jiao-ying Shi
Institution:(1) State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310027, China;(2) School of Computer and Information Technology, Shanxi University, Taiyuan, 030006, China
Abstract:Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement. Project supported by the National Basic Research Program (973) of China (No. 2002CB312105), the National Natural Science Foundation of China (No. 60573074), the Natural Science Foundation of Shanxi Province, China (No. 20041040), Shanxi Foundation of Tackling Key Problem in Science and Technology (No. 051129), and Key NSFC Project of “Digital Olympic Museum” (No. 60533080), China
Keywords:Cluster  Parallel rendering  Rendering  Compression algorithm  Mesh coding  Mesh segmentation
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