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基于虚拟现实技术的深度学习场域模型构建研究
引用本文:何聚厚,梁瑞娜,韩广欣,肖鑫,梁玉帅.基于虚拟现实技术的深度学习场域模型构建研究[J].电化教育研究,2019,40(1):59-66.
作者姓名:何聚厚  梁瑞娜  韩广欣  肖鑫  梁玉帅
作者单位:陕西师范大学现代教学技术教育部重点实验室,陕西西安,710062;陕西师范大学现代教学技术教育部重点实验室,陕西西安,710062;陕西师范大学现代教学技术教育部重点实验室,陕西西安,710062;陕西师范大学现代教学技术教育部重点实验室,陕西西安,710062;陕西师范大学现代教学技术教育部重点实验室,陕西西安,710062
基金项目:陕西省高等学校教学改革重点项目“‘互联网+’助力高校教学发展模式及实践研究”;陕西师范大学中央高校基本科研业务费专项项目“信息技术支撑教学关键技术研究”
摘    要:虚拟现实技术以独特的全沉浸式和交互性特点,为创建教学情境提供了有力的支持,极大地改变了学生学习方式。目前虚拟现实技术日渐成熟,虚拟现实技术的教育应用研究成为教育工作者关注的热点。文章通过分析虚拟现实技术支持的学习特征,认为虚拟现实技术在深度学习场域构建上的优势主要体现在情境构造、体验设计、行为引导、学习迁移等方面。文章采用设计与开发研究方法,构建了一个基于虚拟现实技术的深度学习场域模型,该模型是由一个基石(以情境、交互、体验、反思为核心的学习空间塔)、一个内核(学生投入)、三个支持点(教师、技术人员、需求转化工具)组成的开放场,模型内各组成要素之间协调互助,实现深度学习。文章基于此模型,以"人体骨骼"虚拟现实学习系统为例展开研究,提出了深度学习场域模型的构建方法与策略,以期对虚拟现实的教育应用研究者有一定的借鉴意义。

关 键 词:虚拟现实技术  深度学习  体验学习循环  学习场域

Research on Construction of Deeper Learning Field Model Based on Virtual Reality
HE Juhou,LIANG Ruina,HAN Guangxin,XIAN Xin,LIANG Yushuai.Research on Construction of Deeper Learning Field Model Based on Virtual Reality[J].E-education Research,2019,40(1):59-66.
Authors:HE Juhou  LIANG Ruina  HAN Guangxin  XIAN Xin  LIANG Yushuai
Institution:(Shaanxi Normal University Key Laboratory of Modern Teaching Technology,Ministry of Education, Xi'an Shaanxi 710062)
Abstract:Virtual reality technology, with its unique characteristics of full immersion and interaction,provides powerful support for the creation of teaching situations and greatly changes the way students learn.Nowadays, the technology of virtual reality is becoming more and more mature, and the application of virtual reality in education has become a hot topic for educators. By analyzing the learning characteristics supported by virtual reality technology, this paper holds that the advantages of virtual reality technology in the construction of deep learning field are mainly embodied in situation construction, experience design, behavior guidance,learning transfer and so on. This paper constructs an in-depth learning field model based on virtual reality technology by using design and development research methods. The model is an open field composed of a cornerstone(learning Space Tower with context, interaction, experience and reflection as the core), a kernel(student engagement), and three support points(teachers, technicians, demand transformation tools). All the components in the model coordinate and help each other to achieve in-depth learning. Based on this model, this paper takes the "human skeleton" virtual reality learning system as an example, and puts forward the method and strategy of constructing the field model of in-depth learning, in order to provide some reference for researchers of educational application of virtual reality.
Keywords:Virtual Reality Technology  In-depth Learning  Experience Learning Cycle  Learning Field
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