Abstract: | Conclusions The strong motivational influence of computer games on children can be used positively within education. This paper looks
beyond the educational benefits which children can gain asconsumers of computer games to explore the additional benefits which could be gleaned from enabling children toproduce their own computer games. In the domain of literacy and narrative development, creating an interactive audio-visual computer
game to tell a story has many potential benefits. The Game Maker workshop described in the paper confirms that creating stories
within computer games is a task which young people find highly enjoyable, engaging and rewarding. Additionally, the workshop
experience suggests that sophisticated game design is well within reach of 12–15 year olds. These motivational advantages
indicate that it is well worth exploring how computer game authoring can be used in the classroom to raise both literacy standards
and children’s enjoyment of story making activities |