游戏的时代 |
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引用本文: | 周舟.游戏的时代[J].宜宾学院学报,2006,6(8):106-108. |
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作者姓名: | 周舟 |
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作者单位: | 西南大学,文学院,重庆,北碚,400015 |
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摘 要: | 当代社会的经济、社会、哲学、美学原因共同造就了电子游戏的繁荣。游戏以其虚拟现实的特性成为人们放纵自我、逃避现实的主要手段。但事实上,游戏既不能解决现实问题,也不能实现人的自由本性。游戏只是一种集合现代电子技术、能高效传递信息的载体,不具备价值判断的功能,但其诱发效果却是人们可以合理利用的。
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关 键 词: | 电子游戏 虚拟现实 明星梦想 诱发效果 |
文章编号: | 1671-5365(2006)08-0106-03 |
收稿时间: | 03 22 2006 12:00AM |
修稿时间: | 2006年3月22日 |
The Age of Game |
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Authors: | ZHOU Zhou |
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Institution: | School of Literature, Southwest China University, Chongqing 400715, China |
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Abstract: | At present time,economy,science and technology,society,philosophy, and aesthetics have worked together to create the boom of electronic-game.Owing to its virtual reality,electronic-game serves human being as a main way to indulge themselves and escape from the reality.Actually,however,electronic-game can neither resolve the realistic questions,nor satisfy the free nature of mankind.Electronic-game,the crystallization of modern electronic technology,is a mere vehicle,which can transmit information effectively.It is impossible to assume the function of judging value;but its trigger effect is able to be used properly by human being. |
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Keywords: | Electronic-Game Virtual Reality Dream of Being a Star Triggering Effect |
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