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Play It,Learn It,Make It Last: Developing an Online Game to Create Self-Sufficient Library Information Users
Authors:Lindsay M Boyce
Institution:1. Nathan Cummings Medical Library, Memorial Sloan Kettering Cancer Center, New York, New York, USAboycel@mskcc.org
Abstract:ABSTRACT

Library orientation at an academic health sciences library consisted of a five-minute overview within new student orientation. Past experience indicated this brief presentation was insufficient for students to learn about library resources. In 2014, an effort was made to supplement orientation by developing an online game aimed at enabling students to become self-sufficient through hands-on learning. A gaming model was chosen with expectations that competition and rewards would motivate students. Although the pilots suffered from low participation rates, the experience merits further research into the potential of a broader model of online library instruction in the health sciences environment.
Keywords:Academic health sciences libraries  educational games  gaming  hands-on learning  library orientation
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