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基于Second Life网络游戏的非正式学习的研究
引用本文:王远远.基于Second Life网络游戏的非正式学习的研究[J].广州广播电视大学学报,2011,11(3):5-9,107.
作者姓名:王远远
作者单位:广西师范大学教育科学学院,广西桂林,541004
摘    要:非正式学习是目前教育领域的研究热点之一,而对于网络游戏中非正式学习的研究还比较少,本文即是对网络游戏中的非正式学习进行的研究。首先简单说明了非正式学习的含义、意义以及与网络游戏之间的关系等,研究了虚拟网游是怎样促进非正式学习发生的,最后以情境创设理论和分布式认知理论为理论基础展示了在游戏中非正式学习发生的三种方式,并对这三种方式进行了简单的解析。

关 键 词:Second  Life  网络游戏  非正式学习

Research on Informal Learning of SecondLife-based Online Games
WANG Yuan-yuan.Research on Informal Learning of SecondLife-based Online Games[J].Journal of Guangzhou Radio & TV University,2011,11(3):5-9,107.
Authors:WANG Yuan-yuan
Institution:WANG Yuan-yuan(Guangxi Normal University,Guilin 541004,China)
Abstract:Informal learning is one of the widely researched areas in the educational circle,but that based on online games has attracted less attention.This article investigates SecondLife-based online games from the informal learning perspective.The article firstly gives a brief introduction to definition and significance of informal learning.Then,the article touches upon informal learning realized by means of online games and proposes possible approaches to achieving the goal,in the light of Situation Creation Theory and Distributed Cognition Theory.
Keywords:SecondLife  online learning  informal learning
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