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游戏教学法在软件系列类课程中的通用性研究
引用本文:周方.游戏教学法在软件系列类课程中的通用性研究[J].人天科学研究,2013(9):192-194.
作者姓名:周方
作者单位:武汉生物工程学院计算机与信息工程系,湖北武汉430415
基金项目:国家自然科学基金项目(61171075);湖北省自然科学基金项目(2011CDB297);武汉市教育局重点科研项目(2011020);湖北省教研项目(鄂教(2011)32);湖北省教育厅科研项目(B20129003);湖北省教育厅科学研究项目(B2013254);校本重点研究项目(2013JZ06)
摘    要:以《c语言程序设计》、《C++语言程序设计》为主,《数据结构》和《数据库》为辅,通过对这4门计算机软件系列类课程立项进行研究,针对学生爱玩游戏的特点,对知识点进行提取、整合,并构建核心知识体系。将其融入到游戏案例中,从教学计划、教学案例、教学方法、教学模式、教学内容、教学反思、评价体系、考核形式、激励机制这9个方面入手,在构建程序思维、协同合作和文档训练方面提升学生的工程实践能力,从而提高毕业生在计算机相关专业领域的就业率。

关 键 词:游戏教学法  游戏案例  激励机制  案例教学

The General Complemented Research on Game Teaching Method in Software Series Courses
Abstract:The aim of Game teaching method is to improve graduated students" emptuy department of Wuhan Institute of Biological Engineering. The main courses are C language programming and C+ d- lan- guage programming, data structure and database would be subsidiaries for teaching. Through studying these {our comput- er software series project, considering majority of students have the feature of loving playing games, it would be efficient to extract and integrate knowledge point form above courses to build a core body of knowledge in order to get involved into Game case. So that students' engineering practice ability can be leveled up in programming thought, collaboration, and document training program, by means of these nine aspects that teaching plan, teaching case, teaching method, teaching mode,teaching content,teaching reflection, evaluation system, inspection form and Incentive mechanism.
Keywords:Game Case  Incentive Mechanism  Case Teaching
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