Measuring learning in serious games: a case study with structural assessment |
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Authors: | Pieter Wouters Erik D van der Spek and Herre van Oostendorp |
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Institution: | (1) Institute of Information and Computing Sciences, Utrecht University, P.O. Box 80.089, 3508 TB Utrecht, The Netherlands |
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Abstract: | The effectiveness of serious games is often measured with verbal assessment. As an alternative we propose Pathfinder structural
assessment (defined as measuring the learners’ knowledge organization and compare this with a referent structure) which comprises
three steps: knowledge elicitation, knowledge representation and knowledge evaluation. We discuss practical and theoretical
considerations for the use of structural assessment and showcase its application with the game Code Red: Triage. Results suggest
that structural assessment measures an individual’s understanding of a domain at least differently from verbal assessment.
While verbal assessment may provide a more nuanced picture regarding declarative and procedural knowledge, structural assessment
may add an in-depth understanding of the concepts that are regarded important in a domain. In the Discussion we propose four
guidelines to effectively use structural assessment in serious games: (1) Determine the appropriateness of the domain for
structural assessment, (2) select an appropriate referent for the target group(s), (3) select the number of concepts needed
for structural assessment, and (4) consider the analysis of the graphical knowledge representations to obtain in-depth information
about the quality of the knowledge structures. |
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Keywords: | |
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