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国外图书馆数字馆藏建设游戏项目实践进展探究
引用本文:李书宁,郑霞.国外图书馆数字馆藏建设游戏项目实践进展探究[J].图书情报工作,2020,64(10):146-152.
作者姓名:李书宁  郑霞
作者单位:1.北京师范大学图书馆, 北京, 100875;2.北京师范大学政府管理学院, 北京, 100875
摘    要:目的/意义]归纳总结现有国外图书馆数字馆藏建设游戏项目的实践特点和成功经验,以期为国内图书馆开发设计数字馆藏建设游戏项目提供参考和借鉴。方法/过程]综合运用网络调研法和案例分析法,以数字馆藏建设的准备、实施和维护3个阶段为基础,系统地梳理当前国外图书馆馆藏建设中游戏项目的应用形式和实践进展,并以大型开源游戏服务平台——Metadata Game为例,深入剖析该数字馆藏建设游戏项目的基本概况、技术基础、实现机理以及操作方法等内容,从而总结出国外图书馆数字馆藏建设游戏项目的主要特点及经验启示。结果/结论]我国图书馆可借鉴国外游戏项目的经验,根据特定建设需要和自身技术条件,在数字馆藏建设项目中逐步引入不同类型、主题及形式的游戏项目。

关 键 词:数字馆藏建设  游戏  用户参与  国外图书馆
收稿时间:2019-09-29
修稿时间:2019-12-16

Research on the Foreign Library Practice Progress of Collection Construction Game Projects
Li Shuning,Zheng Xia.Research on the Foreign Library Practice Progress of Collection Construction Game Projects[J].Library and Information Service,2020,64(10):146-152.
Authors:Li Shuning  Zheng Xia
Institution:1.Beijing Normal University Library, Beijing 100875;2.School of Government, Beijing Normal University, Beijing 100875
Abstract:Purpose/significance] Summarizing the practical characteristics and successful experience of the existing digital library collection game projects in foreign libraries in order to provide reference for the development and design of digital library construction game projects in domestic libraries. Method/process] Comprehensively used network research method and case analysis method, based on the 3 stages of collection preparation, implementation and maintenance, this paper systematically sorted out the application forms and practical progress of game projects in the construction of foreign library collections, and used a large open source game service platform——Metadata Game as an example, in-depth analysis of the basic overview, technical foundation, implementation mechanism and operation methods of the digital collection construction game project, so as to extract the main characteristics and experience of foreign library digital collection construction game project. Result/conclusion] Chinese libraries can learn from the experience of foreign game projects, and gradually introduce different types, themes and forms of game projects into digital collection construction projects according to specific construction needs and their own technical conditions.
Keywords:digital collection construction  games  user participation  foreign library  
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