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高校信息素养教育游戏化策略
引用本文:苏云.高校信息素养教育游戏化策略[J].图书情报工作,2014,58(8):53-58.
作者姓名:苏云
作者单位:兰州大学管理学院
摘    要:分析当前高校信息素养教育受众信息行为特点和信息素养教育中引入游戏化策略的必要性,解释高校信息素养教育游戏化的内涵,结合国外高校信息素养教育游戏化的实践,从游戏化的内容、游戏化的表现形式和游戏化的实现模式3个方面讨论高校信息素养教育游戏化的实施策略,认为游戏化实施过程需要谨慎立项、清晰规划,需要把握好游戏中教育成份和游戏难易程度的度,需要处理好信息素养教育游戏化和传统信息素养教育的关系。

关 键 词:高校图书馆  信息素养教育  游戏化策略  
收稿时间:2014-03-24
修稿时间:2014-04-07

Gamification Strategy of University Information Literacy Education
Su Yun.Gamification Strategy of University Information Literacy Education[J].Library and Information Service,2014,58(8):53-58.
Authors:Su Yun
Institution:School of Management, Lanzhou University, Lanzhou 730000
Abstract:After analyzing the information behavior characters of current university information literacy's audience and the necessity of introducing gamification strategies to information literacy education practices, this paper explains gamification of university information literacy education, discusses the gamification strategy combining with foreign university information literacy education gamification practices from three aspects: content of gamification, game kinds of gamification and realizing mode of gamification. This paper also points out that university information literacy education gamification needs careful attention to project approval. It also needs to gain the balance between education and game, easy and difficulty,information literacy education gamification and traditional information literacy education.
Keywords:academic libraries  information literacy education  gamificaion strategy  
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