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力学原理在动画设计中的运用
引用本文:丁艳.力学原理在动画设计中的运用[J].荆州师范学院学报,2006,29(5):110-111.
作者姓名:丁艳
作者单位:长江大学艺术学院,湖北荆州434023
摘    要:力学原理是动画设计的理论基础,其中重力、空气阻力、地面摩擦力以及惯性力、弹力原理在动画设计中运用较多。设计者应理解各种力的原理,将其融入动画设计中,并加以夸张提炼,使动作设计精彩而有运动感。

关 键 词:动画  原画设计  力学原理
文章编号:1673-1395(2006)05-0110-02
收稿时间:2006-04-16

The Use of Mechanics Principle in Animated Drawing Design
DING Yan.The Use of Mechanics Principle in Animated Drawing Design[J].Journal of Jingzhou Teachers College,2006,29(5):110-111.
Authors:DING Yan
Abstract:Mechanics principle is the theoretic foundation of animated drawing design, especially, gravity, air resistance, ground friction force and inertia force, elasticity principle are used abroad. Designers should understand all kinds of force principle and melt them into animated drawing design naturally, then magnify and abstract them, in order to make action designing more brilliant and have the innervation.
Keywords:animated drawing  animate design  mechanics principle
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