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我国电子竞技运动发展管窥
引用本文:庞俊娣.我国电子竞技运动发展管窥[J].广州体育学院学报,2020(1):13-17.
作者姓名:庞俊娣
作者单位:(昆明医科大学体育部,云南 昆明〓650500)
基金项目:云南省教育厅科学研究基金项目(项目编号2010Y202)
摘    要:电子竞技运动是以计算机的软件、硬件为器械进行的、在体育规则下实现了参与者之间对抗的新兴体育运动,它是社会经济、科技发展和人性的产物,是体育运动与时俱进的结果。电子竞技运动满足了现代化社会体育休闲、休闲方式多样、休闲经济方便、跨越地域文化和民族进行休闲的需求,越来越受到人们的青睐。政府应通过法律、政策、经济和加强行业管理来关注该项运动,使中国电子竞技运动在走向世界的过程中,把中国的电子竞技运动品牌推向国际,形成电子竞技运动产业链,培育新的经济增长点。

关 键 词:电子竞技运动  休闲  职业化  产业链
修稿时间:2019/8/5 0:00:00

Research on the Current Situation of the Development of E-sports in China
PANG Jun-di.Research on the Current Situation of the Development of E-sports in China[J].Journal of Guangzhou Physical Education Institute,2020(1):13-17.
Authors:PANG Jun-di
Institution:(Department of Sports, Kunming Medical University, Kunming 650500,China)
Abstract:Electronic competitive sport is a new sport which takes the software and hardware of computer as the instrument and realizes the confrontation among the participants under the sports rules. It is the product of social economy, scientific and technological development and human nature, and the result of sports advancing with the times. E-sports meet the needs of sports leisure in modern society, diversified leisure ways, convenient leisure economy, cross regional culture and national leisure, and are more and more favored by people. The government should pay attention to this sport through law, policy, economy and strengthening industry management, so that in the process of China''s E-sports going to the world, China''s E-sports brand will be promoted to the world, the industrial chain of E-sports will be formed, and new economic growth points will be cultivated.
Keywords:E-sports  leisure  professionalization  industrial chain
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