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基于3D MAX的三维网格模型数字水印应用研究
引用本文:李亚琴,周德富,陆公正.基于3D MAX的三维网格模型数字水印应用研究[J].苏州市职业大学学报,2010,21(1):61-64.
作者姓名:李亚琴  周德富  陆公正
作者单位:苏州市职业大学,计算机工程系,江苏,苏州,215104
摘    要:提出一种基于3D MAX三维软件的网格模型数字水印算法.在3D MAX中,将对象转换成网格模型,并对其子对象顶点和面进行分析.选择直角三角形中较小锐角所在的顶点作为水印的嵌入点,水印嵌入采用修改最不重要位的方法.实验结果表明,算法载荷小,时间复杂度低,水印具有很好的不可见性,且算法具有很高的实际应用价值,可以有效保护三维室内外设计作品的版权.

关 键 词:数字水印  3D  MAX  网格模型  LSB  版权

Applying Research of 3D Mesh Models Digital Watermark Based on 3D MAX
LI Ya-qin,ZHOU De-fu,LU Gong-zheng.Applying Research of 3D Mesh Models Digital Watermark Based on 3D MAX[J].Journal of Suzhou Vocational University,2010,21(1):61-64.
Authors:LI Ya-qin  ZHOU De-fu  LU Gong-zheng
Institution:LI Ya-qin,ZHOU De-fu,LU Gong-zheng (Department of Computer Engineering,Suzhou Vocational University,Suzhou 215104,China)
Abstract:A 3D mesh models digital watermark scheme based on 3D MAX was proposed. In 3D MAX, object was transformed to mesh model. The vertexes and faces of mesh model were analyzed. The watermark was embedded in vertexes which were associated with smaller acute angle of right triangle. It used the LSB method to embed watermark. The experimental results show that the scheme's load is little, time complexity is low and the scheme's invisibility is good. Moreover, the scheme can be used in practical application. It can...
Keywords:3D MAX  LSB
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