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国外高校图书馆游戏及游戏化运用实践综述
引用本文:孟文斌,郝群,张立彬,王宁.国外高校图书馆游戏及游戏化运用实践综述[J].情报理论与实践,2021(1):204-211,194.
作者姓名:孟文斌  郝群  张立彬  王宁
作者单位:复旦大学文献信息中心;南开大学图书馆;中共安徽省委党校图书文化馆
基金项目:2016年度国家社会科学基金重点项目“网络时代开放教育资源引进与利用中的知识产权问题研究”(项目编号:16ATQ002);2017年度国家社会科学基金项目“图书馆创客空间服务体系中馆员与创客协作发展机制研究”(项目编号:17BTQ033)的成果之一。
摘    要:目的/意义]对国外高校图书馆游戏与游戏化实践进行调查,总结其经验与教训,得出对我国高校图书馆开展游戏与游戏化实践的启示。方法/过程]通过文献研究法和网络调查法,总结出国外高校图书馆开展游戏与游戏化的三种形式:游戏馆藏、基于游戏的学习和游戏化,分析其各自作用,指出存在的问题并提炼可供国内高校图书馆借鉴的内容。结果/结论]由国内外实践情况引发对图书馆内游戏与游戏化服务的思考,提出相关建议,其中设立专门的游戏实验室/创客空间、对多平台的支持、引进相关人才、发动校内学生群体、与校内外部门机构开展合作是成功进行此类实践的保障。

关 键 词:国外  高校图书馆  游戏馆藏  基于游戏的学习  游戏化

A Review of the Practice of Game and Gamification in Foreign University Libraries
Abstract:Purpose/significance] Through the investigation and analysis of games and gamification practice in foreign university libraries,this paper summarizes the experience and lessons of using games and gamification in university libraries,and draws the enlightenment for the practice of games and gamification in Chinese university libraries.Method/process] Through literature research and network investigation,this paper summarizes three forms of developing games and gamification in foreign university libraries:game collection,game-based learning and gamification,analyzes their respective functions,points out the existing problems and extracts the contents that can be used for reference by domestic university libraries.Result/conclusion] Based on the practice at home and abroad,this paper puts forward some suggestions,including setting up a special game Lab/maker space,supporting multi platforms,introducing relevant talents,mobilizing student groups in school,and developing cooperation with internal and external departments,which are the guarantee for successful implementation of such practice.
Keywords:abroad  university library  game collections  game-based learning  gamification
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