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Using Instructional Activities Game to promote mathematics teachers' innovative instruction
摘    要:NIER (National Institute of Educational Research, 2004) survey revealed that the most common attitude of Japanese high school students to mathematics is that "it is not useful in daily life but must be learnt for entrance examinations". It was also clarified that only 3.2 percent of mathematics teachers use computers in their classes. Therefore, a training system to improve teachers' professional competence through the design of lessons which will improve students' ability to solve problems in daily life was developed using ICT (Information and Communication Technology) in conjunction with mathematical thinking processes. The lAG (Instructional Activities Game) system developed by Matsuda (2004) was used to provide a platform for the execution of several game boards, which were designed to achieve different objectives for different conditions of teaching. Herein, the design of the STG (Simulate Teaching Game) game board and data sets of teaching materials and menu items for lesson plans are described, together with the means of elaborating the lAG system if new functions are required.

关 键 词:日本  高校  教学研究  教育改革
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