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数字人文视角下历史档案解谜书游戏开发路径研究——以《谜宫·金榜题名》为例
引用本文:陈建,徐晴暄.数字人文视角下历史档案解谜书游戏开发路径研究——以《谜宫·金榜题名》为例[J].档案学研究,2023,37(1):100-106.
作者姓名:陈建  徐晴暄
作者单位:1 山东大学历史文化学院 济南 250100
2 北京师范大学历史学院 北京 100875
基金项目:2018年度国家社会科学基金青年项目“基于过程管理的历史档案开发利用众包模式研究”(18CTQ039)的阶段性研究成果;
摘    要:数字人文为档案学界和业界提供了新的理论范式和应用方法。游戏作为新媒体时代的传播媒介和数字人文的重要应用之一,在文化资源开发、宣传等方面有着全新的应用。清宫档案在故宫博物院解谜书游戏《谜宫·金榜题名》中发挥了重要作用,该游戏对于档案的运用得失兼有,档案部门开发解谜书不能完全仿照故宫。基于数字人文视角下档案研究的“三原语”模式,历史档案解谜书游戏开发的路径可以分为档案数据库构建、数据处理和故事讲述三步,同时档案部门在开发解谜书游戏时应加快认知转型与行为调整,谨慎选择历史档案资源,基于档案全宗关联设计系列故事。

关 键 词:数字人文  历史档案  档案文创产品  档案游戏  解谜书

Research on the Development Path of Solving Puzzles Book Game of Historical Records from the Perspective of Digital Humanities: Take The Forbidden City and the Success of the Final Imperial Examination as an Example
Jian CHEN,Qingxuan XU.Research on the Development Path of Solving Puzzles Book Game of Historical Records from the Perspective of Digital Humanities: Take The Forbidden City and the Success of the Final Imperial Examination as an Example[J].Archives Science Study,2023,37(1):100-106.
Authors:Jian CHEN  Qingxuan XU
Abstract:Digital humanity provides a new theoretical paradigm and application method for archival academia and industry. As one of the mediain the new media era and important applications of Digital Humanities, games have a new application in the development of cultural resources, publicity and other aspects. The records of Qing Dynasty have played an important role in the game of solving puzzles book whose title is The Forbidden City and the Success of the Final Imperial Examination, which has both advantages and disadvantages in the use of records.The game development of the solving puzzles book by the archives can't completely follow the example of the Imperial Palace. Based on the "three primitives" mode of records research from the perspective of Digital Humanities, the solving puzzles book game development path of historical records can be divided into three steps: records data base construction, data processing and storytelling. At the same time, the archives should speed up the cognitive transformation and behavior adjustment, carefully select historical records resources, and design story series based on the connection of archival fonds.
Keywords:digital humanities  historical records  archival cultural creative products  archival games  solving puzzles book  
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