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1.
展览是博物馆的核心工作之一,也是博物馆服务社会最普遍和最直接的途径。《博物馆展览策划:理念与实务》一书作者结合多年的博物馆理论研究和博物馆展览策划实践经验,直击当下我国博物馆展览策划的核心问题,对现代博物馆陈列展览策划所应遵循的理念、工作流程和工作规范进行了详细阐述,为当前及未来一段时期内我国博物馆的展览策划工作提出了极为具象的实践指南。  相似文献   

2.
近年来,我国博物馆行业发展迅猛,博物馆的社会作用不断拓展。不同于过去静止不变的机构,当今的博物馆以观众为中心,以社区为导向,其展陈理念和博物馆观众角色已然发生了巨变。本文以英国威尔士国家博物馆策划的“Who Decides?”展览为例,分析了博物馆展陈理念的时代变化,以及在全新博物馆时代观众角色由陌生人—客人—主人的嬗变,为新时期博物馆策展模式提供了建议与参考。  相似文献   

3.
通过移动端推送博物馆展览是博物馆信息化的重要内容,但不少博物馆面临数字化应用无法实现服务质量和用户体验的预期,导致下载量和使用量较低的处境。本文以“故宫展览”数字化项目为例,通过对开发数字产品观念意识、展示设计能力的分析,总结出在设计数字产品中结合博物馆需求与观众需求,结合观众心理习惯与博物馆特色,构建以“物”为核心的展示内容,兼顾知识性与趣味性的展示形式,应用分众化传播策略等方法,探讨借助移动端数字应用对博物馆以教育为目标的传播属性起到的积极作用。  相似文献   

4.
博物馆观众研究逐渐成为博物馆研究的一个重要分支领域。作为博物馆运行评估中的重要内容,科学准确地获得观众意见已经成为博物馆的常态化工作。当前,关于家庭观众的行为和特点已经有不少研究成果,但在案例的丰富性、问题意识和研究深度上仍有所欠缺。本研究以常州博物馆所属少儿自然博物馆为案例,采用跟踪观察及个别访谈的研究方法,结合问卷调查数据,对目的地选择(即家庭观众如何选择博物馆或展览)、展项或活动的使用、亲子关系在参观学习中的互动性(行为与表现)以及博物馆空间的影响等四个议题做了分析,所得结论具有一定代表性和比较价值。  相似文献   

5.
This article reports on a study of young children and the nature of their learning through museum experiences. Environments such as museums are physical and social spaces where visitors encounter objects and ideas which they interpret through their own experiences, customs, beliefs, and values. The study was conducted in four different museum environments: a natural and social history museum, an art gallery, a science center, and a hybrid art/social history museum. The subjects were four‐ to seven‐year old children. At the conclusion of a ten‐week, multi‐visit museum program, interviews were conducted with children to probe the saliency of their experiences and the ways in which they came to understand the museums they visited. Emergent from this study, we address several findings that indicate that museum‐based exhibits and programmatic experiences embedded in the common and familiar socio‐cultural context of the child's world, such as play and story, provide greater impact and meaning than do museum exhibits and experiences that are decontexualized in nature.  相似文献   

6.
MCN‐L, an email listserv administered by the Museum Computer Network, is open to anyone interested in discussing information technology in museums and other cultural heritage organizations. To determine how MCN‐L meets the needs of museum information professionals, this study presents an analysis of more than 6,000 emails sent to the listserv over a seven‐year period (2004–2011). The results of this analysis indicate that MCN‐L adds value to the online community of museum information professionals by providing an online communication channel focused on professional outreach and expert support, backed up by specific examples drawn from personal experiences. MCN‐L's emphasis on personal expertise is a key characteristic that speaks to the listserv's lasting value to the museum community and has implications for researchers and practitioners as they consider the future of computer‐mediated communication for all museum professionals.  相似文献   

7.
Abstract Intrigued by the crowd‐pleasing effects of “the spectacle,” some museums and exhibition designers have begun to enlist the principles used by theaters, theme parks, and public attractions in order to turn museum venues into awe‐inspiring experiences — thereby elevating this inclination into a principle we call Spectacular Design. This article summarizes the results of a year‐long study that compared and contrasted two categories of spectacle: museum and non‐museum. The concept of spectacle is here examined, and a formula is identified, so we can see the commonalities present in Spectacular Design both in public attractions and in museum exhibitions. The hope is to redefine the model for the museum field.  相似文献   

8.
A 2014 exhibition of Meriç Algün Ringborg at Moderna Museet, Stockholm, Sweden, exploring identity and belonging involved the making of facsimiles. The installation included a sound work, booklets to be taken, and a book to be read. Exhibition copies were created of personal letters for open display which were not to be touched. Contrary to the artist's wishes, the work was constantly handled. Made for this one installation, the facsimiles transcended the exhibition and were returned with the work to the artist. The paper examines issues of authenticity and control from a conservation standpoint, and details discussions surrounding reproduction in contemporary art museum conservation practice.  相似文献   

9.
Abstract In this paper we describe the particularities of Latin American museum visitors as learners through an exploratory study that took place at Universum, Museo de las Ciencias, a science museum located in Mexico City. The exploration of the learning experiences of Latin American family groups was carried out by means of a case study approach and from a socio‐cultural theory perspective. This inquiry of 20 family groups reveals that nuances of the concept of “family,” in the Mexican context, are important in studying family learning in museum settings. The prominent roles of the extended family and interactions within family groups are discussed as intrinsic traits of a family’s museum learning. In addition, the outcomes of this study highlight the impact that the Latin American notion of educación has on museum education and research, as it encompasses issues that relate to the perpetuation of socio‐cultural values, child‐rearing, and ultimately, cultural identity.  相似文献   

10.
Abstract Large works of public sculpture outside our museum doors reveal aspects of a museum's self‐image. They beckon, reassure, or confront visitors with new ideas about what might lurk inside. Whether off‐the‐shelf or commissions by well‐known sculptors, these pieces matter. They are the noses on our museum faces. In this essay, one museum curator reflects on the layered meanings of his museum's entry art — meanings that, he argues, have the potential to evolve over time.  相似文献   

11.
12.
The multisensory aspect of the museum, while neglected for many years, is undergoing a resurgence as museum workers have begun to push towards re‐establishing the senses as a major component of museum pedagogy. However, for many museums a major roadblock lies in the need to conserve rare objects, a need that prevents visitors from being able to interact with many objects in a meaningful way. This issue can be potentially overcome by the rapidly evolving field of 3D printing, which allows museum visitors to handle authentic replicas without damaging the originals. However, little is known about how museum visitors consider this approach, how they understand it and whether these surrogates are welcome within museums. A front‐end evaluation of this approach is presented, finding that visitors were enthusiastic about interacting with touchable 3D printed replicas, highlighting potential educational benefits among other considerations. Suggestions about the presentation of touchable 3D printed replicas are also discussed.  相似文献   

13.
2019年10月26—27日,“博物馆展览策划的理论与实践学术研讨会暨第三届科博论坛”在浙江杭州召开,会议围绕博物馆展览面临的挑战与对策展开了深入探讨,分享了不同领域与背景的观点。当今的中国博物馆展览发展迅速,建立起符合中国自身特点的策展机制,能为策划“好展览”提供制度性保障。以此为基础,立足于博物馆使命,策展团队通过提炼展览主题,采用多元的叙事方式、叙事视角、叙述语言以及视觉传达等手段,能为观众策划出更多有思想、有品质的好展览。  相似文献   

14.
The aim of this study is to find the critical factors that influence Taiwan's national museum business performance based on its curators’ views. The study explored the causal relationships among the criteria that emerged in the study and of each sub‐criteria. Since developing a business strategy is a multiple‐criteria decision‐making (MCDM) problem, this study adopted the causal‐effect model of decision‐making trial and evaluation laboratory (DEMATEL) technique. The DEMATEL technique simplifies and visualizes the interrelationships among decision‐making criteria. The study identified four core criteria – benefits, opportunity, costs, and risks, as key influencers in the national museum business performance. Each key criteria was supported by a set of sub‐criteria which, when considered together, produced an influential network relations map. The results of this study provided Taiwan's national museum curators with an idea‐based understanding of how to create business and marketing strategies that could enhance exhibition features, experience activities, and facilities that could be linked to satisfaction of visitors’ desires and offer a potentials strategy for assessing likelihood of return visits.  相似文献   

15.
Abstract Visitors to museum settings have agendas that encompass a wide variety of missions. Agendas are known to directly influence visitor behavior and learning. Numerous agendas are at play during a visit to a museum. We suggest that in a museum‐based learning experience, children's agendas are often overlooked, and are at times in competition with the accompanying adult's agendas. This paper describes and qualitatively analyzes three episodes of competing agendas that occurred on young children's field trips to museums in Brisbane, Australia. The aim is to elucidate the kinds of tensions over agendas that can arise in the experience of young museum‐goers. Additionally, we hope to alert museum practitioners to the importance of considering children's agendas, with the aim of improving their museum experience. Suggestions are also made for ways in which educators can address children's agendas during museum visits in order to maximize learning outcomes.  相似文献   

16.
Abstract This article describes a process initiated in 1983, at the Canadian Museum of Nature (CMN), which was based on the premise that a responsible natural history museum should assist society in shaping its collective future. The museum predicted that if it were able to help people understand themselves and their relationship to the natural world, the museum would again be seen as valuable to society, and thus would be supported in its efforts. The CMN therefore began to integrate its collections, scholarship, discovery, public programming, and public exhibits into broad, institution‐wide programs focused on the needs and interests of society. These programs enabled the museum to engage its visitors in “guided conversations” in which the museum provided the content, drawing on the research and communication strengths of the museum, while the audience, representing society, set the context. This guided conversation empowered the public to make informed decisions and to influence the museum and its work. CMN also designed exhibit formats that allowed the visiting public to contact industry and government decision‐makers with their opinions. The article describes the museum's evolution through several stages of increasing internal and external integration, ultimately using a managerial matrix to form project teams, with discipline‐based professionals focused on the interests and needs of society. Drawing on audience participation, the CMN reset its programming and offered advice and counsel to government and industry. The museum also took the first steps to include the traditional knowledge of indigenous peoples as an additional source of wisdom about the natural world. Financial and other support grew rapidly, effectively demonstrating a successful programmatic feedback loop helping society to shape its future using the museum as an information source and communication tool. The effort was terminated before the integration was completed, but nonetheless, CMN demonstrated that is possible to achieve a programmatic feedback loop that includes collections, science, exhibits, the general public and both government and industry decision‐makers.  相似文献   

17.
展览开发是博物馆展览的基础问题,随着公众参与逐渐被提上研究议程,也促使我们去思考展览开发过程中如何引入公众参与。美国的科技博物馆展览开发已经建立了较为完善的公众参与体系:明确的参与者角色、系统的参与理念和阶段式的参与行为,已经获得了普遍的应用。借鉴美国博物馆的经验,我国博物馆展览的开发,应在构建展览评估体系的基础上,进一步了解和认识公众,拓展公众参与的方式,并不断寻求公众的声音。  相似文献   

18.
Abstract Michigan—Land of Riches: Re‐Examining the Old Grand Rapids Public Museum was a month‐long temporary installation that took over the disused halls of a defunct regional natural history museum facility and proved that even the museum’s trash can be recycled for the benefit of community. A project to repurpose the old artifacts and dioramas as art involved student artists and art faculty from seven Michigan colleges, universities, and art institutions. Although the museum staff assisted with all object handling and the curatorial staff ensured that the stewardship of the collections was not compromised, the museum’s curators were absent in issues of content and interpretation. By the standards of most visitors, the participating artists, and the museum’s staff, the event was a wild success.  相似文献   

19.
After being closed for three years, the Cooper Hewitt, Smithsonian Design Museum reopened at the end of 2014 a transformed museum in a renovated heritage building: Andrew Carnegie's former home on the Upper East Side of New York City. New galleries, a collection that was being rapidly digitized, a new brand, and a desire for new audiences drove the museum to rethink and reposition its role as a design museum. At the core of the new museum is a digital platform, built in‐house, that connects collection‐ and patron‐management systems to in‐gallery and online experiences. These have allowed the museum to redesign everything from object labels and vitrines to the fundamentals of the “visitor experience.” This paper explores in detail the process, the decisions made—and resulting tradeoffs—during each stage of the process. In so doing, it reveals the challenges of collaborating with internal and external capacities, operating internationally with online collaboration tools, and rapid prototyping.  相似文献   

20.
This paper advances the thesis that museum visitors' identities, motivations and learning are inextricably intertwined. All individuals enact multiple identities, many of which are situational and constructed in response to a social and physical context. Identity influences motivations, which in turn directly influence behavior and learning. Visitors to museums tend to enact one or various combinations of five museum‐specific identities, described here as: explorer; facilitator; professional/hobbyist; experience seeker; and spiritual pilgrim. Preliminary findings suggest that these identity‐specific motivational categories might help to explain the long‐term learning impacts of a museum visit.  相似文献   

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