首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 218 毫秒
1.
As natural history museums are becoming more state-of-the-art, integrating computer technology and other interactive components into their exhibits, challenges arise as to how best incorporate these elements into the learning that occurs in a traditional museum setting. In October of 1996, the American Museum of Natural History (AMNH) hosted the exhibition Leonardo's Codex Leicester: A Masterpiece of Science, which included interactive computer stations as well as ten working models designed specifically for the exhibition. This article explores the museum's approach to making use of these interactives in planning and implementing a school program for this exhibition. The program was experimental in its format, given the short run of this exhibition, as well as limited planning time. The purpose of this article is to determine what a museum can do to offer quality programs that reach as many students as possible when working under time constraints.  相似文献   

2.
Abstract In 1999, the first author and his colleagues at the Smithsonian Institution published an article in Curator: The Museum Journal introducing research on the experiences visitors find satisfying in museums. Subsequent data collection has expanded on these findings, as this Research Note will elucidate. In general, the team found that experiences that visitors were looking forward to on entrance tended to have a distribution similar to that of the experiences they found satisfying on exit. The aim of this note is to present data that demonstrates this consistency, and to observe that visitors’ expectations that they would have certain types of experiences upon entering a museum or exhibition were a much larger factor in determining their responses than were minor differences in museum or exhibition content or presentation. In other words, on the whole they came in knowing what experiences they expected, and they left having found them, regardless of what museum personnel presented to them inside.  相似文献   

3.
Abstract This essay recounts the story of the Denver Community Museum, a pop‐up institution which operated for almost a year in downtown Denver, Colorado. This temporary museum was designed to be short‐lived. It prompted experiments with audience participation and questioned past versus present, fact versus fiction, and the museum “voice.” This article gives an overview of the space and its operations. Using personal accounts, the article explores the value of participation for the museum’s audience, as well as for the institution itself. These narratives are used as a springboard for a larger discussion of museum practice and creating opportunities for personal connection within the museum.  相似文献   

4.
5.
Queer Radio History: Pacifica Radio   总被引:1,自引:1,他引:0  
Pacifica Radio was the first listener-sponsored non-commercial radio network in the United States to air queer voices beginning with Allen Ginsberg reading his iconic poem, Howl on KPFA-FM in Berkeley, California in 1956. From that broadcast, Pacifica stations KPFK-FM (LA), WBAI-FM (NYC), KPFT-FM (Houston), and WPFW-FM (Washington, D.C.) have consistently given space to the LGBTQI community and perspective over 60 years, creating a vibrant recorded history relatively unknown and vastly under-researched.

What survives of the broadcasts are largely found in the Pacifica Radio Archives (and other repositories) and documented in the printed station program folio guides (1949–2005) and consumer catalogues.

This article explores the importance of Pacifica’s queer sound and print archive and looks to identify what survives and what has been lost. It also highlights the many ways the queer story was expressed; bearing witness to the Gay Liberation movement through reportage, literature, poetry, radio drama, music, interviews, live event coverage, documentaries, docudramas, listener call-ins, and group discussions. The author presents this article to bring awareness to these rare instances and help motivate their preservation and access for extended scholarly use.  相似文献   


6.
Abstract This article presents six models, from within and outside the museum profession, useful to consider when creating exhibition teams. The focus is on five roles—client, content specialist, designer, content interpreter, and project manager—and the authority and responsibility assigned to these roles in the different models. The author examines the pros and cons of the models and provides examples from museums in which they were instituted. The developer model was created at The Field Museum of Natural History to replace the team approach model. Both of these models replaced the curatorial model. The broker model was developed at The Children's Museum in Boston. From outside the museum field, the author presents the architectural model and the theatrical model. Each of the models, in differing ways, defines a process, a point of view about the expected outcomes, and assigns specific authorities and responsibilities to staff members in each of the five roles. The author argues that it is not so important which of the models is chosen for any given exhibition project, but emphasizes that the importance lies in being certain that a model be chosen and rigorously implemented. The appendix also includes a sample exhibit process document from one museum.  相似文献   

7.
Abstract When the Chicago History Museum re‐opened its doors on September 30, 2006 after a 21‐month‐long renovation, the debut included a new interactive history gallery for families. The exhibition, Sensing Chicago, was designed primarily to appeal to and communicate effectively with eight‐ and nine‐year‐old children. Since this was a new target audience for the museum's exhibition program, the team followed a course for this project that departed from the museum's typical exhibition development. The process was informed by audience research that has broadened our understanding of how a collections‐based history museum that traditionally caters to adult audiences can create meaningful and memorable experiences for children. This article focuses on one aspect of the research, a three‐month concept‐testing phase conducted by in‐house staff, which provided the team with useful information that, in turn, impacted the development and design of the gallery.  相似文献   

8.
ABSTRACT

This article discusses the theory of exhibition presentation as a genre, the specific issues of curatorial styles, and the distinct features of exhibitions in libraries. Based on my personal reflections on taking part in curating the Russin Revolution: Hope, Tragedy, Myths exhibition at the British Library, the article discusses the tension between the nature of collections held in libraries and their transformation when turned into an exhibition display, as well as the tension between the purpose of collecting for libraries and collecting for displays. It also presents the author’s experience of the challenges and solutions that exhibitions in libraries normally face. As the number of exhibition projects in all kinds of libraries is growing, the library communities are looking toward a better understanding of how libraries’ special and general collections can function in an exhibition environment and how information professionals can contribute to curatorial practices. Sharing experience about library exhibitions in the wider framework of art and museum curation will help to recognize exhibition curating as a requisite part of librarianship, which might change our perception of libraries and their relations with users now and in the future.  相似文献   

9.
This article is focused on the partnership between the WA Museum Maritime History Department and Curtin University’s Information Studies Department on a retrospective digitisation project in 2012. The aim was to digitise the Welcome Wall project’s paper records and link these records to the museum’s online maritime history collection. The paper outlines and discusses the key business process questions that were considered prior and during the embarkation on the digitisation project. The conclusion shares lessons learnt from the project.  相似文献   

10.
Speculation about the character and purposes of American art museums has occasioned intense debate since their inception—never more so than today. Whether to be elitist or populist, object‐based or audience‐based forms the crux of many heated arguments. This article asserts that, in the midst of competing philosophies, the successful American art museum has in reality grown from an amalgam of ideas that form a via media or middle path, far more inclusive and pragmatic than is usually noted. This comprehensive philosophy is most effectively demonstrated in the work of Henry Watson Kent at the Metropolitan Museum of Art in New York during the first decades of the twentieth century. The work of Kent and his colleagues at the Metropolitan Museum is here examined as a paradigm for the via media museum practice that speaks to the aspirations of America's current art museum leadership.  相似文献   

11.
In Byzantium1     
During Spring 1997 we experimented with a research method combining quantitative and qualitative approaches to documenting visitor experiences in The Glory of Byzantium, a special exhibition of the Metropolitan Museum of Art. In addition to using standard demographic and behavior surveys, a small team of researchers and volunteers gathered information, compared experiences, and summarized their observations of people in the exhibition. Each team member conducted about a dozen structured conversations with visitors as they left the exhibition. Subsequently the team met as an informal focus group to describe their experiences. We found that many museum users arrived with relevant experiences and high expectations for this somewhat specialized exhibition; we also found users whose approach to the exhibition was less well‐informed, but whose enthusiasm and trust for the museum experience moved them to attend with satisfaction. We believe that such team approaches to research might well be used as a regular part of museum work as we search for answers to the many elusive questions about museum use.  相似文献   

12.
This article reports on a study conducted for an exhibition team at the Smithsonian's National Museum of American History (NMAH). As part of the planning process for a major exhibition, we studied visitors at a small preview exhibition, The Social Roots of Rock and Soul. Personal interviews, including a tape-recorded portion in front of the Rock and Soul display about the images and the themes, were conducted at four venues of the Smithsonian's 150th Anniversary traveling exhibition, America's Smithsonian (Los Angeles, Kansas City, St. Paul, and Houston). The most significant finding from visitor responses is strong regional differences. The study also showed that visitors responded to the images and storyline differently, depending on whether the material was presented through video or panels.  相似文献   

13.
This paper discusses the benefits of using Latent Class Analysis (LCA) versus K‐means Cluster Analysis or Hierarchical Clustering as a way to understand differences among visitors in museums, and is part of a larger research program directed toward improving the museum‐visit experience. For our comparison of LCA and K‐means Clustering, we use data collected from 190 visitors leaving the exhibition Against All Odds; Rescue at the Chilean Mine in the National Museum of Natural History in January 2012. For the comparison of LCA and Hierarchical Clustering, we use data from 312 visitors leaving the exhibition Elvis at 21 in the National Portrait Gallery in January 2011.  相似文献   

14.
This paper discusses the three phases of the lifecycle of the bojale drum: its custodianship by the queen of Bakgatla‐baga‐Kgafela; the drum's use in bojale (girls’ initiation ceremony); and its presence in Phuthadikobo Museum, a community institution. This lifecycle was observed by the author prior, during, and post initiation in bojale, a girls’ initiation school in 2009. The drum's use, its royal significance and sacredness, is barely documented in its museum record, which can result in its misinterpretation. The recommendations are that the drum's documentation, preservation, handling, and storage in the museum should incorporate its intangible cultural attributes if the museum is to be relevant to the Bakgatla‐baga‐Kgafela community. In conclusion, bojale drum is an example of how material culture can connect a museum with its community through the living culture of bojale.  相似文献   

15.
16.
展览是博物馆的核心工作之一,也是博物馆服务社会最普遍和最直接的途径。《博物馆展览策划:理念与实务》一书作者结合多年的博物馆理论研究和博物馆展览策划实践经验,直击当下我国博物馆展览策划的核心问题,对现代博物馆陈列展览策划所应遵循的理念、工作流程和工作规范进行了详细阐述,为当前及未来一段时期内我国博物馆的展览策划工作提出了极为具象的实践指南。  相似文献   

17.

There has been much discussion of Silicon Valley, the area south of San Francisco that is home to many high-technology firms. This article explores the cultural discourse of Silicon Valley, paying particular attention to the newly-opened Tech Museum of Innovation in San Jose and the strategies of commemoration, identity construction, and exhibition it uses to mirror, focus, and construct a Silicon Valley culture. The Tech Museum successfully captures the dominant ideological elements of Silicon Valley, combining celebration of technology with a fascination with what the museum s literature refers to as the gizmos and gadgets produced by Valley companies. The Tech serves as a material focal point for Valley culture, but fails to provide a coherent direction or message for it.  相似文献   

18.
博物馆学习的研究成果表明,展览除了可以通过自身的内容来对观众施加影响之外,环境设计也同样会对观众的参观效果产生影响。因此,合理评估展览环境的效果、并针对性地发现环境设计中的不足之处,将有助于展览提升总体的教育效果和观众的参观体验。本文以2017—2018年间在山东博物馆所进行的一系列博物馆学习相关研究与展览评估实践为基础,从观众的注意力水平入手,计算展厅中各个区域的“吸引力”,进而实现对展览环境效果的评估。此外,在这一过程中发现,展厅环境中的“展线”与“照明”设计,对观众的学习效果有潜在影响,值得引起博物馆在环境设计时的关注。  相似文献   

19.
地球科学以地球为研究对象,是自然科学的一个重要组成部分,也是自然科学博物馆必不可少的展览内容之一。由于其涉及的范围较广,分支较多,在博物馆展览陈列的设计与布展中也面临着许多挑战。特别是目前我国博物馆事业进入了新的发展阶段,对地球科学的展览陈列也提出了新的要求。本文以2019年完成提质升级的湖南省地质博物馆地球奥秘厅为例,通过贴合时代发展的展览主题策划,将二元叙事结构运用于地球科学展览,在展览设计中探索性地采用了媒体化的途径与方法,为地球科学展览的策划和设计实践提供一种新的方式。  相似文献   

20.
Abstract This reflection seeks to provide you, the reader, with some insight into the nature and intention of the work of the District Six Museum. It seeks to do so by presenting a composite collage of activities which form part of the organization’s offering at various times. Originally intended as a virtual visual walk though the museum—a presentation piece to provide the backdrop for discussion—it has been adapted for Curator: The Museum Journal.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号