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1.
Abstract

In this study, we examined the relationship between home and away matches on mood. In addition, the relationships between game location, game outcome, behavioural factors, and mood were investigated among 12 professional English rugby league players competing in the Super League. Participants completed daily diaries for 27 days. The diary consisted of six analogue scales measuring mood (relaxed – tense, energetic – weary, depressed – elated, tired – alert, anxious – calm, cheerful – miserable) as well as behavioural factors and self-rated performance. There were no significant differences in self-reported mood states leading up to home or away matches except for players feeling more tired when playing away. Significant relationships between mood and behaviours (e.g. sleep and eating) and subjective performance were observed. The outcome of the match was found to influence mood, with a defeat resulting in decreased mood. Our results show that game location did not influence mood and therefore does not provide an explanation for the home advantage.  相似文献   

2.
为了考察和分析中国足球超级联赛中主客场与球队整体表现的关系,使用2016赛季中国足球超级联赛(CSL)16支参赛队伍30轮共240场比赛中的传球网络数据,构建传球矩阵。基于复杂网络(Complex Network)方法分析球队的整体表现,计算了度和集聚系数等网络结构参数,并对其进行配对样本T检验和分析。结果表明,主场球队传球网络的度和集聚系数均显著大于客场,说明比赛中球员的关联程度和小组配合的成功率均受到比赛地点的影响。因此,传球网络中的参数能够从物理意义上有效和客观地解释球队的比赛表现,可以作为反映比赛表现的重要指标。  相似文献   

3.
Identifying match events that are related to match outcome is an important task in football match analysis. Here we have used generalised mixed linear modelling to determine relationships of 16 football match events and 1 contextual variable (game location: home/away) with the match outcome. Statistics of 320 close matches (goal difference ≤ 2) of season 2012–2013 in the Spanish First Division Professional Football League were analysed. Relationships were evaluated with magnitude-based inferences and were expressed as extra matches won or lost per 10 close matches for an increase of two within-team or between-team standard deviations (SD) of the match event (representing effects of changes in team values from match to match and of differences between average team values, respectively). There was a moderate positive within-team effect from shots on target (3.4 extra wins per 10 matches; 99% confidence limits ±1.0), and a small positive within-team effect from total shots (1.7 extra wins; ±1.0). Effects of most other match events were related to ball possession, which had a small negative within-team effect (1.2 extra losses; ±1.0) but a small positive between-team effect (1.7 extra wins; ±1.4). Game location showed a small positive within-team effect (1.9 extra wins; ±0.9). In analyses of nine combinations of team and opposition end-of-season rank (classified as high, medium, low), almost all between-team effects were unclear, while within-team effects varied depending on the strength of team and opposition. Some of these findings will be useful to coaches and performance analysts when planning training sessions and match tactics.  相似文献   

4.
In team sports, tactical periodisation refers to the planned manipulation of training loads with the aim of prioritising athlete readiness for matches of greatest importance. Although monitoring of athletes’ physical condition is often used to inform this planning, the direct influence of external factors on match difficulty has not been well quantified. In this study, a ‘match difficulty index’ (MDI) for use in Super Rugby was developed, based on the influence imparted by five external factors on previous match outcomes. Specifically, information relating to match location, days break between matches, time-zone change and opposition ladder position (both current and previous year) were collected for matches played during the 2011–2013 Super Rugby seasons. Logistic regression analyses were used to assess the importance of each of these factors with respect to match outcome (win/loss), with opposition ladder position and match location (home, domestic away or international) exerting the greatest influence on match difficulty. Three separate cross-validated models were constructed, with match outcome classification performance reported as 66.2%, 65.5% and 63.7% respectively. The three MDI models emanating from this study can each be used to inform tactical periodisation program design both prior to and during the regular season.  相似文献   

5.
The present study examined the relationship between aggression and game location in rugby league. We videotaped a random sample of 21 professional rugby league games played in the 2000 Super League season. Trained observers recorded the frequency of aggressive behaviours. Consistent with previous research, which used territoriality theories as a basis for prediction, we hypothesized that the home team would behave more aggressively than the away team. The results showed no significant difference in the frequency of aggressive behaviours exhibited by the home and away teams. However, the away teams engaged in substantially more aggressive behaviours in games they lost compared with games they won. No significant differences in the pattern of aggressive behaviours for home and away teams emerged as a function of game time (i.e. first or second half) or game situation (i.e. when teams were winning, losing or drawing). The findings suggest that while home and away teams do not display different levels of aggression, the cost of behaving aggressively (in terms of game outcome) may be greater for the away team.  相似文献   

6.
The present study examined the relationship between aggression and game location in rugby league. We videotaped a random sample of 21 professional rugby league games played in the 2000 Super League season. Trained observers recorded the frequency of aggressive behaviours. Consistent with previous research, which used territoriality theories as a basis for prediction, we hypothesized that the home team would behave more aggressively than the away team. The results showed no significant difference in the frequency of aggressive behaviours exhibited by the home and away teams. However, the away teams engaged in substantially more aggressive behaviours in games they lost compared with games they won. No significant differences in the pattern of aggressive behaviours for home and away teams emerged as a function of game time (i.e. first or second half) or game situation (i.e. when teams were winning, losing or drawing). The findings suggest that while home and away teams do not display different levels of aggression, the cost of behaving aggressively (in terms of game outcome) may be greater for the away team.  相似文献   

7.
Abstract

Home advantage as it relates to team performance at football was examined in Superleague Greece using nine seasons of game-by-game performance data, a total of 2160 matches. After adjusting for team ability and annual fluctuations in home advantage, there were significant differences between teams. Previous findings regarding the role of territorial protection were strengthened by the fact that home advantage was above average for the team from Xanthi (P =0.015), while lower for teams from the capital city Athens (P =0.008). There were differences between home and away teams in the incidence of most of the 13 within-game match variables, but associated effect sizes were only moderate. In contrast, outcome ratios derived from these variables, and measuring shot success, had negligible effect sizes. This supported a previous finding that home and away teams differed in the incidence of on-the-ball behaviours, but not in their outcomes. By far the most important predictor of home advantage, as measured by goal difference, was the difference between home and away teams in terms of kicked shots from inside the penalty area. Other types of shots had little effect on the final score. The absence of a running track between spectators and the playing field was also a significant predictor of goal difference, worth an average of 0.102 goals per game to the home team. Travel distance did not affect home advantage.  相似文献   

8.
对我国甲A职业足球联赛主场优势的研究   总被引:13,自引:0,他引:13  
对我国甲A足球队90名运动员进行了心理问卷调查,结合1995、1996年甲A职业足球联赛的技术统计对主场优势进行了研究。结果显示:我国甲A职业足球联赛存在主场优势并对胜率有重要影响。引起主场效应的基本因素为主场的条件效应、主场的竞赛效应和运动员的主客场心理感受差异效应。  相似文献   

9.
主要采用文献资料和访谈调查等方法从宏观层面和历史发展的角度对职业足球比赛发展特征进行研究。认为职业足球比赛是由职业球员代表其所属职业足球俱乐部参加的以争取比赛优胜为主要目的的正式商业性比赛。职业足球比赛经历了国内和国际两个发展阶段,形成国内、洲际和世界比赛三个层次。职业足球比赛发展特征主要体现在:形成了以各国联赛为核心和基础的全球化职业足球竞赛体系;主客场赛制凸显主场优势和客场劣势效应;外籍教练员和球员广泛参与并发挥关键作用;商业化使职业足球比赛繁荣的同时也使其面临着危机。  相似文献   

10.
通过对2007中国足球超级联赛15支球队30轮210场主、客场比赛的调研统计。比较主、客失球状况,寻找出主、客场比赛失球的差异,探讨影响防守中失球的主、客场因素,有针对性减少主、客场比赛的失球差别,提高客场比赛能力提供些借鉴。  相似文献   

11.
The aim of this study was to assess physical fitness, match performance and development of fatigue during competitive matches at two high standards of professional soccer. Computerized time-motion analyses were performed 2-7 times during the competitive season on 18 top-class and 24 moderate professional soccer players. In addition, the players performed the Yo-Yo intermittent recovery test. The top-class players performed 28 and 58% more (P < 0.05) high-intensity running and sprinting, respectively, than the moderate players (2.43 +/- 0.14 vs 1.90 +/- 0.12 km and 0.65 +/- 0.06 vs 0.41 +/- 0.03 km, respectively). The top-class players were better (11%; P < 0.05) on the Yo-Yo intermittent recovery test than the moderate players (2.26 +/- 0.08 vs 2.04 +/- 0.06 km, respectively). The amount of high-intensity running, independent of competitive standard and playing position, was lower (35-45%; P < 0.05) in the last than in the first 15 min of the game. After the 5-min period during which the amount of high-intensity running peaked, performance was reduced (P < 0.05) by 12% in the following 5 min compared with the game average. Substitute players (n = 13) covered 25% more (P < 0.05) ground during the final 15 min of high-intensity running than the other players. The coefficient of variation in high-intensity running was 9.2% between successive matches, whereas it was 24.8% between different stages of the season. Total distance covered and the distance covered in high-intensity running were higher (P < 0.05) for midfield players, full-backs and attackers than for defenders. Attackers and full-backs covered a greater (P < 0.05) distance in sprinting than midfield players and defenders. The midfield players and full-backs covered a greater (P < 0.05) distance than attackers and defenders in the Yo-Yo intermittent recovery test (2.23 +/- 0.10 and 2.21 +/- 0.04 vs 1.99 +/- 0.11 and 1.91 +/- 0.12 km, respectively). The results show that: (1) top-class soccer players performed more high-intensity running during a game and were better at the Yo-Yo test than moderate professional players; (2) fatigue occurred towards the end of matches as well as temporarily during the game, independently of competitive standard and of team position; (3) defenders covered a shorter distance in high-intensity running than players in other playing positions; (4) defenders and attackers had a poorer Yo-Yo intermittent recovery test performance than midfielders and full-backs; and (5) large seasonal changes were observed in physical performance during matches.  相似文献   

12.
The aim of this study was to examine the impact of contextual factors on relative locomotor and metabolic power distances during professional female soccer matches. Twenty-eight players (forwards, n?=?4; midfielders, n?=?12; defenders, n?=?12) that competed in a 90-min home and away match (regular season only). The generalised estimating equations (GEE) was used to evaluate relative locomotor and metabolic power distances for three contextual factors: location (home vs. away), type of turf (natural vs. artificial), and match outcome (win, loss and draw). No differences were observed for home vs. away matches. Moderate-intensity running (20.0?±?1.0?m?min?1 and 16.4?±?0.9?m?min?1), high-intensity running (8.6?±?0.4?m?min?1 and 7.3?±?0.4?m?min?1) and high-metabolic power (16.3?±?0.5?m?min?1 and 14.4?±?0.5?m?min?1) distances were elevated on artificial turf compared to natural grass, respectively. Relative sprint distance was greater during losses compared with draws (4.3?±?0.4?m?min?1 and 3.4?±?0.3?m?min?1). Overall physical demands of professional women’s soccer were not impacted by match location. However, the elevation of moderate and high-intensity demands while playing on artificial turf may have implications on match preparations as well as recovery strategies.  相似文献   

13.
In soccer, home teams win about 67% of decided games. The causes for this home advantage are still unresolved. There is a shortage of research on the psychological states of actors involved. In this study, we examined soccer coaches’ expectations, goal setting and tactical decisions in relation to game location. Soccer coaches (N = 297) with different expertise levels participated in an experimental, online management game and were randomly assigned to one of two groups, “home game (HG)” or “away game.” Participants received information on the game for which they were asked to make decisions in multiple points. The only differing information between groups was game location. Regardless of expertise, HG coaches had higher expectations to win, set more challenging goals and decided for more offensive and courageous playing tactics. Possible consequences of these findings concerning home advantage in soccer are discussed.  相似文献   

14.
《Sport Management Review》2020,23(3):443-454
The regulation of on-field competition by officials is an important aspect of the management of sport. Increasingly, sports are providing technological support for officials to aid their decision making. In this paper, the authors analyse the impact of such an innovation by exploring the impact of the introduction and subsequent extended role of the television match official on the award of sanctionable offences of players in matches played in the group stages of the European Rugby Cup (ERC) and European Rugby Champions Cup (ERCC) over 15 seasons from 2000/01 to 2015/16. Rugby Union is an important sport to reflect upon because of the central role that the referee plays in rule interpretation and game management and the level of home advantage tends to be relatively high in the sport. Indeed, 65% of all matches in the sample analysed resulted in home wins. Results suggest that crowd effects and referee experience influence referee decisions, but the effects vary depending on the type of incident being considered. The main finding and contribution of the paper is that the introduction of the television match official has influenced the incidence of sanctions issued to both teams. However, the increase in the number of yellow cards awarded to away teams implies that home bias has increased since the introduction of the television match official. This suggests that referees may have been consciously or unconsciously seeking to avoid contributing to home bias before the introduction of a further official who is remote from the effects of the crowd. Recognising that such an adjustment takes place according to the circumstances is important information for the training of officials; particularly as a television match official may not be present in all games that they will referee.  相似文献   

15.
Two studies were performed to determine the influence of game location on the strategic decisions of ice hockey coaches. In study 1, coaches from the National (n = 23) and Ontario Hockey Leagues (n = 17) indicated the degree to which they had their teams forecheck assertively at home versus away. In study 2, video analysis of 62 National Hockey League games was used to verify the extent to which teams in this league use an assertive forechecking strategy at home versus away. In study 1, coaches reported that they implemented a more assertive forechecking style at home versus away (P < 0.001). The results of the video analysis in study 2 were consistent with the coaches' reports: teams used a more assertive forechecking style at home versus away (P < 0.03). The results are discussed in terms of their implications for the home advantage in the National Hockey League.  相似文献   

16.
目的:考虑比赛中断因素影响的情况下,探讨我国职业足球运动员比赛结束时段跑动能力是否下降。方法:基于STATS Pro R计算机视频跟踪系统采集的275名职业足球运动员3 438组比赛跑动数据,围绕足球比赛间歇性特征,同时考虑中断时间动态特征和比分差距大小对跑动表现的影响。运用数据级数推断分别界定我国职业足球运动员半场结束时段和比赛结束时段的跑动能力是否下降。研究发现:(1)相较比赛开始阶段,比赛结束时段的中断时间呈现清晰的增加,比分均衡比赛结束时段的中断时间增加更为明显;(2)我国职业足球运动员比赛结束时段总跑动距离呈现清晰的下降(ES=0.31~0.56),但该下降以中、低速跑动距离为主,所有位置运动员冲刺跑动距离均只出现微小无意义变化(ES=0.14~0.08);(3)上半场中、低速跑动距离下降程度大于下半场,高强度跑动距离的下降程度小于下半场;(4)比赛结束时段跑动表现变化的位置特征表现为,中后场运动员高强度跑动距离未发生有意义变化,前场运动员高速跑动距离则呈现清晰的减少(ES=0.25~0.37)。结果表明:考虑比赛中断因素影响后,我国职业足球运动员比赛结束时段高强度跑动距离总体未呈现下降趋势;中后场运动员高速跑动距离和冲刺跑动距离均只出现了微小无意义变化,而前场运动员的高速跑动距离则呈现清晰的减少。  相似文献   

17.
18.
The aim of this study was to identify the influence of prior knowledge of exercise duration on players’ pacing patterns during soccer small-sided games. Twenty semi-professional male soccer players participated in this study. In the first game scenario, players were not informed how long they would be required to play the small-sided game and the activity was terminated after 20 min (Unknown Condition). In the second game scenario, players were told that they would play the small-sided game for 10 min, but immediately after completing the 10-min game, they were asked to complete another 10 min (Partially Condition). In the third game scenario, players were instructed that they would play the small-sided game for 20 min and then they completed the 20-min game (Known Condition). The results presented a tendency of higher values in all performance variables in the [0′–10′] min compared with the [10′–20′] min. As the players’ previous knowledge about the tasks duration increased, the performance between two moments tended to be similar. Considering the entire 20-min game duration, the Partially Condition of the exercise was the most demanding condition. In conclusion, the knowledge of shorter durations of the exercise seems to lead to an increase of exercise duration demand, and longer exercise durations possibly tend to decrease differences between full knowledge and not knowing the exercise duration.  相似文献   

19.
The planned peaking for matches or events of perceived greatest priority or difficulty throughout a competitive season is commonplace in high-level team sports. Despite this prevalence in the field, little research exists on the practice. This study aimed to provide a framework for strategic periodisation which team sport organisations can use to evaluate the efficacy of such plans. Data relating to factors potentially influencing the difficulty of matches were obtained for games played in the 2014 Australian Football League season. These included the match location, opposition rank, between-match break and team “form”. Binary logistic regression models were developed to determine the level of association between these factors and match outcome (win/loss). Models were constructed using “fixed” factors available to clubs prior to commencement of the season, and then also “dynamic” factors obtained at monthly intervals throughout the in-season period. The influence of playing away from home on match difficulty became stronger as the season progressed, whilst the opposition rank from the preceding season was the strongest indicator of difficulty across all models. The approaches demonstrated in this paper can be used practically to evaluate both the long- and short-term efficacy of strategic periodisation plans in team sports as well as inform and influence coach programming.  相似文献   

20.
采用实验法,探索运动员在趋避动机冲突情境中发球决策的非理性。被试为高校高水平排球运动员,通过掷硬币游戏法将被试分成赢钱组和输钱组,让被试在获益和损失两种实验情境中完成发球得失率决策任务。结果表明:运动员不以发球直接得失率为标尺,而以发球直接得失分为标尺决定发球方式,产生发球比率效应,表现出发球决策的非理性;运动员在发球获益比在发球损失的情境中,更倾向采取风险寻求决策,运动员在赛场上失分感受比得分更强烈;先前发球失误的运动员比成功的运动员发球动机更具有攻击性,运动员的情绪状态影响发球趋避动机强度。  相似文献   

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