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1.
This paper outlines a rudimentary process intended to guide faculty in K-12 and higher education through the steps involved to produce video for their classes. The process comprises four steps: planning, development, delivery and reflection. Each step is infused with instructional design information intended to support the collaboration between instructional support staff and faculty to produce video that will be meaningful to students and support their success in a class. In outlining this approach, the paper also explores technological and pedagogical considerations related to each of these steps that can help faculty and staff determine how best to incorporate video into online classes. Finally, supported by research on best video practices and with examples from our own experiences as instructional designers and instructors, the paper outlines how these steps relate to four broad categories of video: introduce, model, explain/inform and feedback.  相似文献   

2.
Several cognitive psychologists have written about the importance of placing instruction within “authentic” contexts that mirror real-life situations. They argue that knowledge learned in academic settings does not necessarily transfer to non-academic settings. Whether preparing performance technologists or instructional designers, educators must strive to create meaningful problem-solving contexts that enable students to define, and subsequently solve, real-world problems. In an attempt to address this issue we have modified the way we teach instructional design. This paper discusses a cognitive apprenticeship approach to teaching design, which incorporates elements of modeling, coaching, reflection, articulation, and exploration. We describe how these features are embedded within three phases (orientation, situated training/learning, and exploration) of an introductory instructional design course designed to move our novice designers along a continuum of expertise as they develop and refine their own professional design skills. Although the apprenticeship model described here specifically addresses concerns within the context of preparing instructional designers, we believe that this model can be adapted to address similar issues in the education of performance technologists.  相似文献   

3.
针对当前国内教学软件开发模式的缺陷,分析教学软件开发中的教学设计过程和软件工程成分,明确两者结合的基本关系,提出教学系统设计与软件工程结合的开发模式,阐述了它的要素和阶段。  相似文献   

4.
5.
ADDIE教学设计模型在外语教学中的应用   总被引:3,自引:0,他引:3  
将教学设计理论模型引入到外语教学,旨在系统有序地安排教学过程,控制变量,优化教学效果。通过专业学位研究生英语课程的ADDIE模式个案分析,探讨ADDIE模式从分析到评估阶段的内核和关键要素,指出引入教学理论模型改变了教学活动单一、孤立的状态,有助于形成教学活动内的微观小循环及不同教学活动间的宏观大循环。  相似文献   

6.
The role of critical and creative thinking has been debated within the field of instructional design. Through an instructional design and development project we have identified how critical and creative thinking are essential to the instructional design process. This paper highlights a recent project focused on a virtual Native American village and the development of supporting instructional materials. The materials combine instruction on content-area material, technology and critical and creative thinking skills. Our concept of critical and creative thinking skills is guided by a model that includes idea generation, reflective judgment, attitudes and dispositions and self-regulation. Through the process of designing instruction to teach critical and creative thinking skills, we recognized that these critical and creative thinking skills are essential in the design process.  相似文献   

7.
Instructional models guide designer activity as they attempt to solve instructional problems. Models provide structure to the project, problem solving strategies, evaluation, and feedback. This paper is designed to examine Rapid Prototyping, a model born in the computer age. Rapid Prototyping embraces computer design strategies, constructivist learning theory, and cognitive psychology. This paper will first look at the “classic” forms of instructional design models, which form the foundation of instructional design. A review of the critical elements of these models will provide the framework to understand the concepts behind the Rapid Prototyping model. Next, this paper will examine how researchers define Rapid Prototyping, how the model is used, whether it is successful, and why some consider it a major shift in the way instruction is designed. By clarifying how RP is structured to solve instructional problems and the processes it uses to produce instructional materials, this paper will strive to determine whether it is a viable alternative to traditional design models.  相似文献   

8.
Preparing Instructional Designers for Game-Based Learning: Part 1   总被引:1,自引:0,他引:1  
《TechTrends》2010,54(3):27-37
Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game developers may know little about training, education and instructional design. In this three part series of articles, four recognized and emerging experts in instructional game design discuss their perspectives on preparing instructional designers to optimize game-based learning. In Part I, we set the context for the series of articles and one of four faculty members who teach a graduate level course on game design discusses what he believes instructional designers should know about instructional game design based on his experiences. Part II will present alternative perspectives from two additional faculty members who teach courses in instructional game design, and Part III will present a fourth perspective along with conclusion that compares the four views.  相似文献   

9.
Instructional development, a service activity in which a faculty member and an instructional designer work in close cooperation to redesign an existing course or to design a new one. represents the typically elusive subject of educational research: a human process. This article examines the application of naturalistic inquiry to such a research topic and suggests that such inquiry needs to be informed by research traditions in sociology and anthropology that have long used these methods. Drawing on social-movement theory, an example is presented of analogical theorizing, illustrating how socialmovement theory developed in other areas can be applied to the exploration of instructional development.  相似文献   

10.
This article describes a project undertaken to create a faculty resource guide, Environmental Ethics in Practice. We focus on the instructional research and development (IRD) process we employed and the resulting instructional product. Although IRD is an established process, it is largely underutilized in favor of an artistic/intuitive approach to instructional design and development. Our purpose is to show faculty and administrators the practical application of IRD and its relevance to similar educational projects in all disciplines.  相似文献   

11.
Conclusion This paper proposes an expanded context-based analysis approach for implementing instructional technology in developing countries by calling for the front-end analysis phase of the design process to include an analysis of the socio-cultural, environmental and institutional factors surrounding the instructional problem. Given that there is an increased application of instructional technology in developing countries and limited human capacity to appropriately design instructional technology interventions, it is imperative that instructional designers working in developing countries take into account the contextual factors outlined in the adapted Tessmer and Richey (1997) model. This adapted context-based analysis model for instructional design, if appropriately applied, may increase the probability of successful instructional technology initiatives in developing countries. Although this context-based model was expanded to include factors related to developing countries, the factors described in this paper exist in developed country settings as well. The authors would, therefore, encourage the use of this expanded model in settings that can include, but are not limited to, certain rural and urban areas in industrialized countries as well.  相似文献   

12.
教学设计的内涵及其应用   总被引:7,自引:0,他引:7  
教学设计的内涵随着社会的发展得到不断的深化,对此不但可以从狭义和广义两方面来理解,还可以从绩效技术的发展、教学设计的科学性和艺术性等角度来认识。通过对教学设计的应用层面、应用模式等基本要素的简要分析,阐述了教学设计应用的两个现实问题。  相似文献   

13.
首次提出面向对象教学设计(OO-ID)方法的基本体系框架,借助于统一建模语言UML构建了教学设计(OO-ID)方法视图体系、教学需求模型、教学过程模型,完成对整个教学设计的建模。为传统的教学设计引入新的方法和思珞。  相似文献   

14.
Although many professions practice some type of formal peer review, similar support for increasing the quality and efficiency of instructional design products is largely informal. Most designers develop solutions in professional eommunilies-of-practice, but formal design methodologies ordained by many corporations and instructional design schools do not account for the strong influence these communities have on design decisions. This paper describes an instructional design review process that is modeled after a widely accepted practice among software developers in which peers offer feedback through “structured walkthroughs.” The instructional design review helps the practitioner develop stronger designs more quickly. provides a means to scaffold the novice designer in the vagaries of the workplace, and improves organizational memory. An artifact of a design review as well as guidelines and success factors are presented. The paper provides a summary of a formal peer review structure that has been developed and tested over the past three years at a major corporation.  相似文献   

15.
计算机支持的协作学习是网络环境下学习的一种新的范式。本文首先从对话学习理论的视角,探讨了对话在学习中的本质和作用。根据协作学习中对话的特点和类型,笔者建立了基于对话的协作学习共同体的框架。在该理论框架的基础上,结合笔者所开设的一门英语网络课程的教学设计,详细地介绍了不同对话的设计策略,以促进语言交际能力的发展。  相似文献   

16.
建构主义学习理论及其教学设计原则在高职商务英语写作教学中发挥了重要作用。指出高职商务英语写作课程采用以学习为中心的教学设计,阐明高职商务英语写作教学设计体系的构成包括高职商务英语写作教学设计思路、教学组织形式、单元教学设计,总结了高职商务英语写作教学设计过程中的关键因素。  相似文献   

17.
随着网络教育的发展,越来越多的学习者通过网络教学资源进行学习,其中优化网络教学页面的视觉设计已成为提高网络教学资源质量的一项重要内容。论述了网络教学页面视觉设计的主要因素,提出应合理布局基本元素,增强网络教学页面秩序感;根据观众认知特征,营造不同网络教学页面风格;根据认知心理学原理,增强网络教学页面的易读性。  相似文献   

18.
教学结构设计是教学设计的重要内容。利用ISM结构解释模型法来分析教学结构各要素之间的层次关联,论证以学生为中心的教学结构的一般模型,为建构主义学习理论下的教学实践活动提供直观模型,促进其操作性。  相似文献   

19.
传统的系统化教学设计模型其实并不能真实反映有效的教学设计实践之本质,作为一种非良构性问题解决的教学设计,其原则化特征正日益被人们所认识。研究试图表明,潜在于各种教学设计实践背后的共通基础其实是两类教学设计原则——教学设计的设计原则和教学设计的教学原则。教学设计的设计原则是从设计的视角对专家设计者的有效设计实践的一种原则性的概括与提炼,它可以从设计问题、解决方法和设计过程三个方面来高度凝炼出有效设计的基本准则。教学设计的教学原则则是从教学的视角对教学设计专家的潜在的教学原则进行总结。梅里尔的教学首要原则是目前在这个方面的最成熟、最具影响力的研究成果。在国内外普遍重视教学有效性、关注教育质量的整体背景下,一方面我们应认识到教学设计原则的研究是颇具价值与深度的主题,另一方面我们也应看到,尽管教学设计原则是有效教学设计实践的必要条件,但从前者到后者的非充分性关系则显示,从教学设计新手成长为教学设计专家,仍是任重道远、颇为不易的过程,需要各种手段、方法的介入才能加快新手成长的进程。  相似文献   

20.
以"学"为中心的教学设计要素研究   总被引:2,自引:0,他引:2  
建构主义学习理论体现了以“学”为中心的教学思想,建构主义学习环境下的教学设计是以“学”为中心的教学设计;本文回顾了以“学”为中心的教学设计的发展历程,对以“学”为中心的教学设计的内容要素进行了分析研究,并对其进行了反思.  相似文献   

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