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1.
Social tagging systems enable users to assign arbitrary tags to various digital resources. However, they face vague-meaning problems when users retrieve or present resources with the keyword-based tags. In order to solve these problems, this study takes advantage of Semantic Web technology and the topological characteristics of knowledge maps to develop a system that comprises a semantic tagging mechanism and triple-pattern and visual searching mechanisms. A field experiment was conducted to evaluate the effectiveness and user acceptance of these mechanisms in a knowledge sharing context. The results show that the semantic social tagging system is more effective than a keyword-based system. The visualized knowledge map helps users capture an overview of the knowledge domain, reduce cognitive effort for the search, and obtain more enjoyment. Traditional keyword tagging with a keyword search still has the advantage of ease of use and the users had higher intention to use it. This study also proposes directions for future development of semantic social tagging systems.  相似文献   

2.
当前对娱乐导向信息系统用户接受行为的研究引起了社会及学界的广泛关注,该研究能够更大程度地发挥系统的价值,增加用户粘性。从娱乐信息系统概念及内涵,娱乐信息系统用户接受行为模型基础,娱乐信息系统用户接受行为影响因素(包括内部动机因素、社会性因素及环境因素)等方面进行分析研究,并对娱乐信息系统用户接受行为未来的研究方向进行了展望。  相似文献   

3.
The purpose of this paper is to investigate factors influencing employees’ knowledge-sharing behavior on social tagging supported systems. Using the strong theoretical background of the well-known technology acceptance model (TAM), this paper proposes and empirically validates a model that fits the social and technical nature of social tagging tools within the public sector. The analyses in this paper were based on data collected from a large survey of more than 480 respondents working for two public organizations in the United States. The findings demonstrate a significant impact of the role of social presence in encouraging employees to create and share content. Further, there is a strong relationship between the benefits employees receive from using tagging tools and their creation and sharing of tagged content. Specifically, the following factors showed a significant impact on employees’ creation and sharing behavior, specifically their attitudes towards and intentions to create and share tags: perceived ease of use, perceived usefulness, social presence, and pro-sharing norms. For researchers, the paper offers an opportunity to further study knowledge-sharing behavior regarding social media technologies. The findings should motivate practitioners to inject these tools with a social aspect so that employees are encouraged to share content.  相似文献   

4.
This study develops and empirically tests a theoretical extension of a technology acceptance model that integrates intrinsic and extrinsic motivators into IT acceptance to predict the adoption of social media within the workspace. The model was tested using cross-sectional data collected from different workplaces in different geographic regions. To detect the homogeneity of users’ behavior, we used a response-based procedure for partial least squares. The model was strongly supported for the global model. Our results revealed the existence of distinct adoption behaviors for different groups within the overall sample. These findings advance theory and contribute to future research on social media adoption.  相似文献   

5.
This study extends the post-acceptance model of information systems (IS) continuance, which is widely used to explain users’ satisfaction and IS continuance intentions. The extended model includes additional variables such as perceived ease of use (PEOU), attitude, trust, and enjoyment. The proposed model was tested using meta-analytic structural equation modeling (MASEM). The analysis included 1,056 observations on fifteen relationships from 214 independent studies with a combined sample of 84,343. The results confirm the significance of all the relationships proposed in the original model. Furthermore, the findings indicate that PEOU directly influences perceived usefulness, satisfaction, and attitude. Trust and enjoyment both have a positive impact on users’ satisfaction and IS continuance, wherein the effect of enjoyment was higher than trust. post-consumption satisfaction resulted in a favorable attitude toward technology, which further affected IS continuance. From a theoretical perspective, the current study acknowledges the shift in users’ attitude toward technology and emphasizes the hedonic value of IS usage as users report a higher degree of satisfaction toward responsive, easy to use, and enjoyable technologies. Marketers should focus on the enjoyment and gratifications derived from technology to increase potential IS usage.  相似文献   

6.
Virtual reality (VR) tourism provides consumers with the opportunity to experience a destination in VR and can play a significant role in encouraging visitation and engaging in particular travel activities and behaviors. Hedonic motivation adoption frameworks with flow state and subjective well-being have been shown to have significant roles in continued use of information technology. However, research on a theoretically integrated hedonic motivation system adoption model (HMSAM) specifically with enjoyment, flow state, subjective well-being, and continued use has not previously been conducted with respect to VR tourism. To address this gap, this study develops and investigates a conceptually comprehensive model on the effect of consumers’ hedonic behaviors on continued use, with the moderating role of visitor or non-visitor at the destination portrayed in VR tourism. Results identified the highly significant effect of consumers’ perceived enjoyment on flow state and of flow state on subjective well-being. Continued use was greatly influenced by flow state and subjective well-being. Importantly for destinations association between usefulness and flow state had a significant moderating effect depending on whether a visitor or non-visitor. The findings offer new knowledge to researchers and industry in the VR tourism fields.  相似文献   

7.
本文利用SOM神经网络的自组织特征,对delicious网站的典型标签族进行分类,从而识别社会化标注系统中标签的语义维度,为信息用户对标签的使用提供语义方面的参考。  相似文献   

8.
Social media systems have encouraged end user participation in the Internet, for the purpose of storing and distributing Internet content, sharing opinions and maintaining relationships. Collaborative tagging allows users to annotate the resulting user-generated content, and enables effective retrieval of otherwise uncategorised data. However, compared to professional web content production, collaborative tagging systems face the challenge that end-users assign tags in an uncontrolled manner, resulting in unsystematic and inconsistent metadata.This paper introduces a framework for the personalization of social media systems. We pinpoint three tasks that would benefit from personalization: collaborative tagging, collaborative browsing and collaborative search. We propose a ranking model for each task that integrates the individual user’s tagging history in the recommendation of tags and content, to align its suggestions to the individual user preferences. We demonstrate on two real data sets that for all three tasks, the personalized ranking should take into account both the user’s own preference and the opinion of others.  相似文献   

9.
Convergence of communication technologies and innovative product features are expanding the markets for technological products and services. Prior literature on technology acceptance and use has focused on utilitarian belief factors as predictors of rational adoption decisions and subsequent user behavior. This presupposes that consumers’ intentions to use technology are based on functional or utilitarian needs. Using netnographic evidence on iPhone usage, this study suggests that innovative consumers adopt and use new technology for not just utilitarian but also for experiential outcomes. The study presents an interpretive analysis of the consumption behavior of very early iPhone users. Apple introduced iPhone as a revolutionary mobile handset offering integrated features and converged services—a handheld computer-cum-phone with a touch-screen web browser, a music player, an organizer, a note-taker, and a camera. This revolutionary product opened up new possibilities to meld functional tasks, hedonism, and social signaling. The study suggests that even utilitarian users have hedonic and social factors present in their consumption patterns.  相似文献   

10.
Drawing on the stressor-strain-outcome framework, this study investigates how information irrelevance and overload induce social network fatigue, and the relationship of these variables to users’ information avoidance behavior. It also examines the conditions under which social network fatigue is more likely to be translated into information avoidance behavior. The analysis of data collected from 341 users of WeChat Moments suggests that information irrelevance directly leads to information avoidance behavior, and social media fatigue as a mediator partially mediates the impact of information overload on information avoidance behavior and fully mediates the impact of social overload on information avoidance behavior. Furthermore, time pressure strengthens the effect of social network fatigue on information avoidance behavior. This study fulfills the identified need for an in-depth investigation of actual discontinuous behavior in social network services (SNSs) by investigating information avoidance behavior and its antecedents. The findings provide SNSs providers with guidelines on how to manage users’ behavior so that they remain active users of the SNSs.  相似文献   

11.
【目的/意义】社会化媒体已经成为企业和组织工作中的一种新兴趋势,但少有研究在工作情境下探讨社会化媒体采纳的具体行为和其影响机制。【方法/过程】将工作情境下的社会化媒体使用行为分为强化使用和多样使用两类,以S-O-R理论为基础框架,结合技术接受模型和动机理论,构建工作中使用社会化媒体的两类动机及其对使用行为影响的研究模型,同时还讨论了惯性对意图与两类使用行为影响的调节作用。【结果/结论】通过实际工作中的问卷数据进行实证分析,研究结果表明:个人层面和任务层面的动机在使用者采纳社会化媒体中扮演着积极的角色;使用者的惯性确实能够调节意图与行为之间的关系。  相似文献   

12.
A growing number of tagging applications have begun to provide users the ability to socialise their own keywords. Tagging, which assigns a set of keywords to resources, has become a powerful way for organising, browsing, and publicly sharing personal collections of resources on the Web. It is called folksonomies. These systems on current social websites, however, have deficiencies in defining tag's meaning, and are often blocked to users in order to reuse, share, and exchange the tags across heterogeneous websites. In this paper, we describe a semantic model for expressing folksonomies in social websites. This model, called Social Semantic Cloud of Tags, aims to provide a consistent format of representing folksonomies and some features in terms of tagging activities. We describe core concepts and relevant properties such as a popularity and usage of tags, along with deduced relationships between tags. We will discuss how this model helps to reduce drawbacks regarding tag sharing between users, applications, or folksonomies.  相似文献   

13.
14.
This study theorizes two information systems (IS) use behaviors associated with individuals’ behavioral intention of mobile health (mHealth) services. Emergency use refers to individuals’ use of IS in emergency situations. Routine use refers to individuals’ use of IS on a basis. We adopt motivation theory as our overarching theoretical lens through which we investigate the influence of individuals’ different motivation incentives on their emergency and routine use intentions of mHealth services. We also investigate the influences of technological and psychological antecedents on extrinsic and intrinsic motivations. Based on data collected from 241 participants, we find that perceived usefulness enhances people’s emergency and routine use intentions of mHealth services and that perceived enjoyment positively influences routine use intention. In addition, we find that perceived source credibility, perceived service availability, and perceived diagnosticity influence perceived usefulness (extrinsic motivation), whereas perceived autonomy, perceived competence, perceived relatedness, and curiosity affect perceived enjoyment (intrinsic motivation). This research offers insights for IS literature regarding mHealth emergency and routine use behaviors.  相似文献   

15.
While users’ discontinuance of use has posed a challenge for social media in recent years, there is a paucity of knowledge on the relationships between different dimensions of overload and how overload adversely affects users’ social media discontinuance behaviors. To address this knowledge gap, this study employed the stressor–strain–outcome (SSO) framework to explain social media discontinuance behaviors from an overload perspective. It also conceptualized social media overload as a multidimensional construct consisting of system feature overload, information overload, and social overload. The proposed research model was empirically validated via 412 valid questionnaire responses collected from Facebook users. Our results indicated that the three types of overload are interconnected through system feature overload. System feature overload, information overload, and social overload engender user exhaustion, which in turn leads to users’ discontinued usage of social media. This study extends current technostress research by demonstrating the value of the SSO perspective in explaining users’ social media discontinuance.  相似文献   

16.
[目的/意义]探索信息技术背景下用户量化自我持续参与意愿的影响因素及其作用机制,为提升用户的健康行为意愿提供合理的理论支撑。[方法/过程]基于用户感知视角,以技术接受模型为理论基础,运用问卷调查方法收集数据,利用SPSS软件和AMOS软件进行数据分析,建立了用户量化自我持续参与意愿影响因素模型。[结果/结论]感知有用性和感知享乐性对用户感知价值有显著正向影响;隐私风险对用户感知价值有显著负向影响;用户对量化产品的感知价值也能积极显著地对其量化自我持续参与意愿产生影响。此外,感知易用性对用户的感知价值并无显著影响。  相似文献   

17.
The rise of social media has created a new e-commerce platform called social commerce. In social commerce, e-vendors such as Amazon may integrate social media with their traditional e-commerce sites. Based on self-determination theory and social commerce literature, we develop a model illustrating how social commerce features may impact consumer behaviors and facilitate social commerce benefits from the extrinsic motivation perspective. We identify four types of extrinsic motivation including external motivation, introjected motivation, identified motivation, and integrated motivation; and we examine their influences on consumers’ intention to contribute social commerce information, which in turn leads to their subsequent behaviors and increases the perceived benefit of social commerce. We also consider the moderating effect of gender in the formulation of social commerce benefits. Based on longitudinal survey data from Amazon consumers, we find that 1) consumers’ external and identified motivation has a positive impact on intention to contribute social commerce information; 2) consumers’ intention is positively associated with their future behaviors, which in turn facilitate their perceptions of social commerce benefits; and 3) gender moderates the impact of behavior on social commerce benefits.  相似文献   

18.
Observing the positive aspects of others’ lives on social media (SM) can bring about envy among users. Drawing from social comparison and technology acceptance theories, this study develops a research model to explain how envy occurs and impacts SM users’ behavior. In this work, we conducted two studies across three different SM settings to investigate two types of envy, benign and malicious envy. The results show that malicious envy is negatively related to the dependent variable of SM use intention while benign envy facilitates it. The findings provide many valuable contributions to both information systems (IS) academia and industry. This study identifies the unique SM factors intertwining with envy. Moreover, this work helps SM users and practitioners be aware of the potential envy issue on SM so they can take effective actions to enhance SM use.  相似文献   

19.
[目的/意义] 探索社交媒体用户健康信息传播行为的影响因素,剖析其认知-动机-传播行为之间的关系,对于理解用户的健康传播行为,提供优质的健康信息服务具有重要意义。[方法/过程] 基于风险认知与问题解决情境理论,构建社交媒体用户的健康信息传播的影响机理模型,通过问卷调查和结构方程进行实证。[结果/结论] 结果表明,风险认知、问题认知和涉入认知通过情境动机正向影响信息传播行为;同时,社交媒体用户的文化程度影响其健康问题认知。  相似文献   

20.
杨根福 《现代情报》2015,35(3):57-63
近年来,移动阅读服务中用户的持续使用与黏性受到了学界和业界的关注。在分析移动阅读特点的基础上,基于ECM-IT模型和DM模型,构建了新的持续使用意愿研究模型,并通过实证研究,得到了以下结论:一是扩展后的ECM-IT和DM模型适用于移动阅读情境;二是满意度、感知有用性、感知娱乐性等因素对用户持续使用有显著影响;三是移动阅读服务的内容、界面、个性化服务等功能对用户满意度有显著影响,分享、转发、评论等社交化互动服务对用户满意度没有显著影响。  相似文献   

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