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论学习型图书馆的创建构想 总被引:27,自引:0,他引:27
寿建琪 《图书馆工作与研究》2003,(4):11-13
本文从学习型组织的基本理论出发,论述了创建学习型图书馆的必要性,提出了创建学习型图书馆的构想,阐述了在图书馆建立学习型组织的途径。 相似文献
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创建学习型图书馆 增强图书馆竞争优势 总被引:33,自引:3,他引:30
针对目前网络环境下图书馆面临的竞争和挑战,提出了创建学习型图书馆,以增强图书馆的竞争优势的思想,并以国外学习型组织的理论为依据,论述了什么是学习型图书馆以及如何创建学习型图书馆。 相似文献
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对创建学习型图书馆的几点认识 总被引:3,自引:0,他引:3
本文引进了学习型组织的管理理论,力图和图书馆的实际相结合,分析了当前形势下创建学习型图书馆的必要性,有利和不利因素,阐述了创建学习型图书馆应抓住的关键环节。 相似文献
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借鉴管理学中的学习型组织理论,提出了建立学习型图书馆的必要性,提出了建立学习型图书馆的五大理念及构建其运做模式的六大要素,对遇到的问题提出了自己的看法。 相似文献
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学习型组织理论与图书馆的管理 总被引:10,自引:0,他引:10
刘青 《图书馆工作与研究》2004,(5):18-20
“学习型组织”强调知识的获取、传播与应用。本文倡导把学习型组织管理列入图书馆,提出了如何创建学习型图书馆的方法与措施。 相似文献
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王美 《自然科学博物馆研究》2021,(4):5-12
情境学习理论是近30年来有关学习的重要理论之一,也是学习科学的核心理论基础。本文回顾了情境学习理论的产生背景,探讨了基本概念及其知识观、学习观与评价观,分析了抛锚式学习、认知学徒制、情境教学这三种基于情境学习理论的代表性教学设计模式,最后提出了博物馆场景中的三种情境类别:实物情境、时空情境和实践情境,并总结了情境学习理论应用于博物馆学习设计的五个维度:激发情境兴趣;提供进入真实实践的机会;促进协作与协商;搭建学习脚手架;鼓励观念呈现与清晰表述。 相似文献
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Lisa Becksford Stefanie Metko 《Journal of Library & Information Services in Distance Learning》2018,12(3-4):120-129
In 2015, in response to the findings of an online learning needs assessment, two librarians and a Web developer began creating a library learning object repository. This repository would ensure that distance learners were receiving excellent library services, including library instruction. The team worked with the libraries’ digital media specialist to create an attractive interface and consulted with one of the library’s metadata specialists to create metadata that would help to make the repository easy to search and browse. Further plans include wide-scale sharing with the larger library community and continued growth in the number and types of objects in the repository. 相似文献
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按学习型组织理论建立学习型图书馆 总被引:10,自引:0,他引:10
张家武 《大学图书情报学刊》2005,23(2):11-12,22
学习型组织是一种持续学习与组织转化的理论,图书馆可利用学习型组织理念建立共同愿景、实行团队学习、推行系统思考,开展绩效评估等策略建立学习型图书馆. 相似文献
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构建学习型图书馆的基础、核心与保障 总被引:5,自引:1,他引:5
构建学习型图书馆是当代社会经济发展的客观要求。结构再造是构建学习型图书馆的基础,化重塑是构建学习型图书馆的核心,机制创建是构建学习型图书馆的保障。 相似文献
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Kosuke Kaneko Yuriko Saito Yukari Nohara Eriko Kudo Masanori Yamada 《The Journal of Academic Librarianship》2018,44(5):569-581
This paper reports research results of the proposed experiential learning using a game-based educational material. The educational material was an application running on a mobile device and was supported for learners to study university library instruction. During the experiential learning, the learners answered several quizzes provided from the educational material. The quizzes were including experiential contents such as actually to find an academic journal or to reserve a learning room. In order to evaluate learning effectiveness of the experiential learning, this research made a comparative experiment. The experimental group used the educational material and the control group used another educational material of e-learning (non-experiential) but the contents was almost same as the contents of the experiential learning. The comparative experiment took several evaluation elements such as pre-/post-test scores, delayed-test scores and learning motivation scores based on IMMS of ARCS model. The experimental results revealed that experiential learning was superior for the several elements of these metrics. This research, furthermore, analyzed learner's operation data to the educational material and learner's behavior data during the learning in the experimental group. The analyzing results showed three types of the learning behaviors and indicated that an instructor needs to adopt suitable instructional design to each type to bring superior learning effectiveness. 相似文献
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Carol A. Leibiger 《Behavioral & Social Sciences Librarian》2013,32(4):187-222
Googlitis, the overreliance on search engines for research and the resulting development of poor searching skills, is a recognized problem among today's students. Google is not an effective research tool because, in addition to encouraging keyword searching at the expense of more powerful subject searching, it only accesses the Surface Web and is driven by advertising. American higher education unwittingly fosters the use of search engines in research by emphasizing results rather than process. Academic librarians emulate teaching faculty in their reliance on lectures, and their course-related instruction is limited in its effectiveness because it is constrained to one-shot, lecture-driven sessions. A more effective way to teach research is to collaborate with faculty via problem-based and project-oriented learning tasks that incorporate authentic discipline-specific information finding and critical thinking into assignments. 相似文献
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《The Reference Librarian》2013,54(83-84):71-81
SUMMARY Librarians are well positioned to embrace the journey towards a learning culture; we have resources and we have incentive! Teetering on the edge of information technology, libraries are committed to continuous change for the benefit of our customers. To fulfill this promise, staff must keep pace with new technologies, products, and an increasing demand for new services in an environment with shrinking human resources. There is more to learn and less time in which to learn it. This paper describes a proactive, team-based approach used to create a learning culture in one library. Staff act as peer learners and teachers to educate themselves and each other about all aspects of their reference work such as approaches to service, orientation for new members, learning and evaluating new tools, and discussing the development of new services. The whole is greater than the sum–this dynamic, shared learning environment embraces diverse learning styles including discovery, discussion, demonstration, presentation, homework, questioning, and hands-on practice. Analysis of feedback from students and challenging questions at the reference desk grounded the experience and made it immediately relevant and useful. This strategy furthers the goal of the learning organization where members share the responsibility of learning. The outcomes are an enriched collective knowledge and understanding, a sustainable model for continuous learning, social connectivity, and team experience. 相似文献
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高校图书馆学习共享空间的构建需要整合诸多部门的信息、技术、人员和服务,以实现资源的无缝集成。
建立彼此间的协同机制是确保无缝集成得以实现的重要因素。协同机制在高校图书馆学习共享空间中的应用体现在管理
协同、资源协同、服务协同以及异构信息资源的技术协同等。 相似文献