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1.
Purpose: The purpose of this study was to examine whether functional movement proficiency could be improved as measured via the Functional Movement Screen using a standardized warm-up protocol in middle school physical education. A secondary purpose was to determine whether such improvement, if it occurred, would positively influence the technical performance of 4 fundamental motor skills: overhand throw, vertical jump, kicking, and running. Method: Participants were 120 7th- and 8th-grade physical education student volunteers. Two classes from each grade level were assigned to the functional group (N = 54) while the remaining 2 classes of each grade were assigned to the control group (N = 66). Baseline measures were obtained using the Functional Movement Screen and the Get Skilled: Get Active (2000) process-oriented motor skill assessment. For 6 weeks, the functional group warmed up by performing functional stretching, stability, and mobility exercises while the control group completed a traditional dynamic warm-up. Results: According to gain score analysis, those in the functional group significantly reduced dysfunctional movements (scores of 1) compared with those in the control group. Further, boys in the functional group significantly improved their Functional Movement Screen composite score as compared with their male counterparts in the control group whose scores declined. No differences were found for fundamental motor skill performance. Conclusion: Replacing the traditional dynamic warm-up with one that emphasizes functional movement in preparation for activity in physical education appears effective for correcting movement dysfunctions in young adolescents.  相似文献   

2.
Abstract

This study investigated the hypothesis that systematic changes in efficiency (speed) of saccadic eye movement speed (SEMS) are accompanied by parallel improvements in associated motor responses or vice versa. Seventy-two individuals were classified according to SEMS and randomly assigned to batting practice, SEMS training, or control groups. Each of the two experimental groups practiced a total of ten hours under their respective training conditions. All individuals were pre- and posttested on batting performance. Results indicated that prior to training, individuals with faster SEMS were significantly better batters than those with slower SEMS. Training through actual batting produced significant increases in both SEMS and batting performance. Training through a SEMS program resulted primarily in significant improvements in SEMS. However, some evidence was found to indicate that observable (although less dramatic) changes also occurred in batting performance for this group.  相似文献   

3.
以固定训练程序进行练习的组块练习(低情境干预)和以随机训练程序进行练习的随机练习(高情境干预)对运动技能学习有重要的影响。运用元分析方法探讨两种练习方式对不同结局指标、不同学习阶段和不同参与肌肉群运动技能学习效果的影响、机制和启示,旨在丰富运动技能学习理论,为提高组块练习和随机练习在体育教学训练实践运用的有效性提供参考依据。研究表明:(1)组块练习和随机练习对不同结局指标、不同练习阶段和不同参与肌肉群的运动技能学习效果不同;(2)从不同结局指标来看,组块练习对动作时间和测量距离类指标的运动技能学习更有效,而随机练习对完成得分和动作速度类效果更佳。(3)从不同学习阶段看,在学习掌握阶段组块练习效果好;在迁移阶段随机练习效果好;而在保持阶段,两种练习方式对不同结局指标运动技能效果各有优势。(4)从不同参与肌肉群的技能看,随机练习对粗大运动技能和精细运动技能学习效果均好于组块练习。  相似文献   

4.
以固定训练程序进行练习的组块练习(低情境干预)和以随机训练程序进行练习的随机练习(高情境干预)对运动技能学习有重要的影响。运用元分析方法探讨两种练习方式对不同结局指标、不同学习阶段和不同参与肌肉群运动技能学习效果的影响、机制和启示,旨在丰富运动技能学习理论,为提高组块练习和随机练习在体育教学训练实践运用的有效性提供参考依据。研究表明:(1)组块练习和随机练习对不同结局指标、不同练习阶段和不同参与肌肉群的运动技能学习效果不同;(2)从不同结局指标来看,组块练习对动作时间和测量距离类指标的运动技能学习更有效,而随机练习对完成得分和动作速度类效果更佳。(3)从不同学习阶段看,在学习掌握阶段组块练习效果好;在迁移阶段随机练习效果好;而在保持阶段,两种练习方式对不同结局指标运动技能效果各有优势。(4)从不同参与肌肉群的技能看,随机练习对粗大运动技能和精细运动技能学习效果均好于组块练习。  相似文献   

5.
This study addressed the question, what should baseball players focus their attention on while batting? Less-skilled and highly skilled (college) baseball players participated in four dual-task conditions in a baseball batting simulation: two that directed attention to skill execution (skill/internal [movement of the hands] and skill/external [movement of the bat]) and two that directed attention to the environment (environmental/irrelevant [auditory tones] and environmental/external [the ball leaving the bat]). Batting performance for highly skilled players was best in the environmental/external condition and worst in the skill/internal condition. Performance of less-skilled batters was significantly better in the two skill conditions than in either of the two environmental conditions. We conclude that the optimal focus of attention for highly skilled batters is one that does not disrupt proceduralized knowledge and permits attention to the perceptual effect of the action, whereas the optimal focus of attention for less-skilled batters is one that allows attention to the step-by-step execution of the swing.  相似文献   

6.
ABSTRACT

The aim of this trial was to compare an eight-week individual movement quality versus traditional resistance training intervention on movement quality and physical performance. Forty-six trained adults were randomised to a movement quality-focused training (MQ) or a traditional resistance training (TRAD) group, and performed two individualised training sessions per week, for 8 weeks. Session-RPE (sRPE) was obtained from each session. Measures of movement quality (MovementSCREEN and Functional Movement Screen (FMS)) and physical performance were performed pre- and post-intervention. All measures improved significantly in both groups (3–14.5%, p = <0.005). The between-group difference in MovementSCREEN composite score was not statistically significant (0.3, 95% CI ?3.4, 4.1, p = 0.852). However, change in FMS composite was significantly greater in MQ (1.3, 95% CI 0.8, 1.8, p < 0.001). There were no significant between-group differences in physical performance (p = 0.060–0.960). The mean sRPE was significantly lower in MQ (5.25, SD 1.2) compared to TRAD (6.6 SD 1.0, p = <0.001). Thus, although movement quality scores were not distinctly greater in the MQ group, a movement quality specific intervention caused comparable improvements in physical performance compared to traditional resistance training but at lower perceived training intensity.  相似文献   

7.
Abstract

As an attempt in determining the relative effectiveness of three time allotments to circuit training and active games in a typical physical education class period, treatment groups were assigned either a 5- and 25-minute, a 10- and 20-minute, or a 15- and 15-minute distribution of time. Pre- and post-measures were taken on six circuit exercises: leg-exchanges, squat-thrusts, sit-ups, bench-steps, push-ups, and pull-ups. Significant improvement was observed for all three groups on all exercise. The 15-minute allotment to circuit training resulted in significantly better performances on sit-ups and leg-exchanges than the 5-minute allotment, but in lower performance on bench-steps when compared to the 10-minute allotment.  相似文献   

8.
Abstract

The present study attempted to determine whether the nature of training experiences influences the development of coincident timing skill in young children. The task involved visual tracking of a moving light sequence and a 43 cm arm movement to a padded target. Subjects attempted to tap the target coincident with the completion of the light sequence. Sixty first grade children were randomly assigned to one of five groups, with an equal number of males and females in each group. Subjects assigned to the training groups received 48 trials on each of two days, with stimulus speeds that were either slow (179 cm/sec or 4 mph), fast (313 cm/sec or 7 mph), varied-random (179, 224, 268, 313 cm/sec or 4, 5, 6, 7 mph), or varied-blocked (i.e., 6 consecutive trials with one speed before changing to another). Control subjects performed a neutral coloring activity during the training phase of the experiment. All subjects were then given 10 trials on a third day with each of two stimulus speeds not experienced previously; one slow (134 cm/sec or 3 mph) and one fast (358 cm/sec or 8 mph). During transfer trials all groups were more accurate with the fast than with the slow speed stimulus. Training method mattered most during slow speed transfer trials, with the most accurate performance demonstrated by the group receiving varied-blocked speeds during training. The least effective methods were fast speed training, especially for males, and varied-random speed training. It was concluded that training sessions for the development of coincident timing skill in young children should emphasize slower speed stimuli and blocking of additional speeds which are more rapid.  相似文献   

9.
Abstract

Schmidt's (1975) schema theory was tested with subjects who had to emit a rapid aiming response while wearing prism glasses. The glasses enabled them to view the target, but not their responding limb or the outcome of the movement. The problem was to determine the effect of (a) training with variable target practice, and (b) experiencing visual displacement information of the target, prior to training, on performance in transfer to a novel target distance. A 2 × 2 (type of practice × displacement information) factorial design was used, in which four groups of 15 male college subjects performed 60 training trials with verbal knowledge of results. The groups with variable target practice had less error on initial transfer to the novel target and throughout transfer than the groups with nonvariable target practice. No evidence was found to indicate that rate of learning for a novel target distance during transfer in the absence of KR is a positive function of the variability of target practice in training. Nor was any effect found for experiencing visual displacement information on performance in transfer.  相似文献   

10.
目的:从生物力学角度探究声音反馈训练(teaching with acoustical guidance,TAGteachTM)和传统训练方法对高尔夫初学者击球效果和挥杆动作的影响。方法:21名无高尔夫训练基础的大学生受试者随机分为声音反馈训练组(clicker training group,CG,n=11)和传统训练组(traditional training group,TG,n=10),由一名韩国职业高尔夫教练员进行5周的高尔夫挥杆动作教学训练,使用7号铁杆。训练后,对受试进行挥杆动作生物力学测试,对比两组受试者的击球效果和挥杆动作。结果:5周声音反馈训练后,CG杆速、球速、杆面角度、击球距离等击球表现指标显著优于TG(P<0.01)。挥杆动作方面,CG从上杆阶段到随挥初期挥杆时间显著小于TG(P<0.05),骨盆转动速度显著大于TG(P<0.05);CG骨盆转动角度和COM-COP倾角的标准化角加速度变化率显著小于TG(P<0.05)。结论:声音反馈是一种有效的训练辅助手段,可提升高尔夫初学者的挥杆练习效果。  相似文献   

11.
Abstract

A simulated cricket batting innings was developed to replicate the physical demands of scoring a century during One-Day International cricket. The simulated innings requires running-between-the-wickets across six 5-over stages, each of 21 min duration. To validate whether the simulated batting innings is reflective of One-Day International batting, movement patterns were collected using a global positioning system (GPS) and compared with previous research. In addition, indicators of physical strain were recorded (heart rate, jump heights, sweat loss, tympanic temperature). Nine club cricketers (mean ± s: age 20 ± 3 years; body mass 79.5 ± 7.9 kg) performed the simulated innings outdoors. There was a moderate trend for distance covered in the simulated innings to be less than that during One-Day batting (2171 ± 157 vs. 2476 ± 631 m · h?1; effect size = 0.78). This difference was largely explained by a strong trend for less distance covered walking in the simulated innings than in One-Day batting (1359 ± 157 vs. 1604 ± 438 m · h?1; effect size = 1.61). However, there was a marked trend for distance covered both striding and sprinting to be greater in the simulated innings than in One-Day batting (effect size > 1.2). Practically, the simulated batting innings may be used for match-realistic physical training and as a research protocol to assess the demands of prolonged, high-intensity cricket batting.  相似文献   

12.
Abstract

In the present study experimental subjects practiced variations in movement distance and/or movement time during training trials on a closed timing task. Control subjects trained with single distance-time combinations. During transfer trials all subjects attempted (without knowledge of results) a distance-time combination that was different (except in the case of one control condition) from any performed during training. The results revealed that the timing accuracy of the two experimental conditions that practiced a variety of times was significantly poorer than that of most of the other conditions during the training phase. However, transfer analyses revealed several significant differences between the performance of variable-trained and constant-trained conditions, in all cases favoring the former. It was concluded that the transfer benefits of variable practice are (a) not due to the particular movement component selected for variation during training, and (b) to some extent always determined by the similarity of training and transfer conditions experienced by constant-practice subjects.  相似文献   

13.
This review synthesises the biomechanical and skill acquisition/sport expertise literature focused on the skill of cricket batting. The literature is briefly reviewed and the major limitations, challenges, and suggested future research directions are outlined. This is designed to stimulate researchers to enhance the understanding of cricket batting biomechanics and skill acquisition and in turn assist cricket coaches develop efficacious batting skill development programmes. An interdisciplinary approach between biomechanists and skill acquisition specialists is advocated to further knowledge of the underlying processes and mechanisms of cricket batting expertise. Issues such as skill measurement, practice design, ball machines, skill transfer, the impact of Twenty/20 cricket, video simulation, and skill decomposition are discussed. The ProBatter ball machine systems are introduced along with suggestions for best practice approaches for coaches when designing batting skill development programmes.  相似文献   

14.
Abstract

This study was designed to investigate the effect of an interactive videodisc motor skill assessment training program on the development of preservice and inservice teachers' qualitative assessment proficiency on two motor skills: the overhand throw and catch. Twenty-seven preservice and 27 inservice physical education teachers were randomly assigned to one of three treatment conditions: interactive videodisc (IVD), teacher-directed (TD), or self-directed (SD). Motor skill qualitative assessment accuracy was evaluated on a pre- and post-test basis using a 50-item motor skill assessment accuracy test (10 performances rated on 5 components) for each skill. Analysis of covariance results indicated significant main effects for treatment for both skills. Post hoc tests revealed that for the over hand throw, the IVD and TD groups were superior to the SD group but not different from each other. For the catch, the IVD group was found to be superior to both the TD and SD groups. These findings are discussed in relation to the advantages of interactive videodisc in terms of efficiency and user independence and with comparable findings in other educational applications.  相似文献   

15.
Abstract

Boxing is a sport that comprises a wide variety of integrated offensive, defensive and counter-attack skills performed in an unpredictable environment. Mastering the variety of complex motor skills (CMS) that are required in a boxing match allows the player to employ the best motor performance in most positions of the actual game. This study aimed to assess the associations between implementing CMS versus simple motor skill (SMS) training and the subsequent changes in physical, technical and technical performance effectiveness (TPE) variables in junior boxers. We employed an experimental design that comprised two groups (each 20 males, mean age = 15.22±0.62 years). For 12 weeks, intervention boxers received CMS training, while controls received traditional SMS training. Physical, technical and TPE variables were measured before and after the training programs. Although the two groups were of similar abilities at baseline, there were statistically significant differences (P<0.05) between the intervention and control boxers in the post measures, to the advantage of the intervention group. In terms of absolute (i.e. differences in) or relative (i.e. ratios of) improvements, the intervention group exhibited more favourable values across the variables, and better performance. Developing CMS of junior boxers could contribute positively to their physical and technical abilities, and enhance their TPE.  相似文献   

16.
Abstract

Previous research has shown that experts exhibit superior response selection and skill execution during performance in youth sport. The purpose of this study was to examine differences in cognitive and skill execution components of game performance in young baseball players (N = 159) with, varying levels of expertise. Three levels of expertise (low-, average-, and high-skilled players) were identified at each age level (7, 8, 9, and 10 years of age). Game performance was videotaped, and measures of skill execution (throwing accuracy, throwing force, fielding, catching, batting average, and batting contact) and cognitive components (positioning, decisions) were developed from observational analysis. The results indicated that baseball skill execution during game play maximally discriminated expertise levels.  相似文献   

17.
Abstract

The study examined, what and how 12 K-8 physical education teacher education (PETE) majors learned, about a movement approach that was discrepant from their experiences with physical education. This article describes one portion of the findings: what and, how PETE majors learned about a movement approach to game play/strategy and mechanisms of advanced knowledge acquisition that contributed to confusion about this topic. Analytic induction and constant comparison were used to analyze qualitative data from interviews, observations, and relevant documents. Eleven PETE majors initially maintained partial or inaccurate conceptions about a movement approach to game play/strategy or taught the content in ways that were inconsistent with their goals for physical education, their knowledge about learning and teaching game skills, and the information presented by faculty and cooperating teachers. Interacting with students' prior knowledge and what and how faculty taught, the following learning mechanisms contributed to confusion: (a) overgeneratizing a contrast between a movement and traditional approach, (b) forming associations prior to adequate differentiation, and (c) overrelying on bottom-up thinking when intially developing lesson/unit progressions.  相似文献   

18.
Abstract

Two experiments examined the reproduction accuracy and retention characteristics of two-dimensional movement information. Distance, location, and combined location plus distance groups were examined under three retention intervals. The results of both experiments generally revealed that distance cues were maintained over a 15-second rest interval and subject to decay when interpolated activity was introduced. In contrast, recall accuracy for both the location group and the location plus distance group decayed during the rest interval. Following the presentation of interpolated activity, the location group exhibited no further decrement while the location plus distance group continued to demonstrate a decay in accuracy. These results imply a differential access to central processing for the two sources of movement information. That is, contrary to the results of previous studies utilizing one-dimensional tasks, two-dimensional distance cues appear to be centrally processed while location cues are not. Thus, when distance and location information is available, only the distance information appears to have access to central processing. Apparently, distance cues are more readily rehearsable in a two-dimensional task. It might be argued that distance information, with such additional cues as movement rate, timing, etc., is more appropriate for two-dimensional tasks while location information is relied on in one-dimensional tasks.  相似文献   

19.
动作在个体生存与发展过程中,具有极其重要的作用,动作教育的研究是人类生活、发展与成长中不可或缺的部分,具有较高的研究价值;通过对相关文献的分析和研究,阐述了动作教育的历史沿革、基本理论和基本课题,并与传统运动技能教学方法进行比较;动作教育可以为个体发展奠定良好的身体基础,培养学生的创造力,促进个体的全面发展.  相似文献   

20.
ABSTRACT

Purpose: This study aimed to examine the effect of gradual self-control of task difficulty and feedback on accuracy and movement pattern of the golf putting sport skill. Method: Sixty students were quasi-randomly assigned to four groups under a varying combination of the two factors of task difficulty control (self-controlled or yoked) and feedback control (self-controlled or yoked). The participants in the two groups (dual-factor gradual self-control and self-controlled task difficulty group) that granted control over task difficulty in the acquisition phase were told they could choose any of the pre-set distances from the target. All groups were given 100% feedback in the first half of the acquisition phase, but the participants in the two groups (dual-factor gradual self-control group and self-controlled feedback) that could control their feedback were told that in the second half of the acquisition phase they would be able to ask for feedback when needed. The practice schedule of each member of the dual-factor gradual self-control group was used as a basis to plan the practice of predetermined distances and feedback presentation to the corresponding participants in the yoked conditions. Results: ANOVA with repeated measures showed that the practice method involving gradual self-control of two factors had a positive impact on accuracy and movement pattern of golf putting in the retention and transfer tests compared to other methods (ps < .05). Conclusion: The advantages of self-control practice presumably come from better adjustment of challenge points by the learner in the course of the practice.  相似文献   

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