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1.
Abstract

The aim of this study was to determine the physical demands of women’s rugby union match play using time–motion analysis and heart rate (HR) response. Thirty-eight premier club level female rugby players, ages 18–34 years were videotaped and HRs monitored for a full match. Performances were coded into 12 different movement categories: 5 speeds of locomotion (standing, walking, jogging, striding, sprinting), 4 forms of intensive non-running exertion (ruck/maul/tackle, pack down, scrum, lift) and 3 discrete activities (kick, jump, open field tackle). The main results revealed that backs spend significantly more time sprinting and walking whereas forwards spend more time in intensive non-running exertion and jogging. Forwards also had a significantly higher total work frequency compared to the backs, but a higher total rest frequency compared to the backs. In terms of HR responses, forwards displayed higher mean HRs throughout the match and more time above 80% of their maximum HR than backs. In summary, women’s rugby union is characterised by intermittent bursts of high-intensity activity, where forwards and backs have similar anaerobic energy demands, but different specific match demands.  相似文献   

2.
Repeated high-intensity exercise in professional rugby union   总被引:1,自引:1,他引:0  
The aim of the present study was to describe the frequency, duration, and nature of repeated high-intensity exercise in Super 14 rugby union. Time-motion analysis was used during seven competition matches over the 2008 and 2009 Super 14 seasons; five players from each of four positional groups (front row forwards, back row forwards, inside backs, and outside backs) were assessed (20 players in total). A repeated high-intensity exercise bout was considered to involve three or more sprints, and/or tackles and/or scrum/ruck/maul activities within 21 s during the same passage of play. The range of repeated high-intensity exercise bouts for each group in a match was as follows: 11-18 for front row forwards, 11-21 for back row forwards, 13-18 for inside backs, and 2-11 for outside backs. The durations of the most intense repeated high-intensity exercise bouts for each position ranged from 53 s to 165 s and the minimum recovery periods between repeated high-intensity exercise bouts ranged from 25 s for the back row forwards to 64 s for the front row forwards. The present results show that repeated high-intensity exercise bouts vary in duration and activities relative to position but all players in a game will average at least 10 changes in activity in the most demanding bouts and complete at least one tackle and two sprints. The most intense periods of activity are likely to last as long as 120 s and as little as 25 s recovery may separate consecutive repeated high-intensity exercise bouts. The present findings can be used by coaches to prepare their players for the most demanding passages of play likely to be experienced in elite rugby union.  相似文献   

3.
Abstract

The aim of the present study was to describe the frequency, duration, and nature of repeated high-intensity exercise in Super 14 rugby union. Time–motion analysis was used during seven competition matches over the 2008 and 2009 Super 14 seasons; five players from each of four positional groups (front row forwards, back row forwards, inside backs, and outside backs) were assessed (20 players in total). A repeated high-intensity exercise bout was considered to involve three or more sprints, and/or tackles and/or scrum/ruck/maul activities within 21 s during the same passage of play. The range of repeated high-intensity exercise bouts for each group in a match was as follows: 11–18 for front row forwards, 11–21 for back row forwards, 13–18 for inside backs, and 2–11 for outside backs. The durations of the most intense repeated high-intensity exercise bouts for each position ranged from 53 s to 165 s and the minimum recovery periods between repeated high-intensity exercise bouts ranged from 25 s for the back row forwards to 64 s for the front row forwards. The present results show that repeated high-intensity exercise bouts vary in duration and activities relative to position but all players in a game will average at least 10 changes in activity in the most demanding bouts and complete at least one tackle and two sprints. The most intense periods of activity are likely to last as long as 120 s and as little as 25 s recovery may separate consecutive repeated high-intensity exercise bouts. The present findings can be used by coaches to prepare their players for the most demanding passages of play likely to be experienced in elite rugby union.  相似文献   

4.
The most frequently occurring contact events in rugby union are the tackle and ruck. The ability repeatedly to engage and win the tackle and ruck has been associated with team success. To win the tackle and ruck, players have to perform specific techniques. These techniques have not been studied at the highest level of rugby union. Therefore, the purpose of this study was to identify technical determinants of tackle and ruck performance at the highest level of rugby union. A total of 4479 tackle and 2914 ruck events were coded for the Six Nations and Championship competitions. Relative risk ratio (RR), the ratio of the probability of an outcome occurring when a characteristic was observed (versus the non-observed characteristic), was determined using multinomial logistic regression. Executing front-on tackles reduced the likelihood of offloads and tackle breaks in both competitions (Six Nations RR 3.0 Behind tackle, 95% confidence interval [95% CI]: 1.9–4.6, effect size [ES] = large, P < 0.001); Championship RR 2.9 Jersey tackle, 95% CI: 1.3–6.4, ES = moderate, P = 0.01). Fending during contact increased the chances of offloading and breaking the tackle in both competitions (Six Nations RR 4.5 Strong, 95% CI: 2.2–9.2, ES = large, P = P < 0.001; Championship RR 5.1 Moderate, 95% CI: 3.5–7.4, ES = large, P < 0.001). For the ruck, actively placing the ball increased the probability of maintaining possession (Six Nations RR 2.2, 95% CI: 1.1–4.3, ES = moderate, P = 0.03); Championship RR 4.0, 95% CI: 1.3–11.8, ES = large, P = 0.01). The techniques identified in this study should be incorporated and emphasised during training to prepare players for competition. Furthermore, these techniques need to be added to coaching manuals for the tackle and ruck.  相似文献   

5.
There is a high incidence of injuries in rugby union due to the physical nature of the game. In youth rugby union, there are large variations in injury rates reported. Our study investigated the rates of injuries in school-level rugby union players in Australia using the consensus statement for rugby union injuries. Injury surveillance was conducted on 480 rugby players from 1 school in Queensland, Australia. Injury data were collected using paper-based injury recording forms during the 8-week rugby season using a “medical-attention” injury definition. In total, 76 players sustained one or more injuries, with a total of 80 injuries recorded. The overall injury rate was 31.8 injuries/1000 match player hours (95% CI, 25.4–39.4). Concussion had an incidence rate of 6.0/1000 match player hours (95% CI, 3.5–9.6). The incidence of upper limb and lower limb injuries were 9.1 and 9.9/1000 match player hours, respectively (95% CI, 5.9–13.5 and 6.6–14.5). The older age divisions had higher injury rates and most injuries occurred while tackling or being tackled. The injury rates observed in this sample of Australian school rugby union players provides direction for future studies to enable informed decisions relating to development of injury prevention programmes at this level of rugby.  相似文献   

6.
ABSTRACT

This study examined the validity of a tool that assesses tackle and ruck technique in training and established reference data for tackle, ball-carry and ruck technique at different levels of play in rugby union. One hundred and thirty-one amateur rugby union players; 37 senior, 51 first-grade academy and 43 second-grade academy players, participated in a two-on-two contact drill. The drill was filmed and the players’ tackle, ball-carry and ruck technique were assessed using standardized technical criteria. Senior level players scored significantly higher in all three assessments; tackle technique senior vs academy 1st (p < 0.01, effect size (ES) = 0.7, moderate), senior vs academy 2nd (p < 0.01, ES = 0.7, moderate); ball-carry technique senior vs academy 1st (p < 0.01, ES = 0.6, moderate), senior vs academy 2nd (p < 0.01, ES = 0.8, moderate); ruck technique senior vs academy 1st (p < 0.01, ES = 0.7, moderate), senior vs academy 2nd (p < 0.01, ES = 0.4, small). These findings emphasize the importance of developing contact technique to allow players to progress to higher levels, and provide validity to an assessment tool which can facilitate this process.  相似文献   

7.
A kinematic analysis of rugby lineout throwing   总被引:1,自引:1,他引:0  
To characterize rugby union lineout throwing technique, three experienced male rugby players performed throwing trials under varying conditions of distance and trajectory. Motion analysis permitted the recovery of joint centre coordinates at 120 Hz and the construction of a three-dimensional linked segment model for calculation of joint angle and centre of mass time histories. All participants exhibited greater accuracy at shorter throwing distances, although the accuracy decrement was less in players of higher standard. Participants demonstrated different alterations in technique when performing throws of longer distances, either showing increased magnitudes of upper-body joint angle velocities (less accurate thrower) or lower-body joint velocities (more accurate thrower). The most elite thrower exhibited greater consistency in timing of peak joint angle velocities, with an overall standard deviation of 0.008 s compared with 0.027 s for the least accurate thrower. Data from participants of lesser ability suggest that changes are made to both magnitudes and timing of joint kinematics, which leads to increased variability in performance. The implications for players and coaches include the need to develop core strength to permit limited changes to the timing and magnitude of upper-body joint actions while allowing sufficient end-point velocity to be imparted on the ball.  相似文献   

8.
The ability to make fast, accurate decisions is an essential skill for all who play sport. However, measuring this ability has proved difficult for coaches and talent identification practitioners. Pattern recognition (a key factor in decision making) has commonly been measured using pattern recall tasks. This study aimed to understand whether accuracy when recalling rugby union patterns is a valid measure of on-field decision making performance. In Study 1, professional players recalled structured patterns of players from still images (N?=?20) viewed for 5?s. On-field decision-making markers, including coaches’ rankings of decision-making ability, playing position, number of years playing professionally and total number of years playing rugby union, were used as predictor variables of recall accuracy. Results showed that only total number of years playing rugby union was correlated with recall accuracy, suggesting that caution is necessary when adopting these tasks for talent identification purposes. The structured stimuli used in Study 1 were not representative of a true rugby union game, so Study 2 tested novice and expert players on a pattern recall task that included structured, semi-structured and unstructured rugby union patterns. Experts were significantly more accurate than novices when recalling structured and semi-structured patterns; however, there were no differences when recalling unstructured patterns. It was concluded that structured and semi-structured patterns should be used in future studies to test whether pattern recall tasks can be used for talent identification in rugby union.  相似文献   

9.
The developmental activities of rugby union players and their interaction with deprivation remain to be elucidated. Five-hundred and ninety elite junior rugby union players (14.8 ± 0.5 years) were split into deprivation quintiles. These players subsequently completed a participant history questionnaire to record their involvement in rugby and other sports. Players accumulated 1987 ± 1297 h in rugby between 6 and 15 years of age. During the mini rugby stage (6–10 years of age), players accumulated an average of 113 ± 105, 89 ± 69 and 43 ± 19 h per year in rugby play, practice and competition, respectively. Moreover, 461 players engaged in an average of two other sports during the mini rugby stage. During the junior rugby stage (11–15 years of age), players accumulated 179 ± 98, 115 ± 90 and 64 ± 26 h per year in rugby practice, play and competition, respectively, and 538 players took part in three other sports. Players who were more deprived accumulated less rugby hours and participated in fewer other sports, but age milestones were not different between deprivation quintiles. There were no differences within developmental activities in rugby between deprivation groups.  相似文献   

10.
In this study, we investigated the effects of acute post-exercise alcohol consumption on measures of physical performance, creatine kinase, and immunoendocrine function in the 48 h following a rugby game simulation. Ten male senior rugby union players completed a rugby game simulation after which they consumed either 1 g of alcohol per kilogram of body mass or a non-alcoholic control beverage. Agility, 15 m sprint, countermovement jump, and srummaging performance were assessed pre-simulation and 24 and 48 h post-simulation. White blood cell count, testosterone, cortisol, and creatine kinase were measured before the simulation and 30 min, 12, 24, 36, and 48 h after the simulation. One week after the first trial, participants completed the second simulation after which the other beverage was consumed. The acute consumption of alcohol after a rugby game simulation negatively affected countermovement jump performance in the days following the simulation (P = 0.028). No differences between treatments were observed for the other criterion measures made in this study. In conclusion, after 80 min of a simulated rugby game, the consumption of 1 g of alcohol per kg body mass negatively impacts lower body vertical power output. However, performance of tasks requiring repeated maximal muscular effort is not affected.  相似文献   

11.
Two rugby union forward packs of differing ability levels were examined during scrummaging against an instrumented scrum machine. By systematically moving the front-row of the scrum along the scrum machine, kinetic data on each front-row forward could be obtained under all test conditions. Each forward pack was tested under the following scrummaging combinations: front-row only; front-row plus second-row; full scrum minus side-row, and full scrum. Data obtained from each scrum included the three orthogonal components of force at engagement and the sustained force applied by each front-row player. An estimate of sub-unit contributions was made by subtracting the total forward force on all three front-row players from the total for the complete scrum. Results indicated the primary role of the second-row appeared to be application of forward force. The back-row ('number eight') forward did not substantially contribute any additional forward force, and added only slightly to the lateral and vertical shear force experienced by the front-row. The side-row contributed an additional 20-27% to the forward force, but at the expense of increased vertical forces on all front-row forwards. Results of this investigation are discussed in relation to rule modification, rule interpretation and coaching.  相似文献   

12.
ABSTRACT

Background: In team games situations, the ability to make fast and accurate decisions is crucial to performance. As such, effective decision making, characterised by the consistent and efficient ability to choose the right course of action at the right moment, is a key component of match performance in team sports such as rugby union. Previous research has identified pedagogical approaches to enhance decision making. However, there is dearth in research to investigate how coaches evaluate tactical decision making and subsequently develop context specific ‘on’ and ‘off-field’ coaching practices to improve it. Further, the value coaches place on decision making is under explored.

Purpose: The aim of this study was to explore coaches’ perceptions of decision making in rugby union. The specific objectives to meet this aim were to: (i) Explore coaches’ perceptions of the value and importance of decision making in rugby union; (ii) Identify coaches’ opinions of the key decision making moments in games and how to evaluate them; and (iii) Investigate coaches’ on and off field methods for improving players’ tactical and strategic decision making.

Participants: Purposive sampling was used to select five male coaches, whose ages ranged from 25 to 41 years, from a regional rugby union club in Wales to participate in the study. Coaching experience ranged from two years to 16 years.

Methods: The interpretative paradigm was used within the study with data collected through semi-structured interviews with academy rugby union coaches. This type of interview gathered rich, detailed and complex accounts of coaches’ opinions of players’ in-game decision making in rugby union in order to inform practice and theory. Inductive and deductive qualitative thematic analysis was used to analyse and interpret the data.

Findings: All five coaches agreed that decision making was a crucial part of the modern game of rugby union. There was some disagreement between them about the players’ autonomy to make their own decisions on the pitch and a general lack of clarity between ‘game plan’, ‘strategy’ and ‘tactics’ amongst the coaches. All the coaches agreed that the process of evaluation of players’ decision making should involve a joint discussion with the players. They also agreed that developing decision making was one of the hardest things to coach. Finally, they used a variety of ‘on’ and ‘off-field’ coaching methods to achieve this including video analysis, questioning and the use of games based scenarios.

Conclusion: This study acquired the coaches’ voice on players’ decision making in rugby union by exploring its perceived importance to them and how they evaluated and attempted to improve it. A clear attempt was made among the coaches to develop a ‘non-judgemental’ atmosphere in the evaluation and improvement of players’ decision making. Future research should consider the use of explicitation interviewing, where the interviewer (coach) aims to get the player into a state of evocation, to relive the key decision making moments in an attempt to improve it.  相似文献   

13.
A rugby scrum’s front row must act uniformly to transfer maximal horizontal force and improve performance. This study investigated the muscle activation patterns of lower extremity muscles in front row forwards during live and machine scrums at professional and amateur levels. Electromyography was collected bilaterally on vastus lateralis, rectus femoris and gastrocnemius muscles of 75 male rugby prop players during live and machine scrums. ANOVAs compared muscle reaction time, rate of change in muscle amplitude and muscle amplitude between groups and conditions. Cross-correlation analysis explored muscle synchronicity. There were significantly greater rates of change in each muscle amplitude in professional players than amateur players. Additionally, there was significantly quicker muscle reaction time in all muscles, and greater amplitude in vastus lateralis and gastrocnemius, during the live scrum vs. machine condition. The professional props produced more synchronised muscle activation than amateur players and all players produced more synchronised muscle activation against the scrum machine vs. live scrummage. The results indicate a higher skill proficiency and muscle synchronicity in professional players. While scrum machine training is ideally suited for functional muscle strengthening during practice, to truly simulate the requirements of the scrum, training should incorporate the live situation as much as possible.  相似文献   

14.
Purpose: The purpose of this study was to determine the influence of eight different small-sided games (SSG) on physical, technical, and decision-making demands of training environments in U14 field hockey. Methods: A total of 13 participants played eight different training games consisting of two 7.5-minute halves, where number of players (three per side or six per side) and/or field characteristics (normal game, cage hockey game, possession game, and two-goals game) was manipulated. Match performance was determined by using notational analysis, and physical demands were determined by using GPS analyses. Results: Findings revealed that lowering the number of players increased the number of technical actions performed per player and the physical demands of the SSG. Findings of the field characteristics manipulation revealed that the possession game forced players to control the ball more as a team, which resulted in more passes (+4.82 passes) and fewer dribbles (?1.48 dribbles) and tackles (?0.69 tackles) compared to the normal game. The two-goals game led to players scoring more goals (+0.61 goals) compared to the normal game, while the cage hockey game increased passing (+1.46 passes) and physical demands (+7.32 meters per minute) compared to the normal game. Conclusion: It can be concluded from these findings that coaches and trainers are able to promote a change in playing behavior, and in turn the development of skills, by manipulating specific constraints of the training environment.  相似文献   

15.
The purpose of this paper is to provide a comprehensive review of the science of rugby league football at all levels of competition (i.e. junior, amateur, semi-professional, professional), with special reference to all discipline-specific scientific research performed in rugby league (i.e. physiological, psychological, injury epidemiology, strength and conditioning, performance analysis). Rugby league football is played at junior and senior levels in several countries worldwide. A rugby league team consists of 13 players (6 forwards and 7 backs). The game is played over two 30 - 40 min halves (depending on the standard of competition) separated by a 10 min rest interval. Several studies have documented the physiological capacities and injury rates of rugby league players. More recently, studies have investigated the physiological demands of competition. Interestingly, the physiological capacities of players, the incidence of injury and the physiological demands of competition all increase as the playing standard is increased. Mean blood lactate concentrations of 5.2, 7.2 and 9.1 mmol . l(-1) have been reported during competition for amateur, semi-professional and professional rugby league players respectively. Mean heart rates of 152 beats . min(-1) (78% of maximal heart rate), 166 beats . min(-1) (84% of maximal heart rate) and 172 beats . min(-1) (93% of maximal heart rate) have been recorded for amateur, semi-professional and junior elite rugby league players respectively. Skill-based conditioning games have been used to develop the skill and fitness of rugby league players, with mean heart rate and blood lactate responses during these activities almost identical to those obtained during competition. In addition, recent studies have shown that most training injuries are sustained in traditional conditioning activities that involve no skill component (i.e. running without the ball), whereas the incidence of injuries while participating in skill-based conditioning games is low. Collaborative research among the various sport science disciplines is required to identify strategies to reduce the incidence of injury and enhance the performance of rugby league players. An understanding of the movement patterns and physiological demands of different positions at all standards of competition would allow the development of strength and conditioning programmes to meet the precise requirements of these positions. Finally, studies investigating the impact of improvements in physiological capacities (including the effect of different strength and conditioning programmes) on rugby league playing performance are warranted.  相似文献   

16.
Laceration injuries account for up to 23% of injuries in rugby union. They are frequently caused by studded footwear as a result of a player stamping onto another player during the ruck. Little is known about the kinetics and kinematics of rugby stamping impacts; current test methods assessing laceration injury risk of stud designs therefore lack informed test parameters. In this study, twelve participants stamped on an anthropomorphic test device in a one-on-one simulated ruck setting. Velocity and inclination angle of the foot prior to impact was determined from high-speed video footage. Total stamping force and individual stud force were measured using pressure sensors. Mean foot inbound velocity was 4.3 m ? s?1 (range 2.1–6.3 m ? s?1). Mean peak total force was 1246 N and mean peak stud force was 214 N. The total mean effective mass during stamping was 6.6 kg (range: 1.6–13.5 kg) and stud effective mass was 1.2 kg (range: 0.5–2.9 kg). These results provide representative test parameters for mechanical test devices designed to assess laceration injury risk of studded footwear for rugby union.  相似文献   

17.
Although the characteristic morphology of rugby forwards playing different positions in the rugby scrum has been well documented, a complete picture of the force characteristics that different players produce has not been evaluated. This is especially true for the movement of the centre of pressure (CoP) elicited during scrummaging in a forward direction. An individual scrummaging ergometer was therefore developed to measure the CoP of an individual scrum action using conventional torque calculations. Calibration of the measurement system revealed measured force errors within 16.6 N of the actual force and errors of less than 3.96 mm for CoP location determination. Thirty-nine club level rugby union players (22 front rows, 11 locks and six back rows) scrummed against the ergometer on an outdoor rugby field. Differences between the three groups were tested using one-way ANOVAs. The maximum force for different players was 2253.6 ± 649.0 N over the entire subject group. There were no differences in the individual compressive force between the groups [front rows: 2404.0 ± 650.3 N; locks: 2185.6 ± 568.9 N; back rows: 1826.9 ± 670.2 N (p = 0.143)]. Individually, front rows started at a higher position than back rows (p = 0.009) and were at a higher vertical position than locks when producing maximum force (p = 0.028). Front rows had lower variation in the CoP (p = 0.044) and less movement to achieve their maximum force (p = 0.020) than locks. Front rows moved less overall than back rows (p = 0.028) during the scrum trial. The design and application of the individual scrum ergometer showed with good limits of agreement that differences in force magnitude and CoP exist within scrummaging players. Practically, the application of this ergometer may assist in the individual optimisation of scrummaging performance.  相似文献   

18.
Elite rugby union teams currently employ the latest technology to monitor and evaluate the physical demands of training and games on their players. Tackling has been shown to be the most common cause of injury in rugby union, yet current player monitoring technology does not effectively evaluate player tackling measurements. Currently, to evaluate measurements specific to player tackles, a time-consuming manual analysis of player sensor data and video footage is required. The purpose of this work is to investigate tackle modeling techniques which can be utilised to automatically detect player tackles and collisions using sensing technology already being used by elite international and club level rugby union teams. This paper discusses issues relevant to automatic tackle analysis, describes a technique to detect tackles using sensing data and validates the technique by comparing automatically detected collisions to manually labeled collisions using data from elite club and international level players. The results of the validation show that the system is able to consistently identify collisions with very few false positives and false negatives, achieving a recall and precision rating of 0.933 and 0.958, respectively. The aim is that the automatically detected tackles can provide coaching, medical and strength and conditioning staff with objective tackle-specific measurements, in real time, which can be used in injury prevention and rehabilitation strategies.  相似文献   

19.
An ergonomics model of training is described in which the demands of the game and the fitness profiles of soccer players are placed in perspective. The demands of the game may be gauged by monitoring the work rate of players during matches and the concomitant physiological responses. These indices suggest an increased tempo in contemporary professional soccer compared with previous decades, a trend replicated in the fitness levels of players. The simulation of the exercise intensity corresponding to match-play has enabled sport scientists to study discrete aspects of play under laboratory conditions. Observations highlight the value of exercising with the ball where possible, notably using activity drills in small groups. Small-sided games have particular advantages for young players, both in providing a physiological training stimulus and a suitable medium for skills work. While complementary training may be necessary in specific cases, integrating fitness training into a holistic process is generally advisable.  相似文献   

20.
Two rugby union forward packs of differing ability levels were examined during scrummaging against an instrumented scrum machine. By systematically moving the front‐row of the scrum along the scrum machine, kinetic data on each front‐row forward could be obtained under all test conditions. Each forward pack was tested under the following scrummaging combinations: front‐row only; front‐row plus second‐row; full scrum minus side‐row, and full scrum. Data obtained from each scrum included the three orthogonal components of force at engagement and the sustained force applied by each front‐row player. An estimate of sub‐unit contributions was made by subtracting the total forward force on all three front‐row players from the total for the complete scrum. Results indicated the primary role of the second‐row appeared to be application of forward force. The back‐row ('number eight') forward did not substantially contribute any additional forward force, and added only slightly to the lateral and vertical shear force experienced by the front‐row. The side‐row contributed an additional 20–27% to the forward force, but at the expense of increased vertical forces on all front‐row forwards. Results of this investigation are discussed in relation to rule modification, rule interpretation and coaching.  相似文献   

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