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1.
成人学习及其学习策略养成   总被引:3,自引:0,他引:3  
成人在走出了发展终结论的谬误规限后,迎来了崭新的学习与教育的春天。成人学习在成人的发展与成人学习的关联中呈现了鲜活的生命力,但是成人学习并不是先验地具有发展的活力,在实践领域的开拓需要我们关注成人学习策略的养成。  相似文献   

2.
成人学习与发展及其学习策略养成   总被引:4,自引:0,他引:4  
成人在走出了发展终结论的谬误规限后,迎来了崭新的学习与教育的春天。成人学习在成人的发展与成人学习的关联中呈现了鲜活的生命力,但是成人学习并不是先验地具有发展的活力,在实践领域的开拓需要我们关注成人学习策略的养成。  相似文献   

3.
成人学习的基本特性初探   总被引:2,自引:1,他引:2  
由于成人身心发展特征和未成年人的身心发展特征有较大的差异,加之成人的学习动机、学习经验、学习需求、社会角色以及社会责任等都对成人的学习有较大的影响,导致了成人学习与未成年人学习有较大的不同。因此,了解和把握成人学习的基本特征,无论对于成人的自我导向学习,还是对于引导成人学习的教学活动,都具有十分重要的价值与意义。  相似文献   

4.
成人学习的特点与成人高教教学质量的提高   总被引:2,自引:0,他引:2  
本文主要就成人学习的五个特点进行了阐述,认为成人学习的特点与成人高教教学质量有密切关系,成人高教教师应根据其学生的学习特点开展教学,并提出了发展成人高教教学质量的六条原则。  相似文献   

5.
随着终身学习理念的发展,成人终身学习的重要性更加凸现,进而推动了世界上众多国家促进成人终身学习政策的调整与变革。其变化集中体现在:(1)保障成人终身学习的权利;(2)保证成人终身学习的公平;(3)提高成人终身学习的能力;(4)营造良好的成人终身学习环境。  相似文献   

6.
本文试从模式的角度来探讨成人的学习,将成人学习体系模式化。通过对成人学习模式的研究,我们可以清楚地认识成人学习的整个过程,帮助成人动态的、有机的把握学习过程的全局。同时,学习模式在学习理论与学习实践之间也架起了一座桥梁,对于成人教学与学习都有指导意义,为成人教学和学习的研究提供了新的思路。  相似文献   

7.
自律学习:成人远程学习的有效策略   总被引:1,自引:0,他引:1  
远程教育的发展为成人远程学习提供了更为广阔的空间,自律学习以其新的理念为成人远程学习提供了有效的学习策略。本文在分析成人远程自律学习的个人条件和支持条件的基础上,提出了成人远程自律学习的指导策略。  相似文献   

8.
建构主义认为,学习者的知识是在一定情境下,借助于他人的帮助,如人与人之间的协作、交流、利用必要的信息等等,通过意义的建构而获得的。本文通过对学习环境的理解与建构主义理论的认识,分析成人学习环境的主要内容,加深对成人学习环境的了解,从而引发思考如何从建构主义理论的角度去创设有利的成人学习环境,满足成人对学习环境的不同需求,促进和发展成人的学习。  相似文献   

9.
成人推行研究性学习初探   总被引:1,自引:0,他引:1  
作为集丰富的社会经历与个人经验于一身的成人群体,在社会发展中起着举足轻重的作用成人的学习提高正被人们愈加关注,然而由于认以的局限,成人的学习方式一度缺乏科学性。研究性学习作为一种学习方式,对成人有很大的适用性,推行研究性学习有助于增强学习方式的合理化。  相似文献   

10.
论成人学习     
论成人学习胡升阶近几年来,随着我国改革开放的不断深化,成人教育事业也有了突飞猛进的发展,“成人教育,教育成人,终生学习,学习终生”,在社会上逐步形成共识。成人学习活动已深入到各个领域,形成了从家庭到社会的广阔天地。成人的学习是一种特殊的学习过程,它既...  相似文献   

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12.
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments. This easily leads to learners being unable to seek appropriate learning partners for facilitating effective cooperative learning. This problem frequently causes poor learning effectiveness in web-based cooperative learning environments. Generally, instructor assigned or learner selected learning peers cannot ensure to compose suitable learning partners for individual learners in cooperative learning environments. A suitable learning partner can help the learner, who is learning in the personal way and encounters the difficulty, to solve problems. Inappropriate learning partners cannot only easily lead to poor learning interaction and achievement, but can also lead to the meaning of cooperative learning being lost. Although many web-based learning systems have already been developed to assist cooperative learning, supporting peer-to-peer interaction in computer-supported cooperative learning (CSCL) is still immature. As a result, this study presents a novel scheme for recommending appropriate learning partners for individual learners utilizing mining of learning interactive social networks in a cooperative problem-based learning (PBL) environment. Results of this study show that the proposed scheme helps encourage learners to interact with learning peers more actively and positively, and facilitates learning performance in a cooperative PBL environment.  相似文献   

13.
实验室有关范畴学习的研究只局限于对分类的研究上,这就导致在分类研究基础上提出的范畴理论不能适用于其他非分类范畴学习任务。对分类学习与推理学习进行比较,表明不同的范畴学习类型影响范畴表征,所以应当拓展实验室范畴学习的研究范围。  相似文献   

14.
15.
Abstract

Developing effective strategies to support secondary students with learning difficulties is important because they are the most prevalent students with special educational needs in contemporary mainstream classes. A learner‐focused instructional approach that incorporates meaning‐making, student control, and acceptance of errors, combined with explicit instruction will facilitate the learning of students with learning difficulties. This approach derives from an instructional setting model of learning difficulties, as distinct from a deficit model or an inefficient learner model, and draws on principles from constructivist learning theory and whole language theory. Guided by this model and these principles, secondary teachers can design curricula and classroom environments that support the needs of all students.  相似文献   

16.
The article presents and illustrates the learning journey (LJ) – a new management development approach to inter-organisational learning based on observation, reflection and problem-solving. The LJ involves managers from different organisations and applies key concepts of action learning and systemic organisational development. Made up of practitioners from 6 to 8 organisations, the LJ visits each of the organisations to explore management practices, taking into account their particular organisational context and challenges. Following a sequence of (a) becoming aware of the particular organisational context, (b) learning about established management practices and (c) working on a current challenge as ‘comrades in adversity’, the article introduces and illustrates the LJ approach. The article closes with a discussion of the approach's challenges and implications for research on – and development of – inter-organisational learning processes.  相似文献   

17.
This paper reports a study exploring the learning styles and perceptions of a group of undergraduate and postgraduate learners in a university in the UK in relation to using the web for learning. In particular, we explore the sequential/global learning style dimension (which is concerned with the progress of understanding) in relation to three categories of web‐based interaction: learner‐tutor, learner‐learner, and learner‐information. An Index of Learning Styles is used as the tool to explore this dimension. The findings are presented with regard to the learning preferences of a group of learners towards these three categories of interaction. We conclude with a discussion of these findings in relation to Interactive Learning Systems (ILSs) design.  相似文献   

18.
Current cultural, social, and economic trends challenge traditional concepts of learning and lifelong learning. This paper draws on the twofold nature of learning in a knowledge society and explores options for technological support. The concept of Second‐Order Learning Objects is introduced as a potential means to foster generative learning. Generative learning goes beyond that what is already known and extends or transforms the socially shared knowledge including its artefacts and practices. According to the notion of individual and social learning as a process of reflective action, the role of strategies and media for reflection and inquiry is stressed. This paper outlines the use of schematically represented strategies for learning and reflection and sketches important features of a pursuant modelling approach.  相似文献   

19.
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect maladaptive behaviors and informing adaptive scaffolding to support individualized learning. This paper introduces a multimodal learning analytics approach that incorporates student gameplay, eye tracking and facial expression data to predict student posttest performance and interest after interacting with a game-based learning environment, Crystal Island . We investigated the degree to which separate and combined modalities (ie, gameplay, facial expressions of emotions and eye gaze) captured from students (n = 65) were predictive of student posttest performance and interest after interacting with Crystal Island . Results indicate that when predicting student posttest performance and interest, models utilizing multimodal data either perform equally well or outperform models utilizing unimodal data. We discuss the synergistic effects of combining modalities for predicting both student interest and posttest performance. The findings suggest that multimodal learning analytics can accurately predict students’ posttest performance and interest during game-based learning and hold significant potential for guiding real-time adaptive scaffolding.  相似文献   

20.
终身学习是社会中个人根据社会发展和个人发展的需要,利用现代学习技术和手段,灵活地选择安排学习时机、时间、空间以及进程的学习制度,从终身教育走向终身学习,标志着教育乃至社会领域发生了深刻变革,是人类文明的一大进步。由此,构建终身学习体系,形成全民参与的学习型社会,是一个国家兴旺发达的保证。  相似文献   

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