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1.
Abstract

Research on 1vs1 sub-phases in team sports has shown how one player coordinates his/her actions with his/her opponent and the location of a target/goal to attain performance objectives. In this study, we extended this approach to analysis of 5vs5 competitive performance in the team sport of futsal to provide a performance analysis framework that explains how players coordinate their actions to create/prevent opportunities to score goals. For this purpose, we recorded all 10 futsal matches of the 2009 Lusophony Games held in Lisbon. We analysed the displacement trajectories of a shooting attacker and marking defender in plays ending in a goal, a goalkeeper's save, and a defender's interception, at four specific moments during performance: (1) assisting attacker's ball reception and (2) moment of passing, (3) shooter's ball reception, and (4), shot on goal. Statistical analysis showed that when a goal was scored, the defender's angle to the goal and to the attacker tended to decrease, the attacker was able to move to the same distance to the goal alongside the defender, and the attacker was closer to the defender and moving at the same velocity (at least) as the defender. This study identified emergent patterns of coordination between attackers and defenders under key competitive task constraints, such as the location of the goal, which supported successful performance in futsal.  相似文献   

2.
Abstract

In this paper we examined the influence of opposing players constraining the decision-making of an attacker during shooting performance in futsal. Performance during 10 competitive matches was recorded and examined from the moment a shot was taken until the ball was intercepted or entered the goal in sequences of play: ending in a goal, a goalkeeper's save, or an interception by the nearest defender. The variables under scrutiny in this study were (i) the distance of each player to the ball's trajectory, (ii) the time for the ball to arrive at that same point (i.e. the interception point), and (iii), the required movement velocity of the nearest defender and the goalkeeper to intercept the ball. Results showed that values of distance from a defender and goalkeeper to the interception points were significantly lower when they intercepted the ball. The time of ball arrival at the interception point of the defender was also lower when the ball was intercepted. The required velocities of the nearest outfield defender and the goalkeeper to intercept the ball were significantly lower during plays in which they intercepted the ball, than in plays in which the ball was not intercepted. Our results suggest that researchers and practitioners should consider simultaneously both space and time in analysis of interceptive actions in team sports. The required movement velocities of the opponents to intercept the ball are reliable spatial-temporal variables constraining decision-making during shooting performance in team sports like futsal.  相似文献   

3.
This study investigated how learning a passing skill with futsal or soccer task constraints influenced transfer to a new task. Futsal (n?=?24, 13.6?±?1.2 years old, 7.0?±?1.6 years of experience) and soccer (n?=?24, 13.6?±?1.2 years old, 6.8?±?1.2 years of experience) players performed two 5v5?+?goalkeeper modified games – a futsal-like task (small playing area with the futsal ball) and soccer-like task (large playing area with the soccer ball). Participants’ passing accuracy and their orientation of attention were assessed during the two tasks. The futsal group improved their passing accuracy (ES?=?0.75?±?0.61) from the futsal-like to the soccer-like task, and they were more accurate than soccer players (ES?=?2.98?±?2.96). Conversely, the soccer group’s passing accuracy remained stable across the two tasks (ES?=?0.10?±?0.52) and it was similar to the futsal group in the futsal-like task (ES?=?0.58?±?1.93). This indicates a higher magnitude of transfer (and adaptability) from performing passes in a small playing area with short time to act – futsal task constraints – to a larger playing area with longer time – soccer task constraints – than vice-versa. Furthermore, the futsal group showed a higher adaptation of attention orientation to the affordances that emerged with the soccer task constraints, which is suggested to be one of the main mechanisms promoting skill transfer. These results encourage soccer practitioners to introduce futsal task constraints to fast-track players’ ability to functionally adapt perception–action coupling.  相似文献   

4.
ABSTRACT

This study aimed to investigate why futsal players decide to dribble. For this purpose, we analysed 396 trials comprising the dribbles (n = 132), passes (n = 131) or shots (n = 133), performed by 70 male futsal players. Passing and shooting angles, and interpersonal distance, including their rates of change (velocity and variability), were regarded as measures of interpersonal coordination tendency and a comparison was made among dribbling, passing and shooting situations. In addition, the variables identified as constraints on deciding to dribble were analysed in relation to age categories, dribbling outcomes and futsal court zone. Results revealed that passing and shooting angles, and interpersonal distance showed higher variability in dribbling than in passing and shooting situations. The findings allowed us to conclude that decision-making on dribbling was influenced by the variabilities of passing angles as well as shooting and interpersonal distance, and that success in dribbling was affected by the variability of interpersonal distance. Such variabilities were interpreted concerning their meaning of risk and/or uncertainty in the execution of motor skills.  相似文献   

5.
Abstract This study investigated effects of manipulating the number of action possibilities in a futsal passing task to understand the representativeness of practice tasks designs. Eight male senior futsal players performed a passing task in which uncertainty on passing direction for the player in possession of the ball was increased in four conditions and compared with passing data from a competitive match. Performance during a passing task and competitive futsal performance was compared using ball speed and passing accuracy data. Ball speed data were analysed by approximate entropy (ApEn) to capture their regularity in each of the four conditions and during competitive performance. Significantly high levels of regularity were observed in predetermined passes in comparison with emergent passes (i.e., passes with high number of possibilities for action). Similar results for ball speed regularity were observed between practice tasks with a high number of possibilities for action (i.e., emergent passes) and competitive performance. Similar results were observed for passing accuracy in practice tasks with a high number of possibilities for action compared to competitive performance. Increases in the number of action possibilities during practice improved action fidelity of tasks in relation to competitive performance.  相似文献   

6.
Despite the increasing popularity of futsal, there is little information on performance characteristics of players. We aimed to determine the validity and reliability of a futsal shooting test and to evaluate and compare performance characteristics of three futsal playing levels. Twenty-four males (n = 8 elite, n = 8 semi-elite, n = 8 social) completed two trials to examine the reliability of the Massey Futsal Shooting Test (MFST) and to compare various fitness characteristics between groups. MFST time taken (P = 0.010), shot speed (P < 0.001) and points scored per shot (P < 0.001) were better for elite relative to social players. Test–retest reliability was acceptable for all groups, but it was most repeatable in elite players. Loughborough Soccer Passing Test performance was better in elite relative to social players (P = 0.004). There were no differences in countermovement-jump height between groups. Elite players ran faster over 5 m than both semi-elite (P = 0.043) and social (P = 0.002) and faster than the social players through 10 m (P = 0.028) and 20 m (P = 0.026). Distance covered in the Futsal Intermittent Endurance Test was higher in elite relative to semi-elite (P = 0.005) and social (P < 0.001) groups. The MFST is a valid and reliable protocol to assess futsal shooting-skill performance; elite players have superior shooting and passing skill and have greater sprinting and intermittent-running ability.  相似文献   

7.
This study aimed to compare the effect of 6 weeks of resistance training or combined resistance training and change of direction exercises on physical performance and motor skills in futsal players. Thirty-four futsal players were divided into full squat group (SG, n = 12), combined full squat and change of direction exercises group (S+CDG, n = 12) and control group (CG, n = 10). The resistance training for SG consisted of full squat with low load (~45–58% 1RM) and low volume (4–6 repetitions), whereas the S+CDG performed the same resistance training program combined with loaded change of direction. Sprint time in 10 and 20 m, change of direction test, countermovement vertical jump (CMJ) height, maximal strength and force–velocity relationship in full squat exercise, kicking speed ball (BSmean) and repeated sprint ability (RSAmean) were selected as testing variables. Both experimental groups showed significant improvements for CMJ, BSmean and all strength parameters. Only SG resulted in significant sprint gains, whereas S+CDG also achieved significant improvements in RSAmean. The CG remained unchanged after training period. No significant differences were found between both experimental groups. These findings suggest that only 12 sessions of either lightweight resistance training alone, lifting the load at maximal intended velocity or combined with change of direction exercises is enough to improve several physical and skills capacities critical to futsal performance in adult players.  相似文献   

8.
This study assessed whether a new, closed-skill dribbling or sprinting task could predict attacking performance in soccer. Twenty-five male players were recruited from the Londrina Junior Team Football Academy in Brazil and asked to either dribble the ball or sprint through five custom circuits that varied in average curvature (0–1.37 radians.m?1). These measures were then validated using a realistic one vs. one competition in which each player acted as attacker or defender in turn (N = 1330 bouts). Sprinting (ICC = 0.96) and dribbling (ICC = 0.97) performances were highly repeatable for individual players. Average dribbling speed decreased non-linearly with increasing circuit curvature (F = 239.5; P < 0.001) from 5.19 ± 0.11 ms?1 on the straightest path to 2.13 ± 0.03 ms?1 on the curviest. Overall, dribbling but not sprinting performance predicted attacking success in the one vs. one competition, explaining more than 50% of the variation in attacking success alone (rp = 0.70; P < 0.001). In conclusion, our new closed-skill dribbling assessment is a valid and reliable protocol to predict a soccer player’s success in attacking performance in one vs. one situation, and can be used to identify talented players.  相似文献   

9.
10.
The purposes of this research were to quantify the kinematics of the lacrosse shot, based on arm dominance and player experience level. Male players (N = 39; 14–30 years; high school [n = 24], collegiate [n = 9], professional [n = 6]), performed overhead shots using dominant and non-dominant sides. Motion was captured using a high-speed, 12-camera optical system and high-speed filming. Body segment rotational velocities and joint angles were determined at key points in the shot cycle from foot contact (0% of shot) to ball release (100% of shot). All players shot with less anterior trunk lean, less transverse shoulder rotation, and slower trunk-shoulder rotational velocities with the non-dominant side than the dominant side (all p < 0.05). Professional players produced crosse angular velocities 21% faster than high school or collegiate players (p < 0.05). Transverse shoulder rotation range of motion on both dominant and non-dominant and trunk rotation sides was highest in the professional players (p < 0.05). These kinematic features enable professional players to produce faster ball speeds than younger players (138 ± 7 km/h vs. 112 ± 15 km/h, respectively; p < 0.05). Less anterior lean or suboptimal rotation sequence could increase proximal shoulder forces that could contribute to injury as in other throwing sports.  相似文献   

11.
Soccer kicking training should be adjusted to the characteristics of the athletes. Therefore, examination of differences in kicking kinematics of females and pubertal players relative to males is worthwhile. The purpose of the study was to compare kicking kinematics and segmental sequence parameters between male, female, and pubertal players. Ten adult male, ten adult female, and ten male pubertal players participated in the study. Participants performed five consecutive kicking trials of a stationary ball, as powerful as they could. Analysis of variance showed significantly higher ball velocity, higher joint linear velocities for the knee and the hip, and higher angular velocities of the knee and the ankle for males compared to female and pubertal players (p < 0.05). Similarly, the peak joint velocity was achieved significantly closer to ball impact in males compared to other groups (p < 0.05). Males also showed a more plantarflexed ankle immediately before ball impact (p < 0.05). Females and pubertal players may benefit from skill training aiming to increase ankle plantarflexion and hip flexion prior to ball impact, and to adjust thigh and shank motion, such that the shank–foot segment travels through a higher range of motion and with a greater velocity.  相似文献   

12.
Abstract

Previous work on dynamics of interpersonal interactions in 1 vs. 1 sub-phases of basketball has identified changes in interpersonal distance between an attacker and defender as a potential control parameter for influencing organizational states of attacker–defender dyads. Other studies have reported the constraining effect of relative velocity between an attacker and defender in 1 vs. 1 dyads. To evaluate the relationship between these candidate control parameters, we compared the impact of both interpersonal distance and relative velocity on the pattern-forming dynamics of attacker–defender dyads in the sport of rugby union. Results revealed that when interpersonal distance achieved a critical value of less than 4 m, and relative velocity values increased or were maintained above 1 m · s?1, a successful outcome (i.e. clean attempt) for an attacker was predicted. Alternatively, when values of relative velocity suddenly decreased below this threshold, at the same critical value of interpersonal distance, a successful outcome for the defender was predicted. Data demonstrated how the coupling of these two potential, nested control parameters moved the dyadic system to phase transitions, characterized as a try or a tackle. Observations suggested that relative velocity increased its influence on the organization of attacker–defender dyads in rugby union over time as spatial proximity to the try line increased.  相似文献   

13.
Previous research on coordination dynamics of 1 vs. 1 sub-phases in team sports has reported stable emergent patterns of coordination in the displacement trajectories of attackers and defenders. The aim of this study was to use attacker-defender interactions in competitive team match-play to investigate how the locations of the goal and ball constrain the pattern-forming dynamics of attacker-defender dyadic systems. Ten high-level futsal matches were filmed and 13 goal sequences selected for analysis. Displacements of the players and the ball were filmed and digitized from 52 attacker-defender dyadic system interactions. Results showed that, although attackers and defenders exhibited similar angular orientations to the goal, the latter always remained closer to the goal than attackers. Observations revealed that in-phase patterns of coordination emerged from changes to both the distances and angles of attackers and defenders to the goal. Attackers always remained closer to the ball than defenders, while the latter exhibited a lower angle to the ball than attackers. A pattern of in-phase coordination modes emerged between the attackers and defenders' distances and angles to the ball. This study helps us to understand interpersonal interactions in team sports by explaining how attackers and defenders use information about their relative positioning to the goal and the ball to perform successfully.  相似文献   

14.
Abstract

Decision tree induction is a novel approach to exploring attacker-defender interactions in many sports. In this study hockey was chosen as an example to illustrate the potential use of decision tree inductions for the purpose of identifying and communicating characteristics that drive the outcome. Elite female players performed one-versus-one contests (n = 75) over two sessions. Each contest outcome was classified as either a win or loss. Position data were acquired using radio-tracking devices, and movement-based derivatives were calculated for two time epochs (5 to 2.5 seconds, and 2.5 to zero seconds before the outcome occurred). A decision tree model was trained using these attributes from the first session data, which predicted that when the attacker was moving at ≥ 0.5 m · s?1 faster than the defender during the early epoch, the probability of an attacker's win was 1.00. Conversely, when the speed difference at that time was below this threshold the probability of a loss was 0.78. Secondary attributes included defender speed in the lateral direction during the early epoch, and angle of attack (i.e., angle between the respective velocity vectors of the attacker and defender) during the late epoch. The model was then used to predict outcomes of one-versus-one contests from the second session (accuracy = 0.643; area under the Receiver Operating Characteristic (ROC) curve = 0.712). Moreover, decision trees provide an intuitive framework for relating spatial-temporal concepts to coaches, and the suitability of decision trees for analysing the features of one-versus-one exchanges are discussed.  相似文献   

15.
This study aimed to investigate the fatigue effects induced by a futsal-specific protocol (FIRP) on sprint performance and the kinematics of the lower limbs. Twenty-one futsal players participated in this study and performed a protocol to simulate the futsal demands. At pre-protocol, half-time and post-protocol, the athletes performed 10-m sprints that were recorded for kinematic analysis. Continuous relative phase (CRP) was calculated to assess the inter-segmental coordination. In addition, vertical (KVERT) and leg (KLEG) stiffness were calculated. Analysis of variance (ANOVA) for repeated measures was used (P < 0.05). The main results showed that sprint time increased (P < 0.01) post-protocol when compared to pre- and half-time conditions. Lower values of the step rate (P = 0.01) and higher values of the leg angular velocity (P = 0.02) were verified at the end of the FIRP. The CRP of thigh–leg and leg–foot and the stiffness did not change over the protocol. In addition, the high correlation of CRP between the conditions revealed no changes in coordination pattern. We concluded that futsal related-fatigue induced a decrement on sprint time, changing the kinematics of the lower limbs (decreasing step rate and increasing leg angular velocity). However, neither stiffness nor intersegment coordination during sprints was affected by fatigue.  相似文献   

16.
Abstract

We examined the influence of instructions on decision-making accuracy using video simulations of game-specific scenarios in Australian football. Skilled performers (average age of 23.4 ± 4.2 years) differing in experience (range 0 to 339 Australian Football League (AFL) matches) assumed the role of the key attacker and verbally indicated their kicking decision. Participants were randomly stratified into three groups: (1) LOOSE (n = 15) – instructed to “keep the ball away from the loose defender”; (2) TTF (n = 15) – instructed to “take the first option”; and (3) NI (control) (n = 16) – given no instructions. Gaze behaviour for a subset of participants (n = 20) was recorded. In the scenarios with an even number of attacking and defensive players, the decision-making accuracy of LOOSE was greater than TTF. This difference was most evident for lesser experienced performers, highlighting that lesser experienced performers are more affected by instructional foci than experienced performers. Gaze behaviour was not affected by instructional foci, but visual search rate was greater in scenarios of greater player number and complexity.  相似文献   

17.
Abstract

In this study, we examined the effects of relative positioning of attacker–defender dyads to the basket on interpersonal coordination tendencies in basketball. To achieve this aim, four right-hand dominant basketball players performed in a 1 vs. 1 sub-phase, at nine different playing locations relative to the basket (from 0° to 180°, in 20° increments). Performers’ movement displacement trajectories were video-recorded and digitized in 162 trials. Results showed that interpersonal coordination tendencies changed according to the scaling of the relative position of performers to the basket.

Stable in-phase modes of coordination were observed between performers’ longitudinal and lateral displacements (50.47% and 43.02%) on the left side of the court. On the right side of the court, a shift in the dominant mode of coordination was observed to a defender lead-lag of ?30°, both for longitudinal and lateral displacements (30.51% and 32.65%). These results suggest how information about dribbler hand dominance and relative position to the basket may have constrained attacker–defender coordination tendencies in 1 vs. 1 sub-phases of basketball.  相似文献   

18.
This study aimed to analyse how youth basketball players explored numerical overloads during shot attempts by measuring their space occupation across specific court areas. Four process-tracing variables measured how the number of attackers (NA), number of defenders (ND), interpersonal distance between attacker and the closest defender (ID) and distance between attacker and the basket (DBkt) impacted on the performance outcome (converted shot; missed shot; ball possession lost). Ten competitive games involving 13 U14 teams were video recorded and players’ displacements were digitised. The associations between performance outcomes and the process-tracing measures were assessed using standardised mean differences and a cross-correlation function. A multinomial logistic regression was used to calculate the odds ratio (OR) for each of the three possible outcomes. Results revealed that when shot attempts occurred at larger ID and at smaller DBkt, the possibilities to obtain a converted shot increased. The numerical overload of defenders near the scoring target was predominantly associated with offensive success. Also, the possibility of attackers to lead the spatial relation of movements with the defenders, near the scoring target, appeared as a prominent strategy to succeed. In sum, basketball teams that exhibit potential to adapt their collective behaviours to local changes in the environment might be closer to achieving successful outcomes.  相似文献   

19.
Many sports associated with anterior cruciate ligament (ACL) injury require athletes attend to a ball during participation. We investigated effects of attending to a ball on lower extremity mechanics during a side-cut maneuver and if these effects are consistent for males and females. Sagittal and frontal plane hip and knee kinematics and joint moments were measured during side-cut maneuvers in 19 male and 19 female National Collegiate Athletic Association division III basketball players. Participants also experienced two side-cut conditions that required attention to a ball. Our results did not indicate that the effect of attention varies with gender. However, during side-cut conditions while attending to a ball, internal knee adductor moment was 20% greater (p = 0.03) and peak knee flexion angle was 4° larger (p < 0.01). Females demonstrated 5° less hip flexion (p = 0.046), 12° less knee flexion (p < 0.01), and 4° more knee abduction (p = 0.026) at initial contact during all side-cut conditions than males. Attention to a ball may affect lower extremity mechanics relevant to ACL injury. The validity of laboratory studies of lower extremity mechanics for sports that include attention to a ball may be increased if participants are required to attend to a ball during the task.  相似文献   

20.
The kinematics of the racket and ball near impact in tennis forehands were studied to document typical variation in successful and unsuccessful shots, in order to determine biomechanically meaningful differences in advanced players and confirm models of groundstroke trajectories. Seven tennis players (six males and one female) were videoed from the side at 180 Hz as they performed 40 forehand drives on an indoor tennis court. Vertical plane kinematics of the racket and ball near impact were analysed for sub samples of successful and unsuccessful shots for each subject. Most racket kinematic variables were very consistent (mean CV< 6.3%) for successful shots, so bio mechanically meaningful differences in angles and velocities of the racket and ball (3° and 2 m s−1) near impact could be detected between successful and unsuccessful shots. Four subjects tended to miss long and three subjects missed shots in the net that were reflected in initial ball trajectories. Mean (SD) initial trajectories for long shots were 9.8° (1.4°), while netted shots were 0.7° (1.1°) above the horizontal. The initial ball trajectories and margins for error for these subjects were smaller than those previously reported (Brody, 1987) because players tended to select mean ball trajectories close to one error than another, differing amounts of topspin, or incorrect lift and drag coefficients for tennis balls had not been published when this model was created. The present data can be used to confirm if recent models (Cookeet al., 2003; Dignallet al., 2004) more closely match actual performance by advanced players.  相似文献   

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