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11.
Günter Neumann 《Informatik - Forschung und Entwicklung》2008,22(2):71-84
Zusammenfassung Wir stellen eine Reihe von innovativen Methoden zur webbasierten multilingualen Fragebeantwortung
in offenen Dom?nen vor. Insbesondere werden neuartige Strategien zur Bestimmung optimaler Antwortkontexte
und zur Extraktion von exakten Antworten auf Basis von sprachunabh?ngigen, datengetriebenen maschinellen
Lernverfahren beschrieben. Es werden zwei alternative Methoden für die crosslinguale Frageanalyse
skizziert mit deren Hilfe für eine Anfrage in einer natürlichen Sprache Antworten in Dokumenten
einer anderen natürlichen Sprache bestimmt werden k?nnen. Alle Methoden sind detailliert evaluiert
und weisen eine vielversprechende Performanz auf.
CR subject classification I.2.6 ; I.2.7 ; J.1 ; K.3.2 ; D.3.3 ; D.2.2 相似文献
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Jürgen Abel 《Informatik - Forschung und Entwicklung》2004,39(1):80-87
Der Burrows-Wheeler-Kompressionsalgorithmus hat als ein universelles Kompressionsverfahren in den letzten Jahren aufgrund seiner hervorragenden Kompressionsraten und hohen Verarbeitungsgeschwindigkeiten eine bemerkenswerte Beachtung erfahren. Das Herzstück des Algorithmus stellt die sogenannte Burrows-Wheeler-Transformation dar. Es handelt sich bei dieser Transformation um eine Permutation der Eingabedaten, welche Zeichen mit ähnlichem Kontext nahe beieinander anordnet. Die Transformation sowie die zugehörige Rücktransformation werden zusammen mit den weiteren Stufen des Algorithmus in einer gegenüber der Standardversion verbesserten Variante vorgestellt und die Ergebnisse mit denen anderer Datenkompressionsalgorithmen verglichen. 相似文献
16.
Jürgen Ebert Franz Lehner Volker Riediger und Andreas Winter 《Informatik - Forschung und Entwicklung》2005,19(3):125-126
Ohne Zusammenfassung 相似文献
17.
Veronika Karnowski Larissa Leonhard Anna Sophie Kümpel 《Communication Research Reports》2018,35(2):91-100
Social media have become an integral part of online news use, affecting how individuals find, consume, and share news. By applying the Theory of Reasoned Action (TRA), this study investigates the effects of motives, attitude, and intention on news-sharing behavior among German social media users (n = 333). Findings show that news-sharing attitude and subjective norms have a positive effect on news-sharing intention, which in turn has a positive effect on actual news-sharing behavior. Taken together, we see that a new media behavior in the early phases of its societal diffusion—like social media news sharing in Germany in 2015—can mainly be explained by a rational choice logic and is rooted in the motives of socializing and information seeking. This finding thus reflects the double nature of social media as a means for both information retrieval and social grooming. 相似文献
18.
Jorge Peña Subuhi Khan Christopher N. Burrows Hart Blanton 《Communication Research Reports》2018,35(4):293-302
This study examined whether persuasive health messages embedded in shooter games have broad or targeted effects on players’ willingness to engage in risk behaviors (N = 145). Participants presented with in-game health messages discouraging alcohol-impaired driving of motor vehicles showed reduced willingness to drink alcohol and to operate both motor and nonmotor vehicles, compared to those in a no-message gaming control condition. There were no spillover effects on willingness to smoke cigarettes or marijuana, thus implying targeted persuasive effects. In addition, players experiencing high instead of low cognitive load showed decreased postexperiment willingness to drink and operate nonmotor vehicles, thus suggesting that playing a game under high cognitive load can influence players’ attitudes. The findings replicate previous research and further expand on knowledge-activation and thought-disruption mechanisms underlying the persuasiveness of health messages. 相似文献
19.
Social networking sites are considered a valuable resource to maintain existing friendships even over considerable distances. The present study emphasizes tie strength as a crucial determinant for the use of interactive and passive features among 302 active Facebook users and friends of different relational closeness (close friends vs. casual friends vs. acquaintances) as well as a moderator for the impact of physical distance. As expected, tie strength affected direct interaction linearly, whereas social surveillance followed a quadratic trend. Furthermore, moderation analyses revealed less frequent direct interaction between close friends and stronger surveillance of casual friends’ profiles as physical distance increases. These results indicate different functions in relationship maintenance for both behaviors as direct interaction aims at nurturing current relationships, while surveillance serves as a catalyst for promising future communications. As a consequence, physical distance influences direct interaction adversely due to emerging constraints but also contains informational value encouraging information-seeking behaviors. 相似文献
20.
Jiawei Huang Mahda M. Bagher Heather Dohn Ross Nathan Piekielek Jan Oliver Wallgrün Jiayan Zhao 《Journal of Map & Geography Libraries》2018,14(1):40-63
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn? Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of information, combine it with other media such as photographs, and make it accessible through a web interface. Inspired by these efforts, we accessed this information and took it to the next level. Using state of the art 3D modeling and immersive technologies, we created a historic 3D model and immersive experiences of Penn State, exemplarily for the 1922 campus. The resulting experiences can be accessed through the web but also through head mounted displays (HMDs) and mobile phones in combination with VR viewers such as the Google Cardboard. Additionally, they can be used anywhere in the world or on the campus itself as a way to enable remote and in situ experiences and learning. Immersive experiences let us connect to the past, the present and the future, and as such offer value to digital cultural heritage efforts. 相似文献