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11.
为探究互联网对第三产业发展的影响在各省区域上的空间相关性和空间异质性,以2012和2016年横截面数据为例,采用地理加权回归(GWR)模型进行实证分析。研究发现,互联网对第三产业的区域影响分布与区域要素禀赋关联,并受到产业集聚与产业分散的交互作用。新时期以知识溢出与社群经济为核心的"服务众包模式"兴起,用户参与等"人"的因素更加突出。最后,本文对当前政府政策的制定与互联网企业的发展提出了合理建议。  相似文献   
12.
以构建开放的图书馆为出发点,分析众包馆员的内涵和主要特征,研究众包馆员产生的背景条件,将众包馆员分为三个层次——入门级众包馆员、初级众包馆员和中高级众包馆员,并对其主要职责进行思考,提出众包馆员实施众包的四个注意事项。  相似文献   
13.
由于各方面专业人才欠缺,高校图书馆在电子资源采购方面存在困难。在资源采购中,可将采购流程设计为提高读者关注度、发包、申请等6个环节,遵守自愿、保密、奖励等原则,通过有效实施群包策略,解决这一困难。参考文献3。  相似文献   
14.
《Research Policy》2019,48(7):1758-1770
In recent years, several organizations have opened up their innovation processes to individuals from outside of the organization by means of digital crowdsourcing. The literature on crowdsourcing has emphasized the importance of using digital technology to reach far beyond organizational boundaries and include individuals with (educational) backgrounds that are very different and unrelated to those within the organization in its innovation process. It has been argued that such individuals will contribute novel insights because they consider an organization's innovation challenge from different perspectives. Building on the literature on creativity and absorptive capacity, we instead argue that having a related perspective will positively affect an individual's idea performance, while unrelated perspectives only positively contribute to idea performance in combination with a related perspective. Analyses of 2178 ideas contributed by 948 crowd members to 68 crowdsourced idea challenges show that it is important to consider how (educational) backgrounds can provide individuals with multiple perspectives, which can be either related or unrelated, and study how the interplay of related and unrelated perspectives affects the value of ideas in organizational open innovation initiatives.  相似文献   
15.
This paper examines the evolution of citizen coproduction in the age of social media, web 2.0 interactivity, and ubiquitous connectivity. The paper first discusses the re-emergence of citizen coproduction – whereby citizens perform the role of partner rather than customer in the delivery of public services – as a fashionable policy option in the face of persistent budget deficits and the advent of new channels for mass collaboration. Finding a plethora of competing labels, models, and concepts for coproduction in the age of social media, the paper proposes a unified typology to support systematic analysis based on the overarching categories of “Citizen Sourcing,” “Government as a Platform,” and “Do-It-Yourself Government.” To demonstrate its use, the typology is applied to leading U.S. government implementations. The paper concludes with a discussion of the potential implications for public administration, the remaining limitations and rising social concerns, and the possible emergence of a new social contract that empowers the public to play a far more active role in the functioning of their government.  相似文献   
16.
首先介绍了众包的缘起与发展情况,分析了众包的内涵,例举了国外图书馆界的众多众包案例。在此基础之上,提出众包馆员制度,并与图书馆员2.0进行比较,提出众包馆员实施众包项目的关键步骤:选择众包项目,进行任务分解,制定激励机制和评审机制,选择发布平台,引导与监管众包过程,进行知识管理、整合及利用。最后,阐述了众包馆员的重要作用。  相似文献   
17.
引入众包模式促进大学生信息素养教育   总被引:1,自引:0,他引:1  
众包作为一种全新的理念和运作模式,将在继外包和开源之后成为支持网络时代图书馆创新的有效途径。从信息素养教育引入众包理念的可行性与必要性进行了理论分析,并从众包模式的组织与管理进行了实践探索。同时,通过实例论证众包模式下如何利用互联网用户的技能和知识,收集新创意与解决特定的信息素养教育问题。  相似文献   
18.
《Research Policy》2019,48(9):103825
Crowdsourcing is a particular form of open innovation (OI) that aims to boost idea-generation in innovation processes. The underlying rationale is that the collective intelligence of a large number of contributors outside the firm’s boundaries increases the likelihood of achieving ‘extreme outcomes’, i.e., high quality ideas with exceptional business potential. Due to the idiosyncrasies that differentiate crowdsourcing from other forms of OI, the findings from prior research on the performance implications of OI cannot be directly extended to crowdsourcing. Similarly, the findings on the effect of internal R&D on firm performance cannot be directly applied to crowdsourcing due to the greater uncertainty in dealing with a crowd of unknown individuals outside the organization whose ideas have to be evaluated and ultimately processed internally. Thus, while crowdsourcing research has recently burgeoned, it is ambiguous as to whether and when crowdsourcing is beneficial for firms. In fact, the overall effect of crowdsourcing on a firm’s future profits has not been thoroughly investigated. To fill this gap, we conducted an event study analyzing stock market reactions to crowdsourcing announcements, a forward-looking market-based measure able to isolate the effect of crowdsourcing on a firm’s future profits, which we refer to as firm stock market performance. Drawing on the resource-based view, we argue that an external crowd can become a valuable resource if the firm is able to extract value from it. Our findings show that two key contingency factors, i.e., brand value and investment opportunities, determine the boundary conditions that enable firms to extract value from the crowd, resulting in a positive stock market reaction to the announcement of a crowdsourcing campaign. In addition to advancing scholarly knowledge on crowdsourcing, our results provide practitioners with relevant indications for profitable crowdsourcing campaigns.  相似文献   
19.
One of the major reasons why people find music so enjoyable is its emotional impact. Creating emotion-based playlists is a natural way of organizing music. The usability of online music streaming services could be greatly improved by developing emotion-based access methods, and automatic music emotion recognition (MER) is the most quick and feasible way of achieving it. When resorting to music for emotional regulation purposes, users are interested in the MER method to predict their induced, or felt emotion. The progress of MER in this area is impeded by the absence of publicly accessible ground-truth data on musically induced emotion. Also, there is no consensus on the question which emotional model best fits the demands of the users and can provide an unambiguous linguistic framework to describe musical emotions. In this paper we address these problems by creating a sizeable publicly available dataset of 400 musical excerpts from four genres annotated with induced emotion. We collected the data using an online “game with a purpose” Emotify, which attracted a big and varied sample of participants. We employed a nine item domain-specific emotional model GEMS (Geneva Emotional Music Scale). In this paper we analyze the collected data and report agreement of participants on different categories of GEMS. We also analyze influence of extra-musical factors on induced emotion (gender, mood, music preferences). We suggest that modifications in GEMS model are necessary.  相似文献   
20.
高影繁  李辉  徐红姣  崔笛 《情报工程》2017,3(3):086-096
本文提出了一种采用众包工作模式的科技领域日汉机器翻译辅助平台的构建方法。在充分调研众包生产模式、质量控制等研究和实践的基础上,设计了集用户管理、团队管理、语料管理、机器辅助翻译、术语辅助翻译等功能为一体的双语句对生产平台,针对不同角色和不同技术类别分别构建出相应的功能模块。该平台在众包工作模式的基础上结合了多源信息辅助译者完成翻译,翻译效率高且翻译成本低,平台的开发和运行为科技领域实用型日汉机器翻译系统的建设提供了有力支撑。  相似文献   
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