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1.
Abstract

The aim of this study was to examine the effects of match location, quality of opposition, and match status on the technical aspects of performance within a single professional British football team. Forty matches from the 2002–2003 and 2003–2004 domestic league seasons were notated post-event using a computerized notational analysis system with 13 on-the-ball behaviours and corresponding outcomes (successful or unsuccessful) assessed. Log-linear modelling procedures indicated that the incidences of all on-the-ball technical behaviours, with the exception of “set-pieces”, were influenced by at least one of the three situation variables, with both independent and interactive effects found. In contrast, logit modelling suggested that there was no general influence of the situation variables on the outcomes of the on-the-ball behaviours. The findings emphasize the need for notational analysts and coaches to consider the potential independent and interactive effects of match location, quality of opposition, and match status when assessing the technical components of football performance, particularly those relating to behaviour occurrence. Future research should consider the effects of additional situation variables purported to influence the mental, physical, technical, and tactical components of football performance.  相似文献   

2.
Identifying match events that are related to match outcome is an important task in football match analysis. Here we have used generalised mixed linear modelling to determine relationships of 16 football match events and 1 contextual variable (game location: home/away) with the match outcome. Statistics of 320 close matches (goal difference ≤ 2) of season 2012–2013 in the Spanish First Division Professional Football League were analysed. Relationships were evaluated with magnitude-based inferences and were expressed as extra matches won or lost per 10 close matches for an increase of two within-team or between-team standard deviations (SD) of the match event (representing effects of changes in team values from match to match and of differences between average team values, respectively). There was a moderate positive within-team effect from shots on target (3.4 extra wins per 10 matches; 99% confidence limits ±1.0), and a small positive within-team effect from total shots (1.7 extra wins; ±1.0). Effects of most other match events were related to ball possession, which had a small negative within-team effect (1.2 extra losses; ±1.0) but a small positive between-team effect (1.7 extra wins; ±1.4). Game location showed a small positive within-team effect (1.9 extra wins; ±0.9). In analyses of nine combinations of team and opposition end-of-season rank (classified as high, medium, low), almost all between-team effects were unclear, while within-team effects varied depending on the strength of team and opposition. Some of these findings will be useful to coaches and performance analysts when planning training sessions and match tactics.  相似文献   

3.
4.
对足球比赛射门区域的分析   总被引:1,自引:1,他引:0  
足球比赛的最终目的是射门得分,不同区域内射门所取得的效果也不同。通过对2003年全国足球甲A、甲B联赛中射门区域情况的详细分析,旨在找出射门进球的一般规律,为运动员比赛中更多地进球提供理论依据。同时,也为在日常训练中提高射门水平和质量,寻找破门的方法,提供借鉴。  相似文献   

5.
Abstract

The aim of this large-scale study of elite professional football teams was to identify the independent and interactive effects of game location and final outcome on football game-related statistics according to the zone of the pitch in which they occurred. The sample consisted of 1900 games played over five seasons (from 2003–2004 to 2007–2008) of the Spanish Professional Football League. Factor analysis with principal components was applied to the game-related statistics recorded from the games, which limited the analysis to four factors (Factor 1: Turnovers in zone 5.2 and Crosses in zone 4; Factor 2: Goals and shots in zone 5.1, Turnovers in zone 4, and Ball recover in zone 2; Factor 3: Goals and shots in zone 5.2; and Factor 4: Turnovers in zone 5.1). Zone 2 was between the defensive semi-circle area and midfield circle, Zone 4 was between the midfield circle and offensive semi-circle area, Zone 5.1 was the offensive goal area, and Zone 5.2 was the offensive small area). A mixed linear model was applied to identify the effects of game location and final outcome on the previously identified factors. Game location and final outcome main effects were identified for all factors, with home and winning teams having better values. The interaction Location×Outcome was only significant for Factor 4 (Turnovers in zone 5.1). When playing at home, teams had higher frequencies for all analysed variables, probably resulting from home advantage factors such as facility familiarity and/or crowd. Additionally, winning teams’ exhibited different and consistent profiles from drawing and losing teams, mainly discriminated by their ability to recover the ball in Zone 2 and to organize the offence using penetrative passes to Zones 5.2 and 5.1 to increase the number of shots and consequently goals. The trends identified may provide important information for modelling high-level performances.  相似文献   

6.
The aim of this study was to assess the effects of quality of opposition and match status on technical and tactical volleyball performances, as measured by block, attack, serve, and set actions related to the tasks, space, players, and efficacy of selected game actions. Twenty-five matches from the men's World Cup 2007 were notated and through cluster analysis were classified as "high" (HIGH), "intermediate" (INT) or "low" (LOW) quality. The difference between points scored and points allowed was used to define match status. Multinomial logistic regression identified an association of match status with: set direction (likelihood ratio test [LRT]?=?15.5, P?=?0.017) and block typology (LRT?=?9.6, P?=?0.047) in HIGH vs. HIGH matches; attack player (LRT?=?17.4, P?=?0.026) and block typology (LRT?=?9.2, P?=?0.010) in LOW vs. LOW matches; and serve type (LRT?=?17.4, P?=?0.002), block strategy (LRT?=?53.7, P?<0.001), and serve efficacy (LRT?=?26.0, P?=?0.001) in HIGH vs. LOW matches. Results suggest that volleyball teams took more risky decisions in unbalanced situations. They also carried less risk through technical and tactical decisions in balanced and moderate situations whether they had the advantage or not. Therefore, strategic behaviour was affected by the interaction of quality of opposition and match status, providing a better understanding of volleyball game performance and new insights for practice, competition, and research.  相似文献   

7.
ABSTRACT

In order to investigate the effect of playing styles on the match performance of football teams, data were analysed on 18 technical performance-related variables and 8 physical performance-related variables from 59 matches in the 2018 FIFA World Cup. A k-means cluster analysis was conducted to classify all match observations into two clusters of tactical approach in order to identify the playing styles of teams (characterised as direct-play, possession-play and mixed-play). Separate Poisson regression models were run in the generalised mixed linear modelling to examine the differences in technical and physical performance between teams classified as using different playing styles when facing different opponents. Results showed that possession-play characterised teams achieved higher values in all the variables related to goal scoring, attacking and passing (ES: 0.32 ~ 1.27) and covered more distance in sprints and high-intensity running (ES: 0.33 ~ 0.47) than direct-play characterised teams. Both possession- and direct-play characterised teams achieved higher values in passing, pass accuracy and delivery into the attacking third playing against direct-play characterised teams than playing against possession-play characterised sides (ES: 0.22 ~ 0.98). These findings may provide insights into the establishment of performance profiles of teams with different tactical styles and the development of specific training drills to optimise playing style.  相似文献   

8.
In team sports, tactical periodisation refers to the planned manipulation of training loads with the aim of prioritising athlete readiness for matches of greatest importance. Although monitoring of athletes’ physical condition is often used to inform this planning, the direct influence of external factors on match difficulty has not been well quantified. In this study, a ‘match difficulty index’ (MDI) for use in Super Rugby was developed, based on the influence imparted by five external factors on previous match outcomes. Specifically, information relating to match location, days break between matches, time-zone change and opposition ladder position (both current and previous year) were collected for matches played during the 2011–2013 Super Rugby seasons. Logistic regression analyses were used to assess the importance of each of these factors with respect to match outcome (win/loss), with opposition ladder position and match location (home, domestic away or international) exerting the greatest influence on match difficulty. Three separate cross-validated models were constructed, with match outcome classification performance reported as 66.2%, 65.5% and 63.7% respectively. The three MDI models emanating from this study can each be used to inform tactical periodisation program design both prior to and during the regular season.  相似文献   

9.
Abstract

Home advantage as it relates to team performance at football was examined in Superleague Greece using nine seasons of game-by-game performance data, a total of 2160 matches. After adjusting for team ability and annual fluctuations in home advantage, there were significant differences between teams. Previous findings regarding the role of territorial protection were strengthened by the fact that home advantage was above average for the team from Xanthi (P =0.015), while lower for teams from the capital city Athens (P =0.008). There were differences between home and away teams in the incidence of most of the 13 within-game match variables, but associated effect sizes were only moderate. In contrast, outcome ratios derived from these variables, and measuring shot success, had negligible effect sizes. This supported a previous finding that home and away teams differed in the incidence of on-the-ball behaviours, but not in their outcomes. By far the most important predictor of home advantage, as measured by goal difference, was the difference between home and away teams in terms of kicked shots from inside the penalty area. Other types of shots had little effect on the final score. The absence of a running track between spectators and the playing field was also a significant predictor of goal difference, worth an average of 0.102 goals per game to the home team. Travel distance did not affect home advantage.  相似文献   

10.
The relationships between team performance indicators and match outcome have been examined in many team sports, however are limited in Australian Rules football. Using data from the 2013 and 2014 Australian Football League (AFL) regular seasons, this study assessed the ability of commonly reported discrete team performance indicators presented in their relative form (standardised against their opposition for a given match) to explain match outcome (Win/Loss). Logistic regression and decision tree (chi-squared automatic interaction detection (CHAID)) analyses both revealed relative differences between opposing teams for “kicks” and “goal conversion” as the most influential in explaining match outcome, with two models achieving 88.3% and 89.8% classification accuracies, respectively. Models incorporating a smaller performance indicator set displayed a slightly reduced ability to explain match outcome (81.0% and 81.5% for logistic regression and CHAID, respectively). However, both were fit to 2014 data with reduced error in comparison to the full models. Despite performance similarities across the two analysis approaches, the CHAID model revealed multiple winning performance indicator profiles, thereby increasing its comparative feasibility for use in the field. Coaches and analysts may find these results useful in informing strategy and game plan development in Australian Rules football, with the development of team-specific models recommended in future.  相似文献   

11.
ABSTRACT

Visual exploratory action, in which football players turn their head to perceive their environment, improves prospective performance with the ball during match-play. This scanning action, however, is relevant for players throughout the entire match, as the information perceived through visual exploration is needed to guide movement around the pitch during both offensive and defensive play. This study aimed to understand how a player’s on-pitch position, playing role and phase of play influenced the visual exploratory head movements of players during 11v11 match-play. Twenty-two competitive-elite youth footballers (M = 16.25 years) played a total of 1,623 minutes (M = 73.8). Inertial measurement units, global positioning system units and notational analysis were used to quantify relevant variables. Analyses revealed that players explored more extensively when they were in possession of the ball, and less extensively during transition phases, as compared to team ball-possession and opposition ball-possession phases of play. Players explored most extensively when in the back third of the pitch, and least when they were in the middle third of the pitch. Playing role, pitch position and phase of play should be considered as constraints on visual exploratory actions when developing training situations aimed at improving the scanning actions of players.  相似文献   

12.
ABSTRACT

The aim of this study was to assess if tactical and technical performance indicators (PIs) could be used in combination to model match outcomes in Australian Football (AF). A database of 101 technical PIs and 14 tactical PIs from every match in the 2009–2016 Australian Football League (AFL) seasons was merged. Two outcome measures Win-loss and Score margin were used as dependent variables. The top 45 ranked technical and tactical PIs from a feature selection process were used to model match outcome using decision tree and Generalised Linear Models (GLMs). Of the top 45 selected features, this included seven tactical PIs. The Win-loss-based Decision tree model achieved a classification accuracy of 89.0% and GLM 93.2%. A Score margin-based GLM achieved a root mean squared error (RMSE) of 6.9 points. A combined approach to the classification of match outcomes provided no improvement in model accuracy compared with previous literature. However, this study has established the relative importance of technical and tactical measures of performance in relation to successful team performance in AF.  相似文献   

13.
论足球比赛中换人战术的运用   总被引:4,自引:0,他引:4  
周驰  杨奇才 《浙江体育科学》2004,26(1):22-23,71
针对足球比赛的特点,对教练员在临场指挥中换人战术的运用做了全面细致的分析,并提出了教练员在运用换人战术中应注意的问题,以供参考.  相似文献   

14.
裁判对足球赛场秩序的影响   总被引:11,自引:0,他引:11  
薛龙  张鲲 《体育学刊》2003,10(4):30-33
对影响我国足球赛场秩序的裁判问题进行了分析,结果表明:裁判员的道德水平不高、裁判员的监督和管理缺乏科学有效的办法、各俱乐部的利益驱动、社会环境的影响、立法不健全以及打击不力等因素是产生裁判问题的根本原因,并直接影响赛场秩序。  相似文献   

15.
ABSTRACT

This investigation examined the effect of prior workload on high-intensity football match performance. Player load variables were recorded using a global positioning system and converted into composite variables: rolling season accumulated load (AL), exponentially weighted moving average acute, chronic and acute:chronic workload ratio (A:C). Match-play high-intensity performance-per-minute: accelerations (ACC), sprints, high-speed running (HSR) and high metabolic load (HMLd) distances; and situational and contextual variables were recorded for all games. Partial least squares modelling, and backward stepwise selection determined the most parsimonious model for each performance variable. Quadratic relationships of small to moderate effect sizes were identified for sprint AL and sprint performance, HSR AL and HSR performance, acute HMLd and HMLd performance, acute sprint load and ACC performance and A:C sprint load and ACC performance. Match performance was typically greatest between the mean and +1SD. High chronic HMLd, and combined acceleration and deceleration (ACC+DEC) load exerted small beneficial effects on HMLd and HSR performance, whereas high acute load exerted trivial to moderate negative effects. High sprint A:C exerted a small beneficial effect on sprint performance and playing position exerted small effects on HSR and HMLd performance. Prior workload has trivial to moderate effects on high-intensity match performance in professional players.  相似文献   

16.
This mixed-longitudinal study examined the development of match skills in elite male youth footballers (aged 11–18 years), while considering the effect of playing status, maturity status, and playing position. Across two seasons, 126 elite male youth footballers were assessed in 1–10 competitive matches (401 player-matches). For each match, the on-the-ball actions of each player were recorded using a notation system. The match skills observed were frequencies of successful passes, on-target shots, dribbles, crosses, clearances, and tackles/blocks/interceptions. Multilevel Poisson analysis was used to model the development of players, with regard to each match skill. Modelling revealed significant (p?p?p?p?p?相似文献   

17.
对九运会与八运会女足决赛中射门情况的对比分析   总被引:2,自引:1,他引:1  
通过对我国12支优秀女子足球队在九运会女足决赛的28场比赛中射门情况与八运会女足决赛的射门情况进行了对比分析,结果显示:与八运会相比九运会进球数较少,九运会女足比赛射门位置主要集中在罚球区外,在罚球区内和远距离射门的次数偏少,前卫队员的射门次数及进球数较少。指出,应加强快速、对抗性的射门训练,以提高我国女足比赛的整体水平。  相似文献   

18.
金胜真 《精武》2012,(14):48-49,51
随着普通高校体育选项课的发展,越来越多的高校开设了足球选项课课程,但其教学效果和学生对其的认同度却不尽人意。为了丰富教学方法,提高教学效果,促进高较足球选项课的发展,本文对在普通高校足球选项课中运用比赛教学法进行了教学实验研究,并对其结果进行了分析。  相似文献   

19.
任意球是现代足球比赛中的重要进攻和得分手段,其中人墙是最重要的攻防技战术训练手段,包括人墙排列的位置、人数和位移动作等。结合比赛录像分析和运动生物力学测试,获取人墙的动作变化规律和各项技术参数,构建出人墙训练装置的指标体系;研制完成了足球任意球教学训练的全新装备,能够模拟出与真实足球比赛相一致的“人墙”垂直起跳和侧向起跳场景;采用高速摄像和图像解析,完成“人墙装置”的技术指标和可靠性测试。结果表明:该训练装置能够较好地模拟真实人墙的动作效果,能够为罚任意球营造符合实战的训练条件。  相似文献   

20.
Using the spatiotemporal characteristics of players, the primary aim of this study was to determine whether differences in collective team behaviour exist in Australian Rules football during different phases of match play. The secondary aim was to determine the extent to which collective team behaviour differed between competing teams and match half. Data was collected via 10 Hz global positioning system devices from a professional club during a 2 × 20 min, 15-v-15-match simulation drill. Five spatiotemporal variables from each team (x centroid, y centroid, length, width, and surface area) were collected and analysed during offensive, defensive, and contested phases. A multivariate analysis of variance comparing phase of match play (offensive, defensive, contested), Team (A & B), and Half (1 & 2) revealed that x-axis centroid and y-axis centroid showed considerable variation during all phases of match play. Length, width, and surface area were typically greater during the offensive phase comparative to defensive and contested phases. Clear differences were observed between teams with large differences recorded for length, width, and surface area during all phases of match play. Spatiotemporal variables that describe collective team behaviour may be used to understand team tactics and styles of play.  相似文献   

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