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在实施以提高学生科学素养为宗旨的基础教育改革中,如何面向全体学生,结合学科教学开展科学探究活动,提高学生的科学素养,这是每位教师都要研究解决的问题。为此,笔者提供一个在新的教学理念指导下的教学设计案例,以期与同仁交流。《化学电源》的教学设计一、教学目标1.知识技能:使学生掌握原电池和电解池的反应原理,正确书写两极反应和总的化学方程式,提高学生的实验操作能力、观察能力和分析问题、解决问题的能力。2.过程与方法:将研究创新式教学方法的基本思想应用到实际教学中,培养学生的创新素质。3.情感、态度、价值观:通过分组实验,… 相似文献
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与专业领域里的创新不同,职业教育课堂里的创新,表现为学生通过积极的思考与实践,将已掌握的知识要素和教师传授的新的知识要素进行重组与应用,从而形成新的知识结构、新的问题解决思路和新的操作技能技巧;表现为教师通过对教学内容、教学环境、教学资源进行优化重组与应用,设计出具有创新性的教育教学方案。职业教育教师可以通过树立终身学习理念,提升创新教育素养修炼自觉;借助R&D项目以及教改实践,修炼创新教育素养;通过创新课程标准、创新课堂管理、创新课堂教学、创新教学评价等路径培育学生的创新素养。 相似文献
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市场营销实践教学是增强学生应用能力和培养学生创新精神的重要途径,模拟实验是常用的教学形式之一。当前的模拟实验课程存在软件自身设计、学生管理和教师教学水平等几大问题,应通过细化实验分工、综合考核和加强师资培训等手段,不断完善模拟实验教学,培养社会发展急需的系统掌握营销专业理论与营销实务操作技能的高级应用型人才。 相似文献
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《实验室研究与探索》2020,(6):127-132
针对现有实践教学体系中创新型、综合性实验缺乏的情况,立足于高电压输电线缆供电问题,提出了基于最大功率跟踪的电流互感器取电电源设计的创新实验方案。实验融合了电路理论、高电压技术、控制理论等学科相关知识,通过实验选题背景、理论分析、算法应用、硬件设计、仿真分析5个阶段,使学生了解电流互感器取电电源理论模型,学习基于粒子群算法与扰动观察法结合的双重最大功率跟踪算法跟踪二次侧最大功率,掌握硬件电路设计方法,培养学生软件编程思维,通过仿真能直观得到最优结果,提高学生分析和解决实际问题的能力。 相似文献
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王毅 《中国现代教育装备》2013,(1):27-30
高等教育要培养学生创新及开拓能力,提高学生的自主创新、实践能力是高校应具备的教学能力。本文通过对实验室管理模式的分析,设计研究能够服务于高校实验室开放型管理的应用系统,为教学实践活动提供功能性场所,提高了教学管理的硬件配套设施,更好地配合了教学实践。 相似文献
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电子课本是泛在技术时代所涌现的技术丰富教学环境的一种新的体现,其创新应用不仅仅体现在电子课本本身的教学性设计上,还与电子课本支持下的创新学习设计密切相关。国际“一对一”数字化学习等技术丰富教学环境应用项目的经验表明,优质教学资源和工具与教学实践的整合是“一对一”项目教学实践创新的基础。电子课本在“一对一”数字化学习环境中的创新应用模式,综合考虑“一对一”项目实践的环境构成、学生学习模式、教师教学实践三个要素,引入学习活动,将学习内容转化为探究、交流、表达、知识管理、练习与测验等基于资源的学习活动设计,以体现数字学习的特性。同时,数字化资源、工具和服务也是电子课本适应性、个性化教学活动的基础。 相似文献
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工程图学对培养学生的创新意识和设计能力有着十分重要的意义。针对国内工程图学近年来的教育现状和存在的问题,借鉴渗透教育理念,提出了利用渗透教育将设计理念渗透到工程图学教学中的教学模式,并给出了在教学中的若干应用。以此为指导,工程图学教学必将使学生更好的掌握所学内容,大大提高学生的学习兴趣,最终提高学生的创新思维能力和构型设计能力。 相似文献
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ABSTRACTThis paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and test a system. This system is to work with power level and operates independent from an electricity grid. The instructional method used in this project is design-based learning (DBL). As an educational approach, DBL is to support students to gather and apply knowledge in open-ended assignments. The set-up of the project has gone through different modifications and iterations in three consecutive years regarding the organisation and supervision of the students. We have analysed the students’ design products in the past three academic years in order to evaluate whether the project set-up and supervision have influenced students’ designs. Results indicate that the open-ended character of the project has a positive influence on the designs especially regarding the criteria on efficiency, Maximum Power Point Tracking algorithm and power tracking. 相似文献
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为提升学生的知识集成能力和整合创新能力,针对"运营管理"课程传统教学中存在的"知识点分散、理论与实践脱节"的困境,应用质量功能展开产品设计工具(QFD),分析了支撑学生能力培养的学习需求和项目特性,构建了"运营管理"课程整合实践项目的质量屋模型,并基于该模型找出了实践项目的关键特性。教学实施效果表明,基于QFD工具设计的"运营管理"课程整合实践项目,能够激发学生学习潜能,提升学习的积极性和主动性,培养知识整合应用能力与实践创新能力。 相似文献
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This article describes practical issues related to the design and the development of a Web-Based Learning Environment (Web-LE) for high school students. The purpose of the Fossilization Web-LE was to help students understand the process of fossilization, which is a complex phenomenon and is affected by many factors. The instructional design team faced the challenge of designing an environment that could enable its users to construct knowledge actively by manipulating the various variables of organisms, ecological systems, and physical burials. An effective user interface is essential to the enabling of students who try to explore knowledge presented in the learning environment and who, in monitoring their own learning progress, hope to avoid overwhelmingly complicated content. The analyses of both the interaction of learning activities and the design of system functions are discussed. In addition, a usability test was conducted so that the effectiveness of the interface design could be examined. The findings reveal that target users are satisfied with the usability of the Fossilization Web-LE and consider use of the user interface to be easy. At the end, several practical applications in the design of instructional software’s user interface are suggested. 相似文献
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信息化学习环境中的基于电子学档的发展性评价系统强调网络学习环境下学生自己完成对学习过程、学习活动和学习资源的自我评估、自我反思和自我管理过程,从而促进远程学习效能。这种新型评价工具与形式能够实现学生发展性学习评价。在综合分析国内外电子学档系统设计与研究的基础上,结合两年的应用实践,提出了网络条件下基于 WEB 的电子学档系统(WePS1.0)的基本框架和设计思路。 相似文献
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在<人力资源管理>课程教学中引入亲验性教学法就是系统地设计和安排学生自主性的学习内容,以期对于学生思维能力、实际动手能力和创新能力产生积极的推动作用.实践表明,这一过程受到诸多因素的影响.教师应高度关注亲验性教学法的组织环境,灵活调整教学方案,增强教学设计的弹性. 相似文献
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《Contemporary educational psychology》2001,26(3):311-329
This study examined how goal orientation and interest together affected students' use of learning strategies. Ninety-three Grade 11 students participated in this study. This study was a 2 × 2 between-groups factorial using a post-test-only control group design. There were two independent variables, Goal orientation and Interest. There were three dependent variables: Total Main Ideas, Use of Other Cognitive Strategies, and Metacognition. There were significant main effects for Interest and Goal Orientation on the main-idea selection measure: high-interest students selected more main ideas than low-interest students, and rewarded students outperformed learning goal-oriented students. There was a main effect for Interest on Metacognition: high-interest students reported using more metacognitive strategies than low-interest students. Interpretation of these results is discussed from a theoretical perspective and practical applications are offered as well. 相似文献
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Isaías García Carmen Benavides Héctor Alaiz Angel Alonso 《Journal of Science Education and Technology》2013,22(4):589-601
This paper describes research on the use of knowledge models (ontologies) for building computer-aided educational software in the field of control engineering. Ontologies are able to represent in the computer a very rich conceptual model of a given domain. This model can be used later for a number of purposes in different software applications. In this study, domain ontology about the field of lead–lag compensator design has been built and used for automatic exercise generation, graphical user interface population and interaction with the user at any level of detail, including explanations about why things occur. An application called Onto-CELE (ontology-based control engineering learning environment) uses the ontology for implementing a learning environment that can be used for self and lifelong learning purposes. The experience has shown that the use of knowledge models as the basis for educational software applications is capable of showing students the whole complexity of the analysis and design processes at any level of detail. A practical experience with postgraduate students has shown the mentioned benefits and possibilities of the approach. 相似文献
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Galyna Lutsenko 《European Journal of Engineering Education》2018,43(6):895-910
The analysis of the current state of the Ukrainian system of engineering education indicates the prevalence of traditional teaching–learning approaches in contrast to the modern needs of the labour market. Many universities across the world use the problem/project-based learning (PBL) which is an effective approach for the development of design and management skills of engineering students. The paper describes a detailed structure of a PBL course in project management and practical experience related to its implementation in an engineering degree programme at Bohdan Khmelnytsky National University of Cherkasy. Also, the results of surveys carried out in order to study the students’ generic competences’ development and perception of the PBL process are presented. The results show that students understand the diversity of PBL aspects and the influence of the PBL approach on their professional characteristics such as teamwork, ability of self-directed learning, communication and problem-solving skills. 相似文献