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1.
展览作为博物馆的核心特色产品,对博物馆教育功能的发挥起着非常重要的作用。本文分析了我国自然科学博物馆常设展览的特点及其教育效果的现状,从教育项目规划和教学设计两个方面指出了当前我国自然科学博物馆教育体系中存在的不足,并提出了通过教育活动来提升常设展览教育效果的“展教合一”的建议对策,包括注重“分众化、衍生化、一体化、观众研究”的教育规划思路,根据“不同人群和活动形式”设计教育活动,以及“围绕核心概念、运用探究方法、选用本地化和内生性内容”的教学设计原则。  相似文献   

2.
国际先进的博物馆教育理念认为,博物馆不仅要做好展览,更要围绕和配合展览,开展一系列延伸教育和拓展服务。文章通过对欧美博物馆教育活动的考察研究,提出了博物馆教育活动和项目的三大组织管理模式:一是根据服。务对象和工作性质,实行“分众化”教育项目管理;二是对观众参观博物馆前、中、后三阶段进行“一体化”管理;三是围绕某个主题,开发一系列“衍生化”教育活动。  相似文献   

3.
在日趋激烈的竞争环境下如何更有效地为多元观众服务,是当今中国多数博物馆正在思考并期待解决的问题。本文以西方博物馆普遍使用的分众策略为对象,讨论博物馆分众的意义,并从四个角度梳理、分析现有的博物馆分众研究及相关实践,即基于来源地角度、基于社会人口学角度、基于心理因素与基于行为因素的分众。基于心理因素和行为因素的分众研究相较之下比基于来源地和社会人口学角度的分众研究对分众服务更具指导意义;依赖单一的分众角度的研究不能有效地帮助分众服务。博物馆可以充分利用不同类型的展览兼顾“分众”和“大众”服务,以“项目运作”作为一种分众服务策略,有规划地履行为公众服务的使命。  相似文献   

4.
本研究以“认识自然界中最明艳的宝石——花器官”为例,将解剖的基本方法融入到教育活动中,使观众在活动中认识花的结构组成、理解有性生殖对生物繁衍的意义,同时为公众提供了自主活动的空间,在学习科学知识的同时结合自身的审美、爱好,动手制作标本,实现了“科学”与“艺术”的结合,为在博物馆开展生物科学实验类的科普活动探索实施方法,为博物馆实现“教育”的首要功能,提供可以操作的延伸活动和活动参考。  相似文献   

5.
20世纪80年代,教育领域“由教到学”的哲学转向延伸至博物馆领域。随着关于博物馆学习的讨论日益丰富,观众在博物馆中的行为始终无法绕开学习这一因素成为学界共识。《博物馆学习:作为促进工具的理论与研究》一书从理论出发,对相关的学习理论进行阐述,将理论研究和博物馆实践相结合,试图架起研究人员和博物馆专业工作人员之间的桥梁,从心理学、社会学、 哲学、人类学等视角开展跨学科研究。本书资料丰富,理论介绍全面,可为我国开展博物馆教育和学习提供较为全面的理论指南和实践指导,如博物馆分众类别研究和学习环境如何分众化的启示,一定程度上也有助于使我们认识到理论的重要性,开展更多聚焦事物本质的研究。  相似文献   

6.
本文从STEM教育与博物馆教育的共性、博物馆教育活动现状两方面论述了STEM教育理念应用于博物馆课程设计与实施的必要性和迫切性。以上海中国航海博物馆“未来航海家STEM系列课程”为例,剖析了博物馆STEM系列课程的设计开发路径,以“渡河的工具”子课程为例探讨了如何将“跨学科”“探究”“实践”三大核心理念有机融入博物馆STEM课程设计中,并对课程实施的难点进行反思,为将STEM教育整合融入我国博物馆课程设计提供参考。  相似文献   

7.
通过移动端推送博物馆展览是博物馆信息化的重要内容,但不少博物馆面临数字化应用无法实现服务质量和用户体验的预期,导致下载量和使用量较低的处境。本文以“故宫展览”数字化项目为例,通过对开发数字产品观念意识、展示设计能力的分析,总结出在设计数字产品中结合博物馆需求与观众需求,结合观众心理习惯与博物馆特色,构建以“物”为核心的展示内容,兼顾知识性与趣味性的展示形式,应用分众化传播策略等方法,探讨借助移动端数字应用对博物馆以教育为目标的传播属性起到的积极作用。  相似文献   

8.
目前我国博物馆已进入对公民进行普遍教育的阶段,不少具备前瞻眼光的博物馆开始积极探索观众的分众化教育。而重视儿童群体,改善其服务方式、拓展其服务领域,是博物馆作为社会教育机构不可推卸之责任。儿童群体教育的实践和研究亦因之浮出水面。但此类教育往往无的放矢,并无严谨的学理支撑,教育策划和实施趋同于成人。本文以学科交叉为视角,首先借由对博物馆儿童教育中现存问题的分析,窥寻影响儿童教育效益之症结——儿童教育心理学缺失,接着通过对现代儿童教育观和教育心理学的深入分析,尝试建立博物馆儿童教育观,以期能有助于博物馆形成儿童群体的基本观点和总的看法。  相似文献   

9.
面向儿童群体讲解自然科普展览是许多博物馆开展教育活动的重要方式。然而,传统讲解无法激发儿童兴趣,难以进行学习迁移和延伸。本文以云南省博物馆“远古云南”展厅为例,从三因素情境性兴趣模型出发,运用“情境认知与学习理论”和“情境教学法”对兴趣和情境进行深度分析,提出“情境化讲解辅导设计三步法”。通过实践,实现多样化情境和趣味性紧密结合,形成融合趣味性、教学内容、教学方法的“三位一体”博物馆讲解辅导,鼓励儿童把学习变为实践,逐步建立起自我与自然的联系。  相似文献   

10.
作为游戏化学习与博物馆教育有机融合的产物,博物馆数字游戏化学习是数字时代博物馆教育发展的一个新趋势。本文依据博物馆学、教育学、游戏设计等多种理论分析概括出博物馆数字游戏化学习具有教育性、愉悦性、自愿性、体验性、互动性等主要特征,并针对目前存在的问题,结合国内外知名博物馆的典型案例,提出以下设计思路:首先,明确目标参与人群,注重全面分析需求、提供分众设计;其次,合理规划学习内容,注重跨越学科统整、应用多元场域;再次,精心设计游戏方式,注重创设学习情境、吸引主动探究;最后,凸显场馆教育特色,注重利用资源环境、虚实有机融合。  相似文献   

11.
Abstract This essay addresses the pioneering work of Victor D’Amico, the first director of education at the Museum of Modern Art (MoMA) and an influential art educator. During his tenure at MoMA, D’Amico explored the role of museums in developing creativity through direct aesthetic experience and the larger social implications of art museum education. Victor D’Amico led the Education Project at MoMA, which began as a part‐time school partnership program in 1937. By the time he retired in 1969, he had become an internationally recognized leader in the field of art museum education. Yet today his influence is little known and seldom discussed. This essay focuses on two important programs he developed at MoMA: his most widely acclaimed and influential program, the Children’s Art Carnival (1942‐1969), and the groundbreaking art education television series Through the Enchanted Gate (1952‐1953).  相似文献   

12.
博物馆学习隶属于非正式学习领域,在我国教育研究中处于边缘地位,为了推进国内博物馆学习研究向纵深方向发展,需要把握国际相关研究的热点与前沿趋势。文章采用CiteSpace分析软件对国内外相关文献的发文量、关键词共现、聚类及突现等方面进行可视化分析。总结博物馆学习研究再出发的路径:利用现代信息技术,实现博物馆数字化学习;关注公众参与及影响因素,提高博物馆学习质量;理论与实践相结合,深化博物馆科学学习研究;基于博物馆学习结果多元性,开展纵向研究;立足本土文化,深化馆校合作实证研究。  相似文献   

13.
在全球教育和我国社会全民终身教育发展大背景下,博物馆教育面临着从教育活动向全民终身教育体系转变的新挑战。博物馆应立足于馆藏资源与专家学术优势,以建设全民终身教育体系为目标,树立大教育观、整体责任观、科学教育观、数字教育观和全球教育观,遵循全民化、终身化、体系化、技术化、地域化和可评估化原则,与各级、各类社会教育资源相统合,构建博物馆全民终身教育体系,为立德树人、培育面向未来的世界公民发挥积极作用。  相似文献   

14.
Abstract Art historians can learn a great about art from a close study of museum installations. Knowing how to do installations is implicit practical knowledge, which perhaps doesn’t need to be made explicit. Hanging is a practice mastered by gifted curators who don’t write out the rules. And so, it is unfortunate that there is too little documentation of these installations. Assembling a wide range of examples, this essay shows what art historians can learn from the practice of curators.  相似文献   

15.
Abstract Although John Dewey's educational concepts have been discussed previously in relation to museums, his own writing about museums has received little attention. Dewey, who visited museums frequently throughout his life, recognized the powerful educational value of museums. He assigned a central role to museums as integrative components of raw experiences in his educational theory, and he made extensive use of student visits to museums at the Chicago Laboratory School. Early twentieth‐century museum educators and directors applied Dewey's ideas, and advocated a museum education philosophy, based on the progressive education movement, that has significance for current exhibition and educational practice.  相似文献   

16.
Abstract This essay recounts the story of the Denver Community Museum, a pop‐up institution which operated for almost a year in downtown Denver, Colorado. This temporary museum was designed to be short‐lived. It prompted experiments with audience participation and questioned past versus present, fact versus fiction, and the museum “voice.” This article gives an overview of the space and its operations. Using personal accounts, the article explores the value of participation for the museum’s audience, as well as for the institution itself. These narratives are used as a springboard for a larger discussion of museum practice and creating opportunities for personal connection within the museum.  相似文献   

17.
Abstract This article addresses problems associated with museum education collections. Museum education collections are used to provide visitors with opportunities to handle museum objects. These collections are primarily composed of objects that are damaged, lack provenance, or do not fit the scope of the collection. Sometimes, these collections are displayed haphazardly and their interpretation may lack thematic context. Some museum education collections are not being utilized to their fullest educational capacity. The application of cognitive, exhibition, and collections management theories can alleviate some problems with museum education collections. A critique of the education collection at the Lubbock Lake Landmark is presented as a case study of these problems and some of the potential solutions to them. The study can be used as a template by other museums to solve similar problems in their education collections.  相似文献   

18.
场馆是家庭开展教育活动的重要场域,而家庭也被列为场馆教育的核心面向。针对场馆究竟如何开展家庭教育的问题,本研究从场馆教育者的专业视角出发,考察中国和加拿大场馆开展家庭教育的情况,寻求跨文化的经验借鉴。通过对场馆的教育理解和期待、家庭与场馆的教育动机以及家庭行为与场馆支持三个方面的深度比较,研究显示中加场馆开展家庭教育的特点各有侧重。无论优势,还是缺陷,都有共识和差异。在取长补短的意义上,我国场馆和家庭分别获得三点启示。  相似文献   

19.
展览、教育作为博物馆的主要公共文化服务形式,得到了越来越多机构的日益重视。但由于科技博物馆在历史、观念、人才等方面的影响和制约,仍存在发展偏差和不足,其中最突出的是机构在理念上重展轻教,在实践中有展少(无)教或以展代教、展教分离等。本文将聚焦展教分离问题展开探讨,并就如何提升科技博物馆的展教结合水平,提出五大对策与建议。  相似文献   

20.
John Dewey, one of the preeminent educational theorists of our time, wrote Experience and Education 60 years ago, toward the end of his career, as a review of his educational philosophy and the progressive schools it had spawned. Based on the principle that all genuine education comes about through experience, Dewey's ideas are still current and particularly relevant to the theory and practice of museum education. They are, nevertheless, not widely cited within the museum profession. This article comments on Experience and Education, a slim, readable volume, in the hope of giving it wider readership. Major ideas from each chapter of the book are summarized along with comments on their application to various museum issues. Dewey distinguishes two fundamentally opposed ideas: that education is development from within and that it is formation from without. Believing that experience is the basis for education, he basically takes the within position, although he also warns against either-or thinking. Dewey identifies two aspects of experience and two criteria for judging it which have implications for such things as setting exhibit goals, evaluating exhibits, developing exhibit content, and untangling education and entertainment. He goes on to look at problems of implementing experience-based learning such as maintaining social control, moving people from initial impulses to more purposeful inquiry, and developing organized subject matter from individual experiences. All of this applies to museums as well as schools.  相似文献   

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