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1.
With greater access to computational resources, people use search to address many everyday challenges in their lives, including solving technology problems. Although there are now many useful ‘how-to’ resources online (especially videos on YouTube), it can still be difficult to identify, understand, and resolve certain kinds of technical problem. While research tasks have been studied for many years and we know the tactics people use, we know far less about searchers’ tactics for how-to technical tasks that involve actually being able to apply found information to resolve a problem. Crucial to our study was developing and studying a highly realistic, how-to technical task, for which there was no single guidance resource: making a phone safe for a child. After providing 39 participants with an actual phone to fix, and a search engine to perform the task, we analysed their search tactics using retrospective cued think aloud interviews. Our primary contribution is a set of 77 tactics used, in three categories, along with detail of how common they were. We conclude that people had a lot of tactics in their repertoire. Although it was not hard for participants to find relevant information, what was hard was for participants to find information they could use; indeed only 23% of participants successfully completed the entire task. Domain knowledge affected the choice of tactics used (although not necessarily towards better task success). We discuss these influences and make design recommendations for how future search systems can support those in resolving how-to technical tasks.  相似文献   

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Pre-adoption expectations often serve as an implicit reference point in users’ evaluation of information systems and are closely associated with their goals of interactions, behaviors, and overall satisfaction. Despite the empirically confirmed impacts, users’ search expectations and their connections to tasks, users, search experiences, and behaviors have been scarcely studied in the context of online information search. To address the gap, we collected 116 sessions from 60 participants in a controlled-lab Web search study and gathered direct feedback on their in-situ expected information gains (e.g., number of useful pages) and expected search efforts (e.g., clicks and dwell time) under each query during search sessions. Our study aims to examine (1) how users’ pre-search experience, task characteristics, and in-session experience affect their current expectations and (2) how user expectations are correlated with search behaviors and satisfaction. Our results with both quantitative and qualitative evidence demonstrate that: (1) user expectation is significantly affected by task characteristics, previous and in-situ search experience; (2) user expectation is closely associated with users’ browsing behaviors and search satisfaction. The knowledge learned about user expectation advances our understanding of users’ search behavioral patterns and their evaluations of interaction experience and will also facilitate the design, implementation, and evaluation of expectation-aware user models, metrics, and information retrieval (IR) systems.  相似文献   

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张敏  车雨霏  张艳 《现代情报》2019,39(1):51-59
[目的/意义]探究差异性任务情境对用户移动诊疗信息搜索行为的影响,并基于对比分析为移动诊疗信息的产品和服务创新提供改进方法和策略。[方法/过程]选取事实型、解释型和探索型3种代表性任务情境,采用"情境实验+问卷访谈"的方法获取研究样本的行为特征数据并辅助以录屏软件全程记录实验过程,通过人工编码、数据清洗和数据预处理等步骤对收集到的问卷文本和视频数据进行处理,获得36个有效样本和108份有效数据并利用SPSS22.0进行Mann-Whitney非参数检验。[结果/结论]差异性任务情境对搜索过程变量均具有显著影响。相对于事实型任务,解释型任务和探索型任务不仅在查询串修改次数、访问网页数和点击链接数上显著更多,而且在搜索策略上也倾向于使用更多的搜索渠道。任务类型对用户在任务完成前后的感知任务难度、感知完成度和客观完成度等指标上有显著影响,其中事实型任务难度最低且客观完成度最高,任务类型对用户的任务认知和感知多渠道搜索有用性无显著影响。  相似文献   

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An individual's Web search behavior can be influenced by a number of factors, including features and functions of a search engine as well as search education. In contrast to the long-lasting attention to the algorithm and interface dimensions of search, there is a lack of research concerned with the potential effects of user education on search behavior. To address this gap, we ran a three-session field-lab-combined study to examine the effects of user education from two distinct sources – peer advice and cognitive authority (operationalized as video-based student's advice and expert's advice respectively) – on Web search behavior in two different search task scenarios (i.e., factual specific and factual amorphous tasks). We also tested if these behavioral effects persist for a short period of time when the explicit search tips are removed. Using 185 task session data generated by 31 participants in two field and one lab sessions, this study demonstrates that: (1) both peer advice and cognitive authority are effective in stimulating immediate behavioral changes in Web search; (2) the immediate behavioral impact of search advice is broader in factual amorphous task than in factual specific task; (3) framing search tips as the advice from cognitive authority is more likely to generate continuing, short-term effects on Web search behaviors. This research has implications for the design of task-aware user education as well as the study of users’ interactions with IR systems in general.  相似文献   

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沈雨田  陆泉  曹高辉  陈静 《情报科学》2021,39(6):143-151
【目的/意义】探索学术信息搜寻过程中用户信息焦虑的动态变化过程,了解其成因,为减轻用户在学术信 息搜寻中的信息焦虑程度和构建良好学术信息环境提供建议。【方法/过程】采用半结构化访谈和问卷调查的方法, 通过文献调研和8份访谈数据修订学术搜索信息焦虑量表,根据信息搜寻过程理论进行阶段划分并编制问卷,对 649名学术用户进行调查。【结果/结论】研究发现信息质量焦虑、信息数量焦虑、信息检索工具焦虑、信息素养焦虑、 信息获取焦虑及信息处理焦虑是学术信息搜寻中普遍存在的6种焦虑类型,其中学术信息获取是引发焦虑的主要 类型;学术信息搜寻过程中信息焦虑呈先增后减的变化模式,收集阶段用户焦虑程度最高;每个阶段出现的信息焦 虑类型和程度存在明显差异,初始阶段、选择阶段和表述阶段信息焦虑出现类型较为集中和单一,探索阶段用户产 生的信息焦虑类型最为复杂。【创新/局限】构建学术信息搜寻各阶段行为框架,从微观层面将信息焦虑的研究细化 到学术搜索的各个阶段。  相似文献   

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【目的/意义】信息共享和信息搜寻是用户参与在线健康社区的主要方式,在参与过程中,用户往往会出于 不同目的同步实施信息共享和信息搜寻的复合信息行为,探讨影响用户同步实施两种行为的因素,有助于帮助在 线健康社区精准把握用户需求,进一步优化提升服务策略。【方法/过程】通过结合自我决定理论和TAM模型,构建 在线健康社区用户信息共享与搜寻行为意愿影响因素模型。通过发放问卷收集数据并运用结构方程模型对研究 假设进行验证。【结果/结论】研究结果表明健康焦虑对信息搜寻意愿有显著影响,情感需要对信息共享意愿有显著 影响。此外,用户信息共享意愿对信息共享和搜寻行为均有正向影响,而用户的信息搜寻意愿仅显著影响搜寻行 为。【创新/局限】丰富了在线健康社区用户信息行为研究领域的理论框架,为在线健康社区用户行为研究提供了新 的视角。未来的相关研究将会针对某一特定社区用户进行更深层次的探讨。   相似文献   

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论面向信息焦虑的知识信息服务   总被引:3,自引:0,他引:3  
信息焦虑不仅严重影响用户信息利用效度,而且危害其身心健康。知识信息服务必须直面用户信息焦虑的真实存在,以多层次、不同产品形式的高质量服务帮助用户摆脱信息焦虑的困扰。本文首先介绍了信息焦虑的具体表现和诱因,然后依据布鲁克斯方程和用户信息利用的微观过程,揭示了信息焦虑的根源,在此基础上,探讨了以减少和消除信息焦虑为目的的知识信息服务的产品形式。  相似文献   

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This paper examines the changes of information searchers’ topic knowledge levels in the process of completing information tasks. Multi-session tasks were used in the study, which enables the convenience of eliciting users’ topic knowledge during their process of completing the whole tasks. The study was a 3-session laboratory experiment with 24 participants, each time working on one subtask in an assigned 3-session general task. The general task was either parallel or dependently structured. Questionnaires were administered before and after each session to elicit users’ perceptions of their knowledge levels, task attributes, and other task features, for both the overall task and the sub-tasks. Our results support the assumption that users’ knowledge generally increases after each search session, but there were exceptions in which a “ceiling” effect was shown. We also found that knowledge was correlated with users’ perceptions of task attributes and accomplishment. In addition, task type was found to affect several aspects of knowledge levels and knowledge change. These findings further our understanding of users’ knowledge in information tasks and are thus helpful for information retrieval research and system design.  相似文献   

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Despite a number of studies looking at Web experience and Web searching tactics and behaviours, the specific relationships between experience and cognitive search strategies have not been widely researched. This study investigates how the cognitive search strategies of 80 participants might vary with Web experience as they engaged in two researcher-defined tasks and two participant-defined information seeking tasks. Each of the two researcher-defined tasks and participant-defined tasks included a directed search task and a general-purpose browsing task. While there were almost no significant performance differences between experience levels on any of the four tasks, there were significant differences in the use of cognitive search strategies. Participants with higher levels of Web experience were more likely to use “Parallel player”, “Parallel hub-and-spoke”, “Known address search domain” and “Known address” strategies, whereas participants with lower levels of Web experience were more likely to use “Virtual tourist”, “Link-dependent”, “To-the-point”, “Sequential player”, “Search engine narrowing”, and “Broad first” strategies. The patterns of use and differences between researcher-defined and participant-defined tasks and between directed search tasks and general-purpose browsing tasks are also discussed, although the distribution of search strategies by Web experience were not statistically significant for each individual task.  相似文献   

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The nature of the task that leads a person to engage in information interaction, as well as of information seeking and searching tasks, have been shown to influence individuals’ information behavior. Classifying tasks in a domain has been viewed as a departure point of studies on the relationship between tasks and human information behavior. However, previous task classification schemes either classify tasks with respect to the requirements of specific studies or merely classify a certain category of task. Such approaches do not lead to a holistic picture of task since a task involves different aspects. Therefore, the present study aims to develop a faceted classification of task, which can incorporate work tasks and information search tasks into the same classification scheme and characterize tasks in such a way as to help people make predictions of information behavior. For this purpose, previous task classification schemes and their underlying facets are reviewed and discussed. Analysis identifies essential facets and categorizes them into Generic facets of task and Common attributes of task. Generic facets of task include Source of task, Task doer, Time, Action, Product, and Goal. Common attributes of task includes Task characteristics and User’s perception of task. Corresponding sub-facets and values are identified as well. In this fashion, a faceted classification of task is established which could be used to describe users’ work tasks and information search tasks. This faceted classification provides a framework to further explore the relationships among work tasks, search tasks, and interactive information retrieval and advance adaptive IR systems design.  相似文献   

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Echoing the urge for in-depth research on the mechanisms of the seeking-encountering tension, i.e., foreground and background tasks co-exist and switch between each other, this study conducted a true experiment based on 2*2 factorial design to examine the roles of task urgency in such tension. The experiment used an eye tracker and the build-in screen recorder to capture 39 participants’ eye movements and clicking behavior when they performed foreground search tasks in the laboratory, while the information related to the background task assigned in advance as coursework was embedded in the search results. It was found that the information seeking and encountering processes were interwoven and competed persistently with each other for users’ attention and actions, and the seeking-encountering tension led to a lose-lose outcome. While there existed negative relationships between foreground task urgency and multiple search measures, positive relationships were revealed between background task urgency and the examining of the encountered information. In particular, the high foreground task urgency suppressed the noticing of the stimulus related to the background task. The results not only enrich the understanding of multitasking in human information acquisition, but also generate useful practical implications for the design of search engines.  相似文献   

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Cyberchondria is conceptualized as excessive online searches for medical information, which is typically accompanied by feelings of emotional distress or anxiety. While previous studies in this nascent area have identified various psychological predictors of cyberchondria, a relative dearth of research has explored the role of different online information sources in its development. Informed by the stimulus-organism-response (SOR) model and the literature on cyberchondria, this study proposes a theoretical framework to explain why people develop cyberchondria when seeking medical information via different online sources. Based on a three-wave panel survey (N = 654), our findings suggest that health information seeking via online search engines increases online information overload (β = 0.11, p = .02), while health information seeking via social media platforms and health-specific websites increases online information trust (β = 0.13, p = .005; β = 0.25, p < .001). Additionally, online information overload is negatively related to online information trust (β = -0.39, p < .001). Subsequently, both online information overload and online information trust trigger cyberchondria (β = 0.73, p < .001; β = 0.15, p < .001). This study can contribute to the literature by expanding and deepening our understanding of cyberchondria developmental trajectory as well as emphasizing the pivotal role of online information sources in this complicated and dynamic process.  相似文献   

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This study aims at helping people recognize health misinformation on social media in China. A scheme was first developed to identify the features of health misinformation on social media based on content analysis of 482 pieces of health information from WeChat, a social media platform widely used in China. This scheme was able to identify salient features of health misinformation, including exaggeration/absolutes, induced text, claims of being unique and secret, intemperate tone or language, and statements of excessive significance and likewise. The scheme was then evaluated in a user-centred experiment to test if it is useful in identifying features of health misinformation. Forty-four participants for the experimental group and 38 participants for the control group participated and finished the experiment, which compared the effectiveness of these participants in using the scheme to identify health misinformation. The results indicate that the scheme is effective in terms of improving users’ capability in health misinformation identification. The results also indicate that the participants’ capability of recognizing misinformation in the experimental group has been significantly improved compared to those of the control group. The study provides insights into health misinformation and has implications in enhancing people's online health information literacy. It informs the development of a system that can automatically limit the spread of health misinformation. Moreover, it potentially improves users’ online health information literacy, in particular, under the circumstances of the COVID-19 pandemic.  相似文献   

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The documents retrieved by a web search are useful if the information they contain contributes to some task or information need. To measure search result utility, studies have typically focused on perceived usefulness rather than on actual information use. We investigate the actual usefulness of search results—as indicated by their use as sources in an extensive writing task—and the factors that make a writer successful at retrieving useful sources. Our data comprise 150 essays written by 12 writers whose querying, clicking and writing activities were recorded. By tracking authors’ text reuse behavior, we quantify the search results’ contribution to the task more accurately than before. We model the overall utility of the search results retrieved throughout the writing process using path analysis, and compare a binary utility model (Reuse Events) to one that quantifies a degree of utility (Reuse Amount). The Reuse Events model has greater explanatory power (63% vs. 48%); in both models, the number of clicks is by far the strongest predictor of useful results—with β-coefficients up to 0.7—while dwell time has a negative effect (β between −0.14 and −0.21). As a conclusion, we propose a new measure of search result usefulness based on a source’s contribution to an evolving text. Our findings are valid for tasks where text reuse is allowed, but also have implications on designing indicators of search result usefulness for general writing tasks.  相似文献   

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[目的/意义]文章旨在探究诸如任务等影响游客社会化搜寻的因素,为旅游机构利用社交服务网站开展营销活动,成功激发游客的出游行为提供决策参考。[方法/过程]本研究基于实验法,考察任务不确定性(确定性任务vs.不确定性任务)、感知可用信息缺失(高vs.低)和时间距离(长vs.短)对游客社会化搜寻动机的影响。[结果/结论]结果显示:1)相对于确定性任务,不确定性任务下,游客的社会化搜寻动机大;2)相对于感知可用信息缺失程度低,感知可用信息缺失程度高下游客的社会化搜寻动机大;3)相对于时间距离长,时间距离短下游客的社会化搜寻动机大;4)时间距离能调节任务不确定性与游客社会化搜寻动机之间的关系,感知时间距离短,任务不确定性对游客社会化搜寻动机无影响;感知时间距离长时,不确定任务下社会化搜寻动机强,确定性任务下社会化搜寻动机弱。  相似文献   

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The purpose of this analysis was to evaluate an existing set of search tasks in terms of their effectiveness as part of a “shared infrastructure” for conducting interactive IR research. Twenty search tasks that varied in their cognitive complexity and domain were assigned to 47 study participants; the 3,101 moves used to complete those tasks were then analyzed in terms of frequency of each type of move and the sequential patterns they formed. The cognitive complexity of the tasks influenced the number of moves used to complete the tasks, with the most complex (i.e., Create) tasks requiring more moves than tasks at other levels of complexity. Across the four domains, the Commerce tasks elicited more search moves per search. When sequences of moves were analyzed, seven patterns were identified; some of these patterns were associated with particular task characteristics. The findings suggest that search tasks can be designed to elicit particular types of search behaviors and, thus, allow researchers to focus attention on particular aspects of IR interactions.  相似文献   

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The acquisition of information and the search interaction process is influenced strongly by a person’s use of their knowledge of the domain and the task. In this paper we show that a user’s level of domain knowledge can be inferred from their interactive search behaviors without considering the content of queries or documents. A technique is presented to model a user’s information acquisition process during search using only measurements of eye movement patterns. In a user study (n = 40) of search in the domain of genomics, a representation of the participant’s domain knowledge was constructed using self-ratings of knowledge of genomics-related terms (n = 409). Cognitive effort features associated with reading eye movement patterns were calculated for each reading instance during the search tasks. The results show correlations between the cognitive effort due to reading and an individual’s level of domain knowledge. We construct exploratory regression models that suggest it is possible to build models that can make predictions of the user’s level of knowledge based on real-time measurements of eye movement patterns during a task session.  相似文献   

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